Egg-Like Worlds?
I didn’t get oneI also don't see how one could possibly criticize a company for sending out easter eggs..![]()
![]()
![]()
Why - this fits in with the forums perfectly. We have people discussing Odyssey who have never played it, but have only seen things on YouTube.Then you may refrain from discussing the content of the video you haven't seen![]()
I wonder if what irks you is the suspicion that deep down you suspect a lot of the criticism is valid?But to conclude.. I probably should just remove the forum from my browser, all the manure here is really getting on my nerves lately..!![]()
![]()
![]()
Have you voted? https://issues.frontierstore.net/issue-detail/45792since this thread have a lot of attention...
maybe you guys can fix SRV hologram on SRVs scanner so it zooms out like it is in Horizons ?
zoom in View attachment 302955 and zoom out View attachment 302956
Its more that FD are scared to offend, so don't and take the most conservative vanilla approach to design.The end of the video pretty much sums up exactly how I've felt about ED for so many years now, but I'd word it slightly differently.
FD don't just have no confidence of their own game... they're scared of it.
I've dealt with developers/maintainers of a software like this before... from small teams to multi-hundred-million dollar companies... but the signs are all the same.
- Outstanding issues left unresolved for years
- Upgrades/maintenance never "just works", or is incredibly onerous for the task at hand
- A routine habit of "hoping longstanding bugs are fixed in the next major upgrade"
- Fragile software; fixing one thing breaks another, or has unanticipated knock-ons
- Otherwise basic actions are never basic
- The customer tends to know your product better than you
- Promising the "next big thing" while the current thing is still broken
I'm not going to tell people to suck eggs, I'm sure they can find evidence of all these points... but the last one is why I was always against development of FCs and Odyssey, and continue to be against the idea of things like base building, atmospheric planets and ship interiors. You simply cannot build on a fragile base, or worse, rubble.
People are probably sick of me banging on about age-old bugs like Research Limpets, Outbreak Massacres, or the (now fixed) black market price debuff or megaship looting. These might seem like "minor" things, but they are indicative of very deep-seated issues with the game as a whole. We're not talking about complex issues that might occasionally nix your game experience one in ten times... we're talking about persistent bugs in basic game mechanics that, essentially, prevent that basic activity from functioning at all. Then there's things like Nu-mining, which took years to effectively rebalance, the 2021 mineral price rebalance which caused unanticipated mission effects (effects which were anticipated and quickly exploited by numerous players).
Such bugs should persist for weeks, maybe a couple months if they're easier said than fixed. To persist for years is indicative of:
Even to ignore bugs for a minute, there is massive investment in several mechanics in the game that simply haven't gone anywhere.
- Poor planning and management; or
- Lack of confidence/ability in fixing your own product
This only happens when you're scared of your product; when the idea of using or tweaking the house of cards is far, far riskier than simply building more on top of it. That's why we got FCs and Odyssey; building these new things was a more appealing proposition than actually using what they've got. And that's a horrid state for a game to be in, and one which operates on a false impression that you have full control since it's "all new things"... when in fact the existing issues have full control over you and your development activities... where the wheat has domesticated you.
This writing's been on the wall for years... people just haven't paid attention to where it matters.
I wish it were that simple, tbh.Its more that FD are scared to offend, so don't and take the most conservative vanilla approach to design.
He is only saying what many are thinking.
Does this not just boil down to 'listening to the forums too much'.Its more that FD are scared to offend, so don't and take the most conservative vanilla approach to design.
There have been many times in the past where interesting ideas that were screeched into the floor and FD just backed off, over and over. Consequently the game has retreated within itself to the point where features barely touch each other.
True, but so much complexity has been sacrificed for the sake of the shrill its sad. I also fear this will continue.I wish it were that simple, tbh.
Its more that FD are scared to offend, so don't and take the most conservative vanilla approach to design.
There have been many times in the past where interesting ideas that were screeched into the floor and FD just backed off, over and over. Consequently the game has retreated within itself to the point where features barely touch each other.
Does this not just boil down to 'listening to the forums too much'.
Best approach write a game have confidence in it, and as long as the game is selling as expected, sod the forums. Don't try and please everybody
This is a very silly thread,
On second thoughts, let's not go to the FD forums. Tis a silly place.
There are plenty of things to worry about these days. Pandemics, a war with potential to turn into a nuclear war, global heating, overpopulation, lack of sustainability, inflation, death and taxes. None of those "challenges" goes away if we just keep our mouth shut. It would probably just make it worse, like when a fire starts in a building, but nobody sounds the alarm. I do understand why the general state of life on this planet has some scary perspectives for most of us, and why facing that might scare the crap out of some people to a degree, where they stick two fingers in their ears and shout "Stop talking about DOOM", but frankly it wont help anyone. Some "challenges" are probably unsolvable, and that sucks, but generally when things suck, talking kind of helps.No, I can't define good in an objective way, and possibly I'm wrong in the above statement.. In this particular case I don't think it serves any purpose to post videos negative of the game and the company. This is their modus operandi and I don't think that any amount of criticism on youtube or the forum is going to change that. People who have been around a long time ought to know that and shouldn't expect a change... People that are new might get seriously concerned about their beloved game.
Still I come back to the point that this is a game and a company that has almost consistently received the same criticism as long as the game has existed. They might not publish a bug free game, but they have consistently published a game for close to 8 years.. Somewhat on topic seeing OA's channel this is something SC has failed to do.. What do you prefer a space game you can still play 8 years later or a tech demo that occasionally is completely unplayable or that occasionally resets your game?
But to conclude.. I probably should just remove the forum from my browser, all the manure here is really getting on my nerves lately..!![]()
![]()
![]()