Ha ha ha ha.SC still looks better than ED and it has ship interiors. The ED ships need a graphics upgrade and interiors asap.
Hmm.
Ha.
Ha ha ha ha.SC still looks better than ED and it has ship interiors. The ED ships need a graphics upgrade and interiors asap.
So is waterboardingFor the train rides and large cities, that's really useful to give a real sense of immersion, <snip>
For the train rides and large cities, that's really useful to give a real sense of immersion, a sense of reality to the universe. SC force you to cross these spaces to immerse you, even if you don't want to be immersed. It's a deliberate choice from CR. When you know how to play, you really don't go often in cities but you haven't played enough to see that. Most of our time is spent in space, missions and small stations, not in cities.
Concourses add nothing to your experience in ED because all you do in concourses can be done from your cockpit. Compared to the cockpit, concourses only make you loose time so it's normal that you see them only as timesink. It's a mistake made by FDEV. The more unique actions they will put in coucourses, the more you will find them useful and the more it will give you motivation to visit them.
They are also places where you should encounter other unknown players, but for what I know, it's rarely the case. That's not the case in SC. I often talk to strangers in cities, they are good places to make friends. And bar/shops in cities are wonderfull places to roleplay with your friends.It's social gameplay.
Sidenote : ship interiors give gameplay in SC because the game is tailored to use it. On your next freefly, get a Cutlass black and put a ROC in it to mine on a planet and you will understand why having a real bay with a ground vehicle in your ship is a wonderfull experience in SC.
...Or it used to be before Ci¬G's marketing department made CCU chains extinctLet me introduce you to Store Citizen, aka playing with CCU chains and cash-shop purchases - it's Star Citizen's most-complete gameplay:
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Are you kidding?! It serves the purpose of bringing you between a lift, a train, where you'll have the chance to immerse yourself, or socialize, or play with your doll changing clothes and outfits, or another corridor.So SC makes nice screenshots.
Nice, I guess.
I agree that the walk through this corridor every single time because reasons type of time wasting is particularly bad because it serves no purpose other than to waste time.
Are you kidding?! It serves the purpose of bringing you between a lift, a train, where you'll have the chance to immerse yourself, or socialize, or play with your doll changing clothes and outfits, or another corridor.
Oh, I forgot the purpose of adventure: getting lost because the LD is mediocre.
Going to become a problem once SC has some actual good game play available, I have already seen posts about how it takes like 40 minutes plus to get together with a few friends to play, once it goes live that 40 minutes is going to become a big problem for players who want to log in quickly and just play together....oh dear did I say live...lol.
It's the gameplay loop to try to really understand what SC is. If you don't like the way SC manage vehicles inside ships, you will never like SC. If you have trouble finding a ROC+Cutlass (or other ship able to handle a ROC) during a freefly, just ask in chat.But should I actually have enough time during my extremely limited playtime to escape the from my starting city, get into a Cutlass (assuming its available), and load a ROC (again... assuming its available) without destroying both vehicles getting killed due to a glitch... I'll at least be able to make a fairer assessment.
I think he's having trouble fitting one inside the other, without both exploding. I know you just said that's the game itself, (try and not explode), but somehow we had other expectations from what was promised as the BDSSE.If you have trouble finding a ROC+Cutlass (or other ship able to handle a ROC) during a freefly, just ask in chat.
The alpha have made huge progress on the stability of vehicle inside ships.I think he's having trouble fitting one inside the other, without both exploding. I know you just said that's the game itself, (try and not explode), but somehow we had other expectations from what was promised as the BDSSE.
I just count the dents in the brick wallKeeping count eh?![]()
The sad thing is that you consider loading a utility vehicle into a larger ship a "gameplay loop," and it's even sadder that you consider it enough of a headline feature that it will make or break the game for people. I've played many games where they manage to do this without having issues: the original Carrier Command in 1988, it's sequels Gaia Mission and Carrier Command 2, Kerbal Space Program, Space Engineers, Empyrion Galactic Survival, and Subnautica are simply the ones that immediately come to mind.It's the gameplay loop to try to really understand what SC is. If you don't like the way SC manage vehicles inside ships, you will never like SC.
If you have trouble finding a ROC+Cutlass (or other ship able to handle a ROC) during a freefly, just ask in chat.
This is why the only thing I am still waiting for is Squadron 42. I have also played ED less and less for quite some time now. Nowadays, games need to respect my time, i.e. let me spend it how I want it to spend. If I am in need for a ride, or a hike, or a walk, I can do it in a virtual world. But I also need fast travel, fast loading times and good checkpoint system. And if progression is not permanent, at least the moment-to-moment action needs to be there. Tedium mixed with losing progress is a huge red flag.And if you'd been paying attention at all to what I've been saying, you'd know that isn't an option for me. Finding a solid hour to play a game like SC is frequently a challenge, so I'd rather not waste a rare play session just sitting around waiting for a rendezvous. If CIG doesn't want to "wow" people with one of their headline features, then that's on them.
This is why the only thing I am still waiting for is Squadron 42. I have also played ED less and less for quite some time now. Nowadays, games need to respect my time, i.e. let me spend it how I want it to spend. If I am in need for a ride, or a hike, or a walk, I can do it in a virtual world. But I also need fast travel, fast loading times and good checkpoint system. And if progression is not permanent, at least the moment-to-moment action needs to be there. Tedium mixed with losing progress is a huge red flag.
FixedThat's exactly whyweother people fund CIG.