Game Discussions Star Citizen Discussion Thread v12

In the context of staggered development and quarterly patches - less than two months after releasing their last expansion, NMS is getting this:
The team at Hello Games consists of about thirty people.

Helo games constantly put FD and CIG to shame with the amount and quality of their updates.
 
No, it's not a game yet, there's a difference between game play and an actual game, it's not a game, it's an Alpha, I won't play it until it's a released game, I might one day test the Alpha if it becomes stable enough to be worth my time, but I won't actually play it as a game, because it isn't. There's a big difference.
You won't play because you want the "released" and "bug free" tags. But SC is already a game by definition. Being released or not, good or bad, doesn't define if it's a game yet or not. A game is something you can play, nothing else. And for now, you can play it for hundred of hours like a lot of SC backers do.

Let's check in on some clips from the last 24hrs...
Showing short extracts of hours of players' video playing the alpha and do all I was saying to explain that you can't do those things in SC now... sure you can check it.
 
Showing short extracts of hours of players' video playing the alpha and do all I was saying to explain that you can't do those things in SC now... sure you can check it.

Ah, misrepresenting the argument again eh. Where did I say players "can't do those things"?

All I said was that SC is a buggy alpha. The implication being that: While players can do those things, those things themselves are prone to be buggy.

The recent clips are merely the latest evidence of that ¯\(ツ)/¯

But it's fine bud. You go for your traditional 'quantity over quality' argument. As if streamers continuing to stream bugs somehow made the bugs less buggy ;)
 
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Viajero

Volunteer Moderator
you can play it for hundred of hours like a lot of SC backers do.
How many players exactly is that? Any latest figures on concurrency?

Latest figures available suggested a “game” significantly less “played“ than Elite, No Mans Sky, Space Engineers among many other actual space related games, and those poor figures even before being subject to detailed market reviews.
 
You won't play because you want the "released" and "bug free" tags. But SC is already a game by definition. Being released or not, good or bad, doesn't define if it's a game yet or not. A game is something you can play, nothing else. And for now, you can play it for hundred of hours like a lot of SC backers do.

I've played for a lot of hours in Elite Dangerous and since starting I have never lost a thing due to a bug, having to start over and over again would be mildly annoying, and I'm not even talking about bugs, it's an Alpha, nothing you do is going to remain when it goes to a full game, if it ever does, and the painful inventory system, I mean that's not fit for use, it simply isn't, when you take something out of your inventory to wear it, it should just work, the fact they can't even get something simple like that to work properly tells me heaps, I don't want to be struggling to put on a space suit, that's not a game loop or a fun piece of game play. It's not currently suitable to be called a game, and the reason it may never be is because all the "players" keep throwing money at CIG, that needs to stop and put some pressure on them to actually release a product.

I don't play it because it isn't fit to play, it's not a game by definition, that's the silliest thing I have ever heard, now that it is a game I should wait for the game reviews right? What none? Why? "BECAUSE IT'S ALPHA." If it's not fit to be reviewed by the gaming mags then it's not fit to be called a game and it's not fit to be played as a game!
 
Unfortunately Ender's latest stream seems to have expired, so can't explore any other amusing bugs there.

The way he actually ended up dead on that staircase is fun though...


  • Box stuck to hand. Can't fight.
  • Somehow kills security NPC by colliding with him.
  • (Presumably killed by security NPCs, or the last enemy NPC, and unable to do anything about it...)
 
it's not a game by definition
What's your definition of a "game" ? You confuse the "game" definition with the "released game" definition.

"having to start over" >>> in all rogue games you have to start over at each session
"talking about bugs" >>> a lot of released games have bugs
"painful inventory system" >>> being easy to use doesn't define a game

Like it or not, the actual alpha of SC is a "game" by definition.
 
No, it's not a game yet, there's a difference between game play and an actual game, it's not a game, it's an Alpha, I won't play it until it's a released game, I might one day test the Alpha if it becomes stable enough to be worth my time, but I won't actually play it as a game, because it isn't. There's a big difference.
Star Citizen was released as an Early Access game in Alpha development 5 years ago, but I can more than understand wanting to wait until the proper launch of the game (post-beta, no server wipes, etc)
 
What's your definition of a "game" ? You confuse the "game" definition with the "released game" definition.

"having to start over" >>> in all rogue games you have to start over at each session
"talking about bugs" >>> a lot of released games have bugs
"painful inventory system" >>> being easy to use doesn't define a game

Like it or not, the actual alpha of SC is a "game" by definition.

Amazing 😁

It's at times like these that the claims of 'shill' or 'troll' are actually a compliment.

Because the alternative would be that you actually believe the nonsense that you're writing... :/
 
So you are suggesting that SC is bought rather than actually played? Or where else could CR have received so much money from? I just had the vision of a "supporter bubble"... 😜
Let me introduce you to Store Citizen, aka playing with CCU chains and cash-shop purchases - it's Star Citizen's most-complete gameplay:
 
What's your definition of a "game" ? You confuse the "game" definition with the "released game" definition.

"having to start over" >>> in all rogue games you have to start over at each session
"talking about bugs" >>> a lot of released games have bugs
"painful inventory system" >>> being easy to use doesn't define a game

Like it or not, the actual alpha of SC is a "game" by definition.
So Star Citizen is a roguelike with a purposefully painful interface and bugs being features?
 
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