A bit of both perhaps, having the experienced former Ubisoft/Eidos devs and engineers at Turbulent do most of the technical stuff may help in that regard...Whatever they've done, a wee bit of static server smashing and a bit of Gen 12 here and there...it has made a difference, and a fairly noticable one.Maybe those Gen12 pipelines do make difference and/or they employed someone who knows what they are doing![]()
It's one of the best things to happen for Star Citizen over recent months in my opinion...getting rid of the Chris Roberts hindered Ci¬G to faff around with Sqn 404...letting Turbulent get on with sorting out the PU
As an aside...a bit of marketing gumph from the 3.17 launch. Things to do in Star Citizen

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