Game Discussions Star Citizen Discussion Thread v12

Before that happens another X game would release and you'd get very likely the best kind of any "quanta" from there.
I didnt wait for CiG to deliver ! Had a good time on Spacewar 3030 redux, Star Traders: Frontiers, etc. there are a few good candidates out there yet. CiG may never deliver in my lifetime anyway so why try and cope with that, and fall into a cultist mindset ? So yeah if another game appears with a good economy system and a nice game loop of course i'll play it... That doesnt eliminate SC from the equation if something is delivered before I die of old age.

The chance of Cthulhu rising from ancient R'lyeh is greater than that.
Hey dont say that, we just had a pandemic and now a war, dont provoke the ancients ;)
 
Lots of people in the comments saying survival/ pooping mechanics need to be optional, but how can you have optional mechanics in a multiplayer game with PVP?

It would lead to PVP where one player starves another player out or waits for them to dies of constipation :ROFLMAO:
Valheim's survival mechanic, aka eating food, is optional: it buffs your health and stamina (quite dramatically), but it isn't required - you don't die if you don't eat food in the game.

Other games, like SC, could emulate that same optional mechanic by making food and drink provide buffs instead of preventing death.
 
Valheim's survival mechanic, aka eating food, is optional: it buffs your health and stamina (quite dramatically), but it isn't required - you don't die if you don't eat food in the game.

Other games, like SC, could emulate that same optional mechanic by making food and drink provide buffs instead of preventing death.
That would work, but I don't think that's what CIG are doing. From what I've seen I think you will die if you don't eat or drink. Not sure what happens if you don't poop, probably your ship explodes
 
Is Chris' "place a coffee cup and it will always be there" persistence really about pooping, that's the question that needs answering. Maybe the guy has a scat fetish and is salivating at the idea of players dropping pants, squatting and pooping wherever they please with it staying there until the end of time. Never been done before!
 
Valheim's survival mechanic, aka eating food, is optional: it buffs your health and stamina (quite dramatically), but it isn't required - you don't die if you don't eat food in the game.

Other games, like SC, could emulate that same optional mechanic by making food and drink provide buffs instead of preventing death.
Whatever it is - it rather is due to the whim and brainfarz of the chairman or some rando popular dude on the internet rather than game deesign
 
Is Chris' "place a coffee cup and it will always be there" persistence really about pooping, that's the question that needs answering. Maybe the guy has a scat fetish and is salivating at the idea of players dropping pants, squatting and pooping wherever they please with it staying there until the end of time. Never been done before!
Poopacuppa
 
That would work, but I don't think that's what CIG are doing. From what I've seen I think you will die if you don't eat or drink. Not sure what happens if you don't poop, probably your ship explodes

More like do poop and ship explodes when the physics grids from the ship and the poop collide.

Ship probably treats it like a torpedo.

Or does it depend on the hardness of the poop? Will a sloppy joe do less damage than a solid one?
 
Hey, maybe all this poop talk is connected with CIG's partnership with Squatty Potty?

gjKh0bO.jpg
 
:LOL:o_O
Did he drown by drinking water, or was it poisoned?

Well no, they have modeled the bodies down to the cellular level, you know to increase immersion and fidelity, and now the time to drink also includes the time to swallow, for the water to be absorbed through the stomach and intestinal walls (installed for the crapping game loop) and on to the cells, so he just didn't allow enough time for that, I believe that's around 6 hours with network latency at the moment!
 
There's hope that with a working economy (with the fabled quanta, production, etc.), ship refineries, and space trucking, this will at least constitute a decent core gameplay loop.

Yeah the background sim is one of those things where I assume they simply must be able to get some form of working MVP out, at minimum. In theory it'd run on its own servers at heart, and so be firewalled off from many of the performance and networking issues of the core game in that sense. (Forgetting all the spangly emergent 'Virtual NPC' / Subsumption stuff that's supposed to spin off from it).

That said, here we are years down the line, and years after the claims of imminent delivery, and we finally see a Tier 0 snippet in 2022... Which suggests mighty struggles somewhere with even the core implementation. God knows why.

(Kinda reminds me of SQ42 in that sense ;). Should be chunky but straightforward dev in theory, but they've managed to make it a hellish Sisyphean challenge along the way...)

Thought Ray's take on the initial implementation was interesting:

Source: https://www.youtube.com/watch?v=lwVvrcvp43I&t=375s


TLDR: The bones seem to work. But are useless for now, as it's all completely uninterrogable. (IE: Where are the best fuel prices, where is it less expensive to repair, where is the increased piracy actually happening?)

(Some slightly delicious potential in there for prices to go insane on certain key services, and for nobody to be able to figure out why, or what to do about it ;))
 
Yeah the background sim is one of those things where I assume they simply must be able to get some form of working MVP out, at minimum. In theory it'd run on its own servers at heart, and so be firewalled off from many of the performance and networking issues of the core game in that sense. (Forgetting all the spangly emergent 'Virtual NPC' / Subsumption stuff that's supposed to spin off from it).

That said, here we are years down the line, and years after the claims of imminent delivery, and we finally see a Tier 0 snippet in 2022... Which suggests mighty struggles somewhere with even the core implementation. God knows why.

(Kinda reminds me of SQ42 in that sense ;). Should be chunky but straightforward dev in theory, but they've managed to make it a hellish Sisyphean challenge along the way...)

Thought Ray's take on the initial implementation was interesting:

Source: https://www.youtube.com/watch?v=lwVvrcvp43I&t=375s


TLDR: The bones seem to work. But are useless for now, as it's all completely uninterrogable. (IE: Where are the best fuel prices, where is it less expensive to repair, where is the increased piracy actually happening?)

(Some slightly delicious potential in there for prices to go insane on certain key services, and for nobody to be able to figure out why, or what to do about it ;))

Don't worry, they can just set up third party apps for things like prices, crowdsource the data.

I'm sure SC backers won't complain about that, unlike ED players who constantly moan about the need to use third party apps.

Besides, its all Tier 0, in another 50 years third party apps won't be required.
 
Don't worry, they can just set up third party apps for things like prices, crowdsource the data.

I'm sure SC backers won't complain about that, unlike ED players who constantly moan about the need to use third party apps.

Besides, its all Tier 0, in another 50 years third party apps won't be required.
Well, ED players have to manage markets in a world with 500 billion worlds. Just how many markets do you think SC would ever pull off?
 
Spectrum is now arguing over whether PvE servers are a good idea or not.

Naturally, i love PvE servers. They are not griefer free of course, but they are usually a lot less toxic than PvP enabled servers.

There are two ways they could go. Official or self-hosted. Self-hosted will probably never happen, since CIG would lose their cash cow. Official goes against everything CIG have ever said on the topic. The usual guff, 10-to-1 NPC to player ratio, with NPCs that are indistinguishable from real players. A crime and punishment system that deters griefing. Etc...

Naturally many backers believe this will actually happen. Suckers.
 
Read through some of those PvE server threads.

Basically same arguments we've had here for years regarding open only.

So many people either ignoring or dismissing decades of industry experience regarding what happens when you mix PvEers with PvPers. Ultima Online being the most classic example.

Some are saying "ah, but CIG are doing something different", basically playing the never been done before card.
 
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