Is your game on a HDD or SSD?
Don't set your expectations too high on this though. I can bet the loooong corridor walks and lift/train transits will be there aplenty, even just so Chris can unfold his cliché scenario through awesomely inept dialogs unconvincely voiced by fideliciously mocapped Hollywood celebs.This is why the only thing I am still waiting for is Squadron 42. I have also played ED less and less for quite some time now. Nowadays, games need to respect my time, i.e. let me spend it how I want it to spend. If I am in need for a ride, or a hike, or a walk, I can do it in a virtual world. But I also need fast travel, fast loading times and good checkpoint system. And if progression is not permanent, at least the moment-to-moment action needs to be there. Tedium mixed with losing progress is a huge red flag.
"A gameplay loop consists of a cycle of actions that you repeat over and over within a game."The sad thing is that you consider loading a utility vehicle into a larger ship a "gameplay loop," and it's even sadder that you consider it enough of a headline feature that it will make or break the game for people.
Don't set your expectations too high on this though. I can bet the loooong corridor walks and lift/train transits will be there aplenty, even just so Chris can unfold his cliché scenario through awesomely inept dialogs unconvincely voiced by fideliciously mocapped Hollywood celebs.
And I still fear SQ54 won't feature a classic save system, because of immershun, fideliciousity and continuity with SC's (ok, probably for technical issues reasons)
Don't set your expectations too high on this though. I can bet the loooong corridor walks and lift/train transits will be there aplenty, even just so Chris can unfold his cliché scenario through awesomely inept dialogs unconvincely voiced by fideliciously mocapped Hollywood celebs.
And I still fear SQ54 won't feature a classic save system, because of immershun, fideliciousity and continuity with SC's (ok, probably for technical issues reasons)
"A gameplay loop consists of a cycle of actions that you repeat over and over within a game."
Driving a vehicle is part of gameplay loop.
Parking manually a vehicle is part of gameplay loop.
Managing space in a cargo is part of gameplay loop.
You have whole games which relies heavily on a driving/parking gameplay loop (Euro Truck Simulator 2).
Driving and parking vehicles in a ship in SC is not what break the game for people (because you have enough to do beside those actions). But driving and parking vehicles in a ship in SC is what makes this game special for a lot of us when comparing to other spaces games.
About your tiny playtime, as you will never have time to play the game, you can directly rent a Nomad + ROC for 24 000 aUEC. Once you have the two, you will only need 10-15 minutes from a station to a mining spot. But for sure, you need to know a little how the game works to be able to do it in 10-15 minutes... For what I understand, learning how the alpha works and be efficient at it is not something you want to do in SC so you will never have the chance to really test it during the alpha.
And I repeat it. If you are a solo player, the more you play the alpha, the less you spend time in those "empty" places where you have "nothing to do". You can play 10 hours straight without visiting a city if you don't die. And in a next patch, even when you'll die, you will be able to respawn in a station instead of city (in station, going from a bed to a ship takes 2 min). But you will never understand it if you don't want/try to go past the newb state. When you know more the game, you only need to go to cities when you buy a new ship, some special equipment or when you want to visit.I want to be able to test the gameplay loops in SC. I want to try to push the game past it’s breaking point, so that once the game goes live it won’t break when it really matters. I want to experience the joy of figuring out game loops before they get watered down by feedback, and find novel ways of using the game’s rules. But every live stream I have the time to watch, every free fly event I participate in, indicates that there is so much dead time in this game where I can’t do anything, let alone test the stuff I’m interested in.
Its also a good example of how much even a halfway decent AA method adds to visuals.In the context of staggered development and quarterly patches - less than two months after releasing their last expansion, NMS is getting this:
The team at Hello Games consists of about thirty people.![]()
Outlaws Update - No Man's Sky
Outlaws: Introducing Update 3.85 Become an interstellar rebel in Update 3.85, OUTLAWS! Introducing outlaw systems; the ability to recruit your own squadron of pilots; improved space combat; a stunning Solar Sail Starship, and much more! Buy now on More purchase options » Solar ships Solar Ships...www.nomanssky.com
If he wants to test core functionnalities, as I said earlier, he just have to rent the ships he needs...You've missed out the aspects like grind / purchasing to access ships to test out core functionality...
If he wants to test core functionnalities, as I said earlier, he just have to rent the ships he needs...
ROC + Nomad for 24h = 25 000 aUEC
Interesting that Garriot and his protégé Chris both hold this belief that it is publishers getting in the way.I also think of sitting in a panel with our own Chris Neal (before he was working with us, ironically), listening to Garriott explain calmly that all of the times his games were failures were the direct result of publishers meddling with his vision, and how Shroud of the Avatar ensured that wouldn’t be a problem. And, uh… well, now you can see the results of what his unmeddled vision is! So that’s something.
Apparently getting a vehicle in or out of another is a game loop, so you can add valet to your profession couple bullets you fudster.[Ok, I've run out of functioning professions now, but you get the picture]
For narcissists it is always the others.Interesting that Garriot and his protégé Chris both hold this belief that it is publishers getting in the way.
In an aurora you get easily 50k in 1 hour (investigate mission, getting rid of spy satellites and other).
- Starter Pack aUEC is 5000. So pre-grind required.
- What happens if they want to test more than the starter tier mining?
- The Prospector? 41k aUEC to rent, doesn't allow for module alterations / advanced mining heads. 2mil aUEC to buy a fully functional model in-game.
If you have played enough mining (on foot, ROC, Prospector) to want to test the Mole, you are beyond the 'test' phase. You work toward money or you find someone with a Mole.
- The Mole? Not available to rent. 5m to buy in-game.
You can easily test all basic professions with rented ships (except refueling). If you want to test ALL ships and activities in the game, you have to play it an extended period of time and learn how to play it. A newb in ED don't pilot an Anaconda after 1 hour of playtime.
- What happens if they want to test combat styles, refuelling, bulk cargo runs... [Ok, I've run out of functioning professions now, but you get the picture
]
I've found that an easy way to get credits is to just say in the global chat that you're an Elite Refugee and Citizens will shower you with offers to guide you, ships to try and missions to do.
- Starter Pack aUEC is 5000. So pre-grind required.
- What happens if they want to test more than the starter tier mining?
- The Prospector? 41k aUEC to rent, doesn't allow for module alterations / advanced mining heads. 2mil aUEC to buy a fully functional model in-game.
- The Mole? Not available to rent. 5m to buy in-game.
- What happens if they want to test combat styles, refuelling, bulk cargo runs... [Ok, I've run out of functioning professions now, but you get the picture
]
But if that is true then why there is so many less actual players in SC (according to CR own concurrency figures) than those other space games like Elite, NMS or Space Engineers? Maybe SC is just more buggy, broken, incomplete and less addictive, unique and immersive than those other games that have better concurrency figures?Once that's out of the way, when one really gets into it then it becomes really hard to go back to the other space games, heck even other games in general.
It's highly addictive and quite unique. So it's no wonder they keep making bank. And the fact they always share stuff their working on and updates with new bling are always on the horizon makes this a very addicting project to follow.
Absolutely not. It's actually the opposite: it's quite pleasing to play and complete well executed games, with rock solid engines and well rounded gameplay. I take a look at SC for every patch, try my best at getting to a point where grinding anymore is useless (and that's reached in a few hours at most), and go back to my huge backlog of excellent games.Once that's out of the way, when one really gets into it then it becomes really hard to go back to the other space games, heck even other games in general.