Game Discussions Star Citizen Discussion Thread v12

But if that is true then why there is so many less actual players in SC (according to CR own concurrency figures) than those other space games like Elite, NMS or Space Engineers?
The wipes and the bugs.
But if you don't care about the wipes and can get past the bugs, it's really a wonderful space game.
 
Oo, a Dan post that actually talks about the game, and is only 30% random slap fight. Novel 😁

If I know that next day I'll plan to mine again I'll just leave the ship near a mining spot and do the sleep in bed to logout there. Next day I'll spawn ready to pick up where I left and in 5 minutes top I'm mining.

Yeah see, one of the un-funs of the alpha process is trying to keep up on what's functional. It's not so long ago that most forms of bed logout were a recipe for disaster. (Parking up on the surface, for example, could easily see you log back in underground.)

For those who, like you, get enough enjoyment from what's there currently it makes sense to spend that "lot of patience to bare some of the random bugs", and fathom the functional from the fractured.

For others, less so ¯\(ツ)/¯

Can you blame those who've been respawned under a mountain multiple times for not finding the experience particularly conducive? ;). And so for rolling their eyes at the very idea of giving SC yet another chance?

And the fact they always share stuff their working on and updates with new bling are always on the horizon makes this a very addicting project to follow.

No surprise it seems to get even people who don't play it posting and thinking about it 24/7 :ROFLMAO:

Yep, that is certainly part of the fun for sceptics too ;)

What ludicrous thing will pop up next? 3.17 seems to be bringing more...


It's always interesting to see some of their worst practices represented every quarter essentially. And to see some people thinking it's all a good thing for the project ;)
 
Last edited:
Yeah see, one of the un-funs of the alpha process is trying to keep up on what's functional. It's not so long ago that most forms of bed logout were a recipe for disaster. (Parking up on the surface, for example, could easily see you log back in underground.)
But that's part of SC's "fun" unique, meta, emergent gameplay. Like working out CCU chains, it gives the fans something to immerse themselves in so they can feel like Chris's special little soldiers, in the absence of anything in the actual game to git gud at.
 
If you have played enough mining (on foot, ROC, Prospector) to want to test the Mole, you are beyond the 'test' phase. You work toward money or you find someone with a Mole.

I don’t think you get to redefine what Darkfyre meant by 'test' ;)

I want to be able to test the gameplay loops in SC. I want to try to push the game past it’s breaking point, so that once the game goes live it won’t break when it really matters. I want to experience the joy of figuring out game loops before they get watered down by feedback, and find novel ways of using the game’s rules.

Earning 5mil in-game just to experiment with top-end mining is one helluva time barrier to testing it out. An issue with structuring your alpha like a live service.

(The only shortcut would be to play a PTU build with full ship unlocks, but then the bug marathon to get anything done is extended).

PS I think you’re avoiding an elephant in the room with your 'just start with a ROC' suggestion. Given it’s bugged in live, and currently bugged in the PTU again ;)

Source: https://old.reddit.com/r/starcitizen/comments/u3o7h4/star_citizen_alpha_3170s_ptu8038043_patch_notes/i4qov3d/
 
Earning 5mil in-game just to experiment with top-end mining is one helluva time barrier to testing it out. An issue with structuring your alpha like a live service.
But why do you want that all top-end (or not) ships should be accessible in one hour to newb ? It's not an issue at all for CIG which have already thousands of long term testers owning them and testing them in the alpha.
And more important, what is the utility of a player like Darkfyre99 who has no playtime to test during an alpha compared to testers playing hundred of hours ? There is no need for CIG to accomodate the alpha for tester with no time.
 
Last edited:
But why do you want that all top-end (or not) ships should be accessible in one hour to newb ? It's not an issue at all for CIG which have already thousands of long term testers owning them and testing them in the alpha.
And more important, what is the utility of a player like Darkfyre99 who has no playtime to test during an alpha compared to testers playing hundred of hours ? There is no need for CIG to accomodate the alpha for tester with no time.

Haha, oh hahaha, one newbie in 5 minutes will find more bugs than your thousands of long term testers because those thousands of long term "testers" already know all the workarounds for in game bugs and don't actually do any testing. In your own words "they have been playing for hundreds of hours", that's not bug testing!

For instance;

Newbie: How do I mine.

Long term tester: you do this and this and this to avoid the known bugs and you're good.

Newbie: But isn't the point of alpha testing to find bugs so they can be fixed and not to avoid them?

Long term tester: Ah I see you're new here, bugs don't fixed......ever.
 
Haha, oh hahaha, one newbie in 5 minutes will find more bugs than your thousands of long term testers
But the alpha have also a lot of newbies... Why do you think that the current alpha have no newbies ? And every newbie can pilot whatever ship he wants in less than one day with the really helpful community SC has. You just have to ask in the chat. It's only Darfyre99 that can't because he only plays during freefly and don't want to socialize in a MMO and he have no time to play 🤪
 
1650006646768.png
 
But the alpha have also a lot of newbies... Why do you think that the current alpha have no newbies ? And every newbie can pilot whatever ship he wants in less than one day with the really helpful community SC has. You just have to ask in the chat. It's only Darfyre99 that can't because he only plays during freefly and don't want to socialize in a MMO and he have no time to play 🤪
They're not newbies. It's just CIG's marketing department filling their hours and making the whales think the game is getting more traction, in the hope they'll spend even more money.
 
They're not newbies. It's just CIG's marketing department filling their hours and making the whales think the game is getting more traction, in the hope they'll spend even more money.
For sure you hope so ;)
You really believe what you say ? They have french people in the marketing dept ? Because I encounter a lot of french newb every months...
 
