Game Discussions Star Citizen Discussion Thread v12

So SC is a "spiritual successor" to Wing Commander, how?
It's the answer to everything SC related...especially all the bad stuff... Chris Roberts' lack of imagination :D

The alien races are mostly to do with Sqn 42 anyway...the bad guys being the VanDu'ul...with some friendly others in the mix of the storyline for the single player campaign game. As for the PU...we have some alien tech by way of occasional ships, but no aliens :)
 
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A bit of both perhaps, having the experienced former Ubisoft/Eidos devs and engineers at Turbulent do most of the technical stuff may help in that regard...Whatever they've done, a wee bit of static server smashing and a bit of Gen 12 here and there...it has made a difference, and a fairly noticable one.

It's one of the best things to happen for Star Citizen over recent months in my opinion...getting rid of the Chris Roberts hindered Ci¬G to faff around with Sqn 404...letting Turbulent get on with sorting out the PU ;)

As an aside...a bit of marketing gumph from the 3.17 launch. Things to do in Star Citizen 🤭
Is the animated banner in-game footage ?
 
single player campaign game
This is my preferred type of game, assuming it has SC's explorable worlds and space ports and all of that. Most importantly, it has to have a GOOD campaign, but not "on rails".

But IIRC a playable version of Squadron 42 is still years away, right? At least SC is something I can "experience" now.
 
This is my preferred type of game, assuming it has SC's explorable worlds and space ports and all of that. Most importantly, it has to have a GOOD campaign, but not "on rails".

But IIRC a playable version of Squadron 42 is still years away, right? At least SC is something I can "experience" now.
It's what we've got. 3.17 from personal experience this morning is pretty good as PU patches go...but I suspect Sqn 42 is still at least 2 years away even with 90% of Ci¬G focusing on bringing it to some sort of end product completion. Whatever Sqn 42 turns out to be gameplay wise, it'll still be an interactive movie with a script written and directed by Chris Roberts at best. :)
 
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Played some 3.17 for a few hours last night, properly.

The performance is significantly better, no matter where i am i'm now limited by the performance of my GPU, that's significant, i have a very powerful CPU for gaming so my performance was never bad anyway but 80% of the time i was limited by the CPU.

As an example Area 18 Plaza, 3.16.1 35 to 40 FPS with 70% to 80% GPU load, 3.17 i'm getting 45 FPS to 70 FPS with 95% + GPU load.

They have done a good job with the Gen 12 stuff so far, performance is pretty good now, frame rates are up, a lot in some places, i'm entirely bottlenecked by the GPU now.

I had never seen 100+ FPS in 3.16.1, no where near, if your away from high GPU load areas now that's common place.

Deeply impressed with what CIG Turbulent? have done here, and they aren't done yet.

Credit where credit is due, porting an entire engine, as old as Cryengine 3.8, to a brand new custom API is very very difficult, well done.
 
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That's not the case at all...since Turbulent are an integral part of Ci¬G (until they say they aren't). But Turbulent...as proven by their recent additions to the PU, delivered on time patch after patch with nothing sliding off the slippery slope of the roadmap...which is fairly impressive when compared to the efforts of the various other teams from the parent company to date.

I'm a great believer in what Turbulent can and does already contribute to the development of the PU...since that's what myself and the majority of other backers were supposedly paying for...

Turbulent's proven track record so far is an indicator as to why I'm greatly in favour of them taking over the mostly unglamorous donkey work for the mainstay of Ci¬G's funding model whilst the other factions of CR's Ci¬G are increasingly pressganged into ignominy with the vanity project of Sqn 404.

Nothing more sinister than that I'm afraid 🤷‍♂️

Since CIG pay Turbulent for their efforts, it highlights the difference between having competent management with a fixed scope with deadlines of what to deliver vs a monkey who changes what he wants on a whim with no deadlines and unlimited funds.

Perhaps its time for Turbulent to take over everything and Chris Roberts be sidelined.

