The hands tell that he simply has nothing to show.
The hands tell that he simply has nothing to show.
Looks like OA is finally getting what he wants from a "space" game then, interiors with toilets to spend time immersed upon.
OA is defo against the "survival" mechanics CIG keep introducingLooks like OA is finally getting what he wants from a "space" game then, interiors with toilets to spend time immersed upon.
Glad all the space games of old detailing silly stuff like astronomy and..space.. have been put in their place.
Can't think why? Who doesn't associate the Wing Commander games with needing to relieve ones bowles? Not a single backer of Roberts kickstarter wouldn't have imagined beyond ten years and half a billion at least to dream of tier 1 pooing.OA is defo against the "survival" mechanics CIG keep introducing
If an NPC craps in the forest and Tony Zurovec isn’t there to see it, will the shard dynamically pass the server meshing to the quanta?
SC player in 2023: "Sure, I can still only get 15 frames per second and I constantly clip through the floor and die...but with the latest update my character can actually butter toast!"
This feature sounds like a textbook case of scope creep, though it is mildy amusing that if a person focuses on keeping their character clean, their personal hygiene might be inversely proportional to their character's.
I always knew their roadmap was crap.
Lots of people in the comments saying survival/ pooping mechanics need to be optional, but how can you have optional mechanics in a multiplayer game with PVP?Some fine comments maturing in the replies…
Lots of people in the comments saying survival/ pooping mechanics need to be optional, but how can you have optional mechanics in a multiplayer game with PVP?
It would lead to PVP where one player starves another player out or waits for them to dies of constipation![]()
Lots of people in the comments saying survival/ pooping mechanics need to be optional, but how can you have optional mechanics in a multiplayer game with PVP?
It would lead to PVP where one player starves another player out or waits for them to dies of constipation![]()
There's no global design doc, apart from "yes" to any feature coming out of Chris' brainfarts.Actually, can't believe Chris hasn't thought of this.
But it’s so cinematic!
And that there is THE problem.There's no global design doc, apart from "yes" to any feature coming out of Chris' brainfarts.
Pretty much. There is no design. Just handwaving, pretty assets and desperate attempts to glue the unrelated bits together in the hope it sticks and constitutes a game. You see most mileage from efforts that create whole gameloops, like mining. Then you wait years while Donowits chews your ear of with waffling about features but in the end you just get a simple algo that moves prices up and down and idiots still hail it as quantic leapfrogs.And that there is THE problem.
There's hope that with a working economy (with the fabled quanta, production, etc.), ship refineries, and space trucking, this will at least constitute a decent core gameplay loop. Given the chaotic nature of this project development, this may happen if stars align.You see most mileage from efforts that create whole gameloops, like mining.
Before that happens another X game would release and you'd get very likely the best kind of any "quanta" from there.There's hope that with a working economy (with the fabled quanta, production, etc.), ship refineries, and space trucking, this will at least constitute a decent core gameplay loop. Given the chaotic nature of this project development, this may happen if stars align.
this may happen if stars align.
Some fine comments maturing in the replies…
This feature sounds like a textbook case of scope creep...