Game Discussions Star Citizen Discussion Thread v12

Meanwhile, if you want more feedback from an Elite players perspective I'd say Kate's "An Elite CMDR plays Star Citizen" series nicely:
I've been enjoying Drew Wagers adventures. He and I share a similar "oooooooh, aaaaaaah" appreciation for what others consider simple silly things. I also enjoyed OA's recent two hour live stream in Star Citizen. I've seen Kate's earlier stuff where she was really in love with the game. Is she still?

I'm waiting for the free-fly, because performance is a huge variable on my humble computer, and the reality is I might love everything while it's brand new, only to get bored with it a week later. I honestly have no idea, so this is one game I need to try to see for myself (unlike Odyssey which has really done nothing to entice me to buy it).
 
I've been enjoying Drew Wagers adventures. He and I share a similar "oooooooh, aaaaaaah" appreciation for what others consider simple silly things. I also enjoyed OA's recent two hour live stream in Star Citizen. I've seen Kate's earlier stuff where she was really in love with the game. Is she still?

I'm waiting for the free-fly, because performance is a huge variable on my humble computer, and the reality is I might love everything while it's brand new, only to get bored with it a week later. I honestly have no idea, so this is one game I need to try to see for myself (unlike Odyssey which has really done nothing to entice me to buy it).

I can somewhat appreciate Drew's ooh-ahh moments. I have had the same moments with many games. Generally speaking it only lasts so long before you stop being impressed by simple things though and care more about the actual gameplay.
 
Blast from the Past: Chris Roberts saying 'Dynamic Weather'

2016

CR: Yeah we're definitely going to have dynamic weather and weather that can impede or affect you or hurt you. So like we showed in the demo we did, you arrive in your Constellation going to the beacon and then there's bad air basically over that desert, and it was unsafe to fly, so you had to find a landing pad that was safe. So that’s going to be much more systemic, that’s our goal. So that was for that particular case it was we set up some of the events that would happen, but they were sort of on triggers when you were near that event, but we are actually, I mentioned this on a Gamers Nexus interview, we are looking at doing full cloud weather simulation based on: Here’s a planet, here’s the hot, here’s the cold areas and we want to have that entry in sort of planet that has I don’t know, if you think Prometheus when they come in the entry to the planet. Prometheus have all these things and also have encourage for players to use different suits, environmental suits or vehicles. You can’t always fly somewhere and get out. Maybe you have to land, take your rover to go somewhere.

TZ: That’s exactly it. Some of the ore that you’ll attempt to mine will give us so much Electromagnetic interference where you effectively have to touch down on your ship and all of a sudden you have a real reason why you want to have that rover to make that last 10 Kilometer trip, but of course that opens up many more gameplay possibilities now that you're traipsing around…

CR: If you’re caught in the wrong area when the bad weather front hits and you’re not prepared you know, like a sandstorm, but plenty of other things.

TZ: Acid rain, heat, electrical storms, impaired visibility, there’s a whole slew of things that we want to put into the system.


But seriously the sandstorm's an example of, we want to have dynamic weather on the procedural planets. And we're working to have sort of a dynamic procedural weather system, and things like sand storms, hurricanes, various weather systems are all sorts things that we'll model onto the planets that will add additional sort of drama and challenges for when you're adventuring and playing around.


2018

ST: They're also looking into future components that will allow for the global weather system to influence the way oceans behave.

CR: Yeah that's gonna be actually pretty cool. A bit ways off, but that's actually one of our R&D things that I'm most excited to have. Dynamic weather systems on planets

Around the Verse - Aug 2018

Longer term we're going to have animal-like fauna animals creatures to be natural wildlife depending on the place there's going to be weather systems so dynamic weather you know rain snow all the rest of it.


2019

Anyway so in this coming year, we were sort of showing you what we're gonna do, so we are going to have the Pyro system next year. Obviously that brings in Jump Points. We're gonna have dynamic weather...


2021

We'll start to roll [cloud tech] out on some of the other planets and then start to work on dynamic weather. But that's down, down the road...



Hat-tip to Starchive
 
There is certainly a noticeable difference between flying in space and in atmosphere. Specially the more bulky the ships are.

BlackMaze (Former CMDR turned Citizen racing pilot) goes into great detail about the flight model (and other aspects of the game) in his "Why Play Elite" series:
He also runs a group dedicated to racing group similar like the one he had in Elite.

Meanwhile, if you want more feedback from an Elite players perspective I'd say Kate's "An Elite CMDR plays Star Citizen" series nicely:

Both those Youtubers alone have tons of videos with feedback and information of as "new players" joining Star Citizen.
Should be easy to find, they started more or less after Odyssey launched.
Ha ha.
 
Drew is currently VERY excited about a green atmosphere he and friends are flying through. Someone just tried to ram him in to the ground though.

"Look at those impact craters!"

"Craters IN craters!"

"Look at the sandy surface texture!"

"The problem with Elite Dangerous Odyssey planet generation is features you can see from space just dissolve away when you land".

Oh really lol.
 
Drew is currently VERY excited about a green atmosphere he and friends are flying through. Someone just tried to ram him in to the ground though.

"Look at those impact craters!"

"Craters IN craters!"

"Look at the sandy surface texture!"

"The problem with Elite Dangerous Odyssey planet generation is features you can see from space just dissolve away when you land".

Oh really lol.

Fidelity!
 
Interesting nugget from AstroPub on the recent leaks. His dev contacts (“most of them are Star Citizen backers") also say there is churn due to wages. But that everything’s cool etc. Benefits, training & promotion opportunities make up for lower wages.

Full segment

Which makes me wonder, do fans end up getting fan leaks, which see things in the best possible light? And Agent gets all the burnt out, sarcastic devs instead ;)
 
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