Game Discussions Star Citizen Discussion Thread v12

Maybe those Gen12 pipelines do make difference and/or they employed someone who knows what they are doing ;)
A bit of both perhaps, having the experienced former Ubisoft/Eidos devs and engineers at Turbulent do most of the technical stuff may help in that regard...Whatever they've done, a wee bit of static server smashing and a bit of Gen 12 here and there...it has made a difference, and a fairly noticable one.

It's one of the best things to happen for Star Citizen over recent months in my opinion...getting rid of the Chris Roberts hindered Ci¬G to faff around with Sqn 404...letting Turbulent get on with sorting out the PU ;)

As an aside...a bit of marketing gumph from the 3.17 launch. Things to do in Star Citizen 🤭
 
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Maybe those Gen12 pipelines do make difference and/or they employed someone who knows what they are doing ;)
No one could have imagined that this gen 12 worked by CIG for a very long time could improve the fps. If only we had some hints from CIG about this before 😅

Good work from CIG with this 3.17 👍
 
No one could have imagined that this gen 12 worked by CIG for a very long time could improve the fps. If only we had some hints from CIG about this before 😅

Good work from CIG with this 3.17 👍
You're giving credit to the wrong people...whatever Ci¬G are up to, we don't...and won't... know until the idiot Roberts raises some sort of curtain on his vanity project of Sqn 404. ;)
 
This is one of the narrative that will be used extensively here for all upcoming patches. Everything good will be attributed to Turbulent, everything bad will be attributed to CIG, regardless of devs talks, roadmap or whatever CIG wil say.
An easy way to keep on the CIG's incompetence narrative.
 
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You're giving credit to the wrong people...whatever Ci¬G are up to, we don't...and won't... know until the idiot Roberts raises some sort of curtain on his vanity project of Sqn 404. ;)

Faithful assumption: Improvements made to magic tech implemented by CIG

Realistic assumption: Someone finally got around to refactoring all those 10 layer deep nested IF statements

:D
 
This is one of the narrative that will be used extensively here for all upcoming patches. Everything good will be attributed to Turbulent, everything bad will be attributed to CIG, regardless of devs talks, roadmap or whatever CIG wil say.
An easy way to keep on the CIG's incompetence narrative.
That's not the case at all...since Turbulent are an integral part of Ci¬G (until they say they aren't). But Turbulent...as proven by their recent additions to the PU, delivered on time patch after patch with nothing sliding off the slippery slope of the roadmap...which is fairly impressive when compared to the efforts of the various other teams from the parent company to date.

I'm a great believer in what Turbulent can and does already contribute to the development of the PU...since that's what myself and the majority of other backers were supposedly paying for...

Turbulent's proven track record so far is an indicator as to why I'm greatly in favour of them taking over the mostly unglamorous donkey work for the mainstay of Ci¬G's funding model whilst the other factions of CR's Ci¬G are increasingly pressganged into ignominy with the vanity project of Sqn 404.

Nothing more sinister than that I'm afraid 🤷‍♂️
 
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That's not the case at all...since Turbulent are an integral part of Ci¬G (until they say they aren't). Turbulent..

A bit of both perhaps, having the experienced former Ubisoft/Eidos devs and engineers at Turbulent do most of the technical stuff may help in that regard...Whatever they've done, a wee bit of static server smashing and a bit of Gen 12 here and there...it has made a difference, and a fairly noticable one.
With absolutly 0 infos about a possible action of Turbulent on the gen 12 you suggest that a Turbulent guy have helped CIG on that matter. See ? The incompetent CIG only can deliver if competent Turbulent help. Turbulent have never been cited for gen 12 stuff, nor talked about having some expert on graphic engine in their team so where did you get this info ? On the other hand on the CIG side, you have the names of a lot of guys who worked on the renderer and several years of knowledge about it with clear goals/talks about it since several years, but well, it's impossible that they could have succeeded alone...

You also suggest that "most of the technical stuff" is made by Turbulent. No. Turbulent is involved in server meshing, content creation and content creation tools. And for the SM part, we don't know exactly what part is devolved to Turbulent.
 
With absolutly 0 infos about a possible action of Turbulent on the gen 12 you suggest that a Turbulent guy have helped CIG on that matter. See ? The incompetent CIG only can deliver if competent Turbulent help. Turbulent have never been cited for gen 12 stuff, nor talked about having some expert on graphic engine in their team so where did you get this info ? On the other hand on the CIG side, you have the names of a lot of guys who worked on the renderer and several years of knowledge about it with clear goals/talks about it since several years, but well, it's impossible that they could have succeeded alone...

You also suggest that "most of the technical stuff" is made by Turbulent. No. Turbulent is involved in server meshing, content creation and content creation tools. And for the SM part, we don't know exactly what part is devolved to Turbulent.
I didn't infer that at all, you're reading in what you wish to see rather than what's there. But going back to the last Citizencon presentation on server meshing...it was presented and explained by Benoit Beausejour, CTO of Turbulent with the addition of Paul Ryndell from Ci¬G. The Gen 12 presentation was from French Canadian Turbulent devs with the addition of Ian Leyland from Ci¬G... At the end of the day, they're all Ci¬G employees, regardless of where they live and work 🤷‍♂️

What is clear is that Ci¬G and the majority of the gameplay fucused teams...by their own admission... have been pressganged into developing Sqn 404...Turbulent has no part in that process, remaining one of the only teams left at Ci¬G fully concentrated on developing the PU.

You're not about to inform me that all that isn't the case...are you? :)
 
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Anyhoo...after the slight embarrassment at being outed as a fraud by @LittleAnt...a video of this morning's frolics and my first look at a Hull A. I don't own one, it's a loaner for the Hull D. I kinda like it even so.

All in all, even at 2k resolution (video is at 1080p thanks to YouTube) with all the bells and whistles on, SC seems very smooth with massively increased framerates across the board. (Area 18 and the Lagrange clouds around R&R stops were notoriously bad) Please note I didn't suggest the framerates were good in a general gaming sense...I said it was impressive for Star Citizen. Almost doubling my frame rates in those areas when compared to 3.16 can't be all bad ;)

I had the usual 'Haven't played SC in a while' kerfuffery with the new control set reversing my HOTAS throttle input...kinda scary exiting a hangar but thankfully it was a skinny ship and a front loading hangar. I also had trouble finding the get into the ship button and finding a light switch...never flown a Hull A before. Liking the new hotkey keybind for requesting takeoff and landing permission though, a nice QoL touch that was way too long in arriving. 3.17 might be worth playing yet :)

 
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I think it's all based off this one video
.
A good bit of the screeching from ED complainants generates from the recent announcement by FDev that they won't be fixing ED:O's planet texture tiling either...but meh, ED's planetary textures weren't why I like ED in the first place. I much preferred those in Horizons over ED:O...but that's neither by the by...since I'm not one of the usual ED complainants ;)

The planetary tech in SC is certainly one of it's strong points though, there's no denying it...As for size, I'm reliably informed that doesn't matter 🤭
 
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Does SC have anything similar to Elite's community goals?
The only thing similar is Xenothreat or the Ninetails pirate things...those are occasionally re-occurring 'dynamic' events set up by Ci¬G. All in all though, SC is more focused on player interaction...be that either via player orgs or interaction via the live global chat. You can call up on that and random folks will generally be happy to join in and offer help or just play along manning ship turrets and the like or just as company as you bimble about doing your thing.

The last couple of Xenothreat events were pretty good with entire server populations cooperating to get it done...some opposing if they felt the urge by siding with the Xenothreat faction and opening up PvP opportunities.
 
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