Credits:
Special Thanks: Chris Roberts
Original Concept: Chris Roberts
 
I'll concede that one 🥺

Well found sir, well found (y) No idea where I magic the 2 French Canadian graphic engineers from...possibly another Gen 12 video...no idea.
As the graphic engine is based on Cryengine which is not a standard anymore in the industry since several years, I guess the place you can find the best experts on it now (outside of Crytek) is at... CIG.
 
Anyhoo...after the slight embarrassment at being outed as a fraud by @LittleAnt...a video of this morning's frolics and my first look at a Hull A. I don't own one, it's a loaner for the Hull D. I kinda like it even so.

All in all, even at 2k resolution (video is at 1080p thanks to YouTube) with all the bells and whistles on, SC seems very smooth with massively increased framerates across the board. (Area 18 and the Lagrange clouds around R&R stops were notoriously bad) Please note I didn't suggest the framerates were good in a general gaming sense...I said it was impressive for Star Citizen. Almost doubling my frame rates in those areas when compared to 3.16 can't be all bad ;)

I had the usual 'Haven't played SC in a while' kerfuffery with the new control set reversing my HOTAS throttle input...kinda scary exiting a hangar but thankfully it was a skinny ship and a front loading hangar. I also had trouble finding the get into the ship button and finding a light switch...never flown a Hull A before. Liking the new hotkey keybind for requesting takeoff and landing permission though, a nice QoL touch that was way too long in arriving. 3.17 might be worth playing yet :)


There was definitely a video with the Turbulent guys talking about this, possibly the one linked by @thistle although i didn't check.

So don't feel bad, you were just made to believe you misremembered.
 
Looks like a fun side job. 🤣
To be fair, however, it has to be said that FDev isn't exactly covering itself with glory here either.
Right, spent half an hour last night selling all my unwanted crap..... how hard can it be to make a UI that is efficient to use?

The one in Star Citizen has a drop down box hierarchy, which is fine, the problem is it resets everytime you sell something, why?????????

It need's a check box option, so you tick each item you want to sell and then have a sell selected items button.
 
Played some 3.17 for a few hours last night, properly.

The performance is significantly better, no matter where i am i'm now limited by the performance of my GPU, that's significant, i have a very powerful CPU for gaming so my performance was never bad anyway but 80% of the time i was limited by the CPU.

As an example Area 18 Plaza, 3.16.1 35 to 40 FPS with 70% to 80% GPU load, 3.17 i'm getting 45 FPS to 70 FPS with 95% + GPU load.

They have done a good job with the Gen 12 stuff so far, performance is pretty good now, frame rates are up, a lot in some places, i'm entirely bottlenecked by the GPU now.

I had never seen 100+ FPS in 3.16.1, no where near, if your away from high GPU load areas now that's common place.

Deeply impressed with what CIG Turbulent? have done here, and they aren't done yet.

Credit where credit is due, porting an entire engine, as old as Cryengine 3.8, to a brand new custom API is very very difficult, well done.
Yup, I'm at around the same figures GPU/CPU wise and framerates at 1440p, even at Microtech, Hurston and Orison with the clouds at very high...impressive. Strangely enough...I didn't notice that during the couple of times I popped into the PTU...more than likely because I didn't have Afterburner running :D
 
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FWIW even the Gen12 guy doesn’t know if Gen12 is the cause of the performance improvements ;)

I didn't plan on writing an update as i honestly didn't expect any performance benefits this patch, but i'm happy to see that we still got some massive gains.
Hard to tell if Gen12 is a contributing factor or if it was all CBolte :p

He’s referring to the work on the main thread by the Core Engine Architect:

The performance improvements you're seeing are from @ChristopherBolte who did some major improvements in the Entity Centric (ECUS) System, Zone Host Updates and a lot of other stuff improving the MT performance greatly.

(PS neither of them are Turbulent. Bolte is a Magic German ;))
 
Taking the freshly released 3.17 for a spin. Off to an "interesting" start:
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Of course I cant even change my character undersuit or helmet. That's my "planetary" storage, for those who arent familiar with SC inventory system.
 
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