No, leave the poor guy alone! (I think that could have been me.

) But I pray on NPCs usually the bigger ships.
I think we actually need more testing on that end because I've been running with a hatch breaker & cargo scanner and it is VERY unreliable.
Hatch breaking is difficult enough, sometimes it fails sometimes it succeeds. There is no indication why it succeeds or fails. I think it might have to do with being close to the target while it's siphoning.
When it succeeds sometimes it doesn't drop cargo, and when it does it only drops 1-3 canisters. (which I'm ok with) Would just like some kind of documentation/indication of how it works.
Lastly blowing up the hatch is suppose to make them drop cargo, but recently dropping the subsystem down to 0% has yielded nothing. And siphoning after dropping the hatch to 0% also yields nothing.