Amazing 😁

It's at times like these that the claims of 'shill' or 'troll' are actually a compliment.

Because the alternative would be that you actually believe the nonsense that you're writing... :/
He has a point though. Just because it is a crappy, buggy, unstable Early Acces game doesn't mean its not a game.

Not sure why that changes anything, but still. It is a game.
 
But why do you want that all top-end (or not) ships should be accessible in one hour to newb ? It's not an issue at all for CIG which have already thousands of long term testers owning them and testing them in the alpha.

Here's the thing, Ant. If this is truly an Alpha test of the game, and not a released live service game that's hiding behind an Alpha label to deflect criticism, then it shouldn't matter if I'm a newb, or have been participating in the Alpha as if it was a full time job for the last two years... you want a broad variety of players testing whatever aspects they are interest in testing, for as long as possible.

Everybody is different. Everyone brings their unique backgrounds, viewpoints, thought processes, and most importantly computers. That's how competent MMO developers minimize the number of game-breaking bugs once the game, patch, or expansion goes live. The more players you have, the more likely you are to get players who just might be crazy enough to think, "Is it even possible to do this?" or "I wonder what would happen if I tried this?" The more players you have, the more likely a player will run afoul of the true Murphy's Law, "If there's more than one way of doing something, one of which leads to disaster, it's inevitable that someone will do it." The more players you have, the more likely it is you'll find those rare bugs that occur due to particular combinations of hardware, drivers, and software.

Most of the MMOs I've had the privilege of Alpha and Beta testing for have generally took three approaches to this issue:
a) They treat the test environment like a sandbox game, allowing players to use whatever equipment they like, and freely build whatever characters suit them
b) They drastically reduce advancement requirements, allowing players to reach "end-game" abilities extremely quickly compared to the live game
c) They run their tests in phases, and use whatever game progression strategy suits whatever it is they're testing

Star Citizen isn't unique in running their testing environment as a live game, but this has been vanishingly rare (for good reasons, given the disasterous results that usually happen from putting too many barriers in front of your testers) but they are most definitely unique in running their testing environment for so many years without release.

And more important, what is the utility of a player like Darkfyre99 who has no playtime to test during an alpha compared to testers playing hundred of hours ? There is no need for CIG to accomodate the alpha for tester with no time.

That’s the thing, Ant. I would have more time to test… if it wasn’t for the way CIG are running their “Alpha,” as if it was a released live service game. Or I would have more time to test if it wasn’t for the way CIG designed their game in the first play, including: large stretches of “dead time” travel, limited areas to log off in, and many still extant game-killing bugs.

The nature of Star Citizen’s design means it’s the kind of game where I’ll need long stretches of guaranteed uninterrupted time to play games. Which are vanishingly rare currently, thanks to real life demands. But I do have numerous shorter stretches of time to play games, as well as longer stretches where I need to either pause my game frequently to attend to something, or I’m expecting something to interrupt my game, and it doesn’t.

Which is why I typically play three games concurrently. Which game I play depends upon the nature of the time I have to play it:
  • One where it’s desirable to leave the game unattended for brief periods of time, or run the game in the background, frequently city building games I can run on my laptop.
  • One where I can pause or save my game whenever I need to, and the return to it at a later time, which describes most games I play.
  • One game where I need long uninterrupted periods of time to play, such Star Citizen and Elite Dangerous.
I typically play games between 15-25 hours a week combined, if Steam's to be believed... though I suspect that number is inflated thanks to frequently pausing a game for ten to fifteen minutes at a time, rather than shutting it down completely, when I expect to return to it sooner rather than later. But during active periods of Elite Dangerous, I rarely find the time to play it for three hours a week. Not because I don't want to play it, but thanks to mission timers expiring in real time. Star Citizen shares this flaw, along with several others I list above. When I played Champion's Online, missions never expired, and I could log off anywhere, even in instanced zones IIRC, and expect to pick up where I left off, so I played it frequently as life allowed.

It's also why ultimately No Man's Sky failed to click with me. Their limited save point game mechanism was the final nail in the coffin of a game I should've enjoyed, given how I like survival games, when combined with the poor flight model and the glaringly unrealistic space environments in an alleged space game.
 
Last edited:
Does the Star Citizen forum have a dedicated "Elite Dangerous Discussion Thread" where one can go and poke fun at Elite, Frontier, and CEO Braben all day, every day? I'm asking for a friend.
 
For sure you hope so ;)
You really believe what you say ? They have french people in the marketing dept ? Because I encounter a lot of french newb every months...
Do you really think they don't? Don't tell me you are that naive.

Does the Star Citizen forum have a dedicated "Elite Dangerous Discussion Thread" where one can go and poke fun at Elite, Frontier, and CEO Braben all day, every day? I'm asking for a friend.
No idea if they still do but they used to. The Elite thread (in the 'other games' section) would get all sorts of rants and stuff dumped into it from the general chat forum.
 
No idea if they still do but they used to. The Elite thread (in the 'other games' section) would get all sorts of rants and stuff dumped into it from the general chat forum.
I'm in a ranting mood today, thanks to poor weather and "getting up on the wrong side of the bed". I don't see the point in making it a lifetime career, however.

I'm actually ranting about ranting, which shows you how ranty I am ATM! Just walk away from the keyboard, Duck, before you get yourself in trouble again. :p
 
Ho boy... You really think the majority of newbs in SC are fake accounts from the marketing team to lure the whales and make them believe the game have minimal success :eek:
It's next level conspiracy theory...
The fact you think they aren't is the next level thing here. You should do some detective work next time you see an 'influx' of newbros.
Don't believe everything CIG tells you ;)
 
Back
Top Bottom