So SC is a "spiritual successor" to Wing Commander, how?Xenothreat (in lore) are a human faction opposed to alien integration...strange, since there's no aliens currently in SC ...Anyhoo...they're the bad guys![]()
So SC is a "spiritual successor" to Wing Commander, how?Xenothreat (in lore) are a human faction opposed to alien integration...strange, since there's no aliens currently in SC ...Anyhoo...they're the bad guys![]()
It's the answer to everything SC related...especially all the bad stuff... Chris Roberts' lack of imaginationSo SC is a "spiritual successor" to Wing Commander, how?
Is the animated banner in-game footage ?A bit of both perhaps, having the experienced former Ubisoft/Eidos devs and engineers at Turbulent do most of the technical stuff may help in that regard...Whatever they've done, a wee bit of static server smashing and a bit of Gen 12 here and there...it has made a difference, and a fairly noticable one.
It's one of the best things to happen for Star Citizen over recent months in my opinion...getting rid of the Chris Roberts hindered Ci¬G to faff around with Sqn 404...letting Turbulent get on with sorting out the PU
As an aside...a bit of marketing gumph from the 3.17 launch. Things to do in Star Citizen![]()
Marketing nonsense of courseIs the animated banner in-game footage ?
This is my preferred type of game, assuming it has SC's explorable worlds and space ports and all of that. Most importantly, it has to have a GOOD campaign, but not "on rails".single player campaign game
It's what we've got. 3.17 from personal experience this morning is pretty good as PU patches go...but I suspect Sqn 42 is still at least 2 years away even with 90% of Ci¬G focusing on bringing it to some sort of end product completion. Whatever Sqn 42 turns out to be gameplay wise, it'll still be an interactive movie with a script written and directed by Chris Roberts at best.This is my preferred type of game, assuming it has SC's explorable worlds and space ports and all of that. Most importantly, it has to have a GOOD campaign, but not "on rails".
But IIRC a playable version of Squadron 42 is still years away, right? At least SC is something I can "experience" now.
That's not the case at all...since Turbulent are an integral part of Ci¬G (until they say they aren't). But Turbulent...as proven by their recent additions to the PU, delivered on time patch after patch with nothing sliding off the slippery slope of the roadmap...which is fairly impressive when compared to the efforts of the various other teams from the parent company to date.
I'm a great believer in what Turbulent can and does already contribute to the development of the PU...since that's what myself and the majority of other backers were supposedly paying for...
Turbulent's proven track record so far is an indicator as to why I'm greatly in favour of them taking over the mostly unglamorous donkey work for the mainstay of Ci¬G's funding model whilst the other factions of CR's Ci¬G are increasingly pressganged into ignominy with the vanity project of Sqn 404.
Nothing more sinister than that I'm afraid![]()
As the graphic engine is based on Cryengine which is not a standard anymore in the industry since several years, I guess the place you can find the best experts on it now (outside of Crytek) is at... CIG.I'll concede that one
Well found sir, well foundNo idea where I magic the 2 French Canadian graphic engineers from...possibly another Gen 12 video...no idea.
So SC is a "spiritual successor" to Wing Commander, how?
Anyhoo...after the slight embarrassment at being outed as a fraud by @LittleAnt...a video of this morning's frolics and my first look at a Hull A. I don't own one, it's a loaner for the Hull D. I kinda like it even so.
All in all, even at 2k resolution (video is at 1080p thanks to YouTube) with all the bells and whistles on, SC seems very smooth with massively increased framerates across the board. (Area 18 and the Lagrange clouds around R&R stops were notoriously bad) Please note I didn't suggest the framerates were good in a general gaming sense...I said it was impressive for Star Citizen. Almost doubling my frame rates in those areas when compared to 3.16 can't be all bad
I had the usual 'Haven't played SC in a while' kerfuffery with the new control set reversing my HOTAS throttle input...kinda scary exiting a hangar but thankfully it was a skinny ship and a front loading hangar. I also had trouble finding the get into the ship button and finding a light switch...never flown a Hull A before. Liking the new hotkey keybind for requesting takeoff and landing permission though, a nice QoL touch that was way too long in arriving. 3.17 might be worth playing yet
Right, spent half an hour last night selling all my unwanted crap..... how hard can it be to make a UI that is efficient to use?Looks like a fun side job.
To be fair, however, it has to be said that FDev isn't exactly covering itself with glory here either.
Looks like a fun side job.
To be fair, however, it has to be said that FDev isn't exactly covering itself with glory here either.
Yup, I'm at around the same figures GPU/CPU wise and framerates at 1440p, even at Microtech, Hurston and Orison with the clouds at very high...impressive. Strangely enough...I didn't notice that during the couple of times I popped into the PTU...more than likely because I didn't have Afterburner runningPlayed some 3.17 for a few hours last night, properly.
The performance is significantly better, no matter where i am i'm now limited by the performance of my GPU, that's significant, i have a very powerful CPU for gaming so my performance was never bad anyway but 80% of the time i was limited by the CPU.
As an example Area 18 Plaza, 3.16.1 35 to 40 FPS with 70% to 80% GPU load, 3.17 i'm getting 45 FPS to 70 FPS with 95% + GPU load.
They have done a good job with the Gen 12 stuff so far, performance is pretty good now, frame rates are up, a lot in some places, i'm entirely bottlenecked by the GPU now.
I had never seen 100+ FPS in 3.16.1, no where near, if your away from high GPU load areas now that's common place.
Deeply impressed with whatCIGTurbulent? have done here, and they aren't done yet.
Credit where credit is due, porting an entire engine, as old as Cryengine 3.8, to a brand new custom API is very very difficult, well done.
You'd have to find a citizen that isn't already scunnered (a good old Scottish word) with the inventory UIIn comparison, even my toaster is a marvel of artificial intelligence.
I just thought of the oh so popular "play through" u-tube videos and imagine a "Let's play UI with Star Citizens".
I didn't plan on writing an update as i honestly didn't expect any performance benefits this patch, but i'm happy to see that we still got some massive gains.
Hard to tell if Gen12 is a contributing factor or if it was all CBolte![]()
The performance improvements you're seeing are from @ChristopherBolte who did some major improvements in the Entity Centric (ECUS) System, Zone Host Updates and a lot of other stuff improving the MT performance greatly.
In comparison, even my toaster is a marvel of artificial intelligence.
I just thought of the oh so popular "play through" u-tube videos and imagine a "Let's play UI with Star Citizens".
Talking of toasters and bagels...I've still got a couple of cinnamon bagels in the bread bin...sounds like a plan with a cuppaHi, im' Talkie the Talking Toaster.
Would you like some bread? A baguette? A bagel?
Talking of toasters and bagels...I've still got a couple of cinnamon bagels in the bread bin...sounds like a plan with a cuppa![]()