Ugh! I can't stop seeing this - does this bug any one else

I will hide it in spoilers because it might be the case that you have never seen it and I don't want to be the one that points out the now you see it, you can't unsee it thing.

When the jump drive has spooled up and you are waiting to jump the little round target locator top right of the scanner starts to flash. If you look at the bottom of the speedo on the right of the scanner you can see the top of the target locator's flash. Presumably FDev used an icon sheet for HUD elements and the speedo is located above the target locator thingy on the sheet. I think the cut off point wasn't drawn quite right, either it was cut too much off the top of the target thingy or not enough on the speedo.

Does it bug anyone else?

I'll have to keep an eye out for that. At the moment, my Super Cruise is keyed to Delete, and Hyperspace is the triangle button on my pad, but often, when I press the latter, it spools up and goes to SC instead. If I immediately press the button again, I'm told I have to press twice to get out of SC, so I carefully tap it, and that sets me back on the run-up to Hyperspace.

It would be helpful to have a visual clue that I wasn't spooling up to H, but probably not that helpful, compared to reviewing my bindings.
 
I could not understand what this was about until I saw the video by DrinkyBird, and now that I have become aware of it, although it does not bother me in the slightest, I can't unsee it and, what is more, I am sure it will be the only thing I will be staring at in the coming months...

Thanks for nothing! :LOL:
 
I'll have to keep an eye out for that. At the moment, my Super Cruise is keyed to Delete, and Hyperspace is the triangle button on my pad, but often, when I press the latter, it spools up and goes to SC instead. If I immediately press the button again, I'm told I have to press twice to get out of SC, so I carefully tap it, and that sets me back on the run-up to Hyperspace.

It would be helpful to have a visual clue that I wasn't spooling up to H, but probably not that helpful, compared to reviewing my bindings.

No, what I thought was being referred to was the red flashing light next to the target 'ball', but that was actually a 'festive' decoration. I see the light 'echo' now, but I can't say it's giving me sleepless nights.
 

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...wonder if the UV coords for the textures perhaps misaligned...
Well, if you can talk them into they adjusting them, could you please ask them to also shift the UVs a bit for either one of the left and right doors in the lifts, while they're at it?
Of all the endless little "off" things in the game, those two perfect mirror images right in your face every time you use a lift, may be the one I find hardest to ignore. :p
 
I will hide it in spoilers because it might be the case that you have never seen it and I don't want to be the one that points out the now you see it, you can't unsee it thing.

When the jump drive has spooled up and you are waiting to jump the little round target locator top right of the scanner starts to flash. If you look at the bottom of the speedo on the right of the scanner you can see the top of the target locator's flash. Presumably FDev used an icon sheet for HUD elements and the speedo is located above the target locator thingy on the sheet. I think the cut off point wasn't drawn quite right, either it was cut too much off the top of the target thingy or not enough on the speedo.

Does it bug anyone else?
You need help. Lots of help! :)
 
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