CR: Yeah we're definitely going to have dynamic weather and weather that can impede or affect you or hurt you. So like we showed in the demo we did, you arrive in your Constellation going to the beacon and then there's bad air basically over that desert, and it was unsafe to fly, so you had to find a landing pad that was safe. So that’s going to be much more systemic, that’s our goal. So that was for that particular case it was we set up some of the events that would happen, but they were sort of on triggers when you were near that event, but we are actually, I mentioned this on a Gamers Nexus interview, we are looking at doing full cloud weather simulation based on: Here’s a planet, here’s the hot, here’s the cold areas and we want to have that entry in sort of planet that has I don’t know, if you think Prometheus when they come in the entry to the planet. Prometheus have all these things and also have encourage for players to use different suits, environmental suits or vehicles. You can’t always fly somewhere and get out. Maybe you have to land, take your rover to go somewhere.
TZ: That’s exactly it. Some of the ore that you’ll attempt to mine will give us so much Electromagnetic interference where you effectively have to touch down on your ship and all of a sudden you have a real reason why you want to have that rover to make that last 10 Kilometer trip, but of course that opens up many more gameplay possibilities now that you're traipsing around…
CR: If you’re caught in the wrong area when the bad weather front hits and you’re not prepared you know, like a sandstorm, but plenty of other things.
TZ: Acid rain, heat, electrical storms, impaired visibility, there’s a whole slew of things that we want to put into the system.