Game Discussions Star Citizen Discussion Thread v12

Someone in the thread said "I have been a software developer for almost 40 years now"

It's funny to think that would have sounded less impressive when work started on Star Citizen... "I have been a software developer for almost 30 years now"

I like it when someone says they've been a software developer for many years because if i agree with them i can nod sagely at what they are saying, but if i disagree with them i laugh at them and say they don't understand software development :p
 
I remember back when backers and CIG talked about physical inventories, how everything in your inventory would really by physical, everything you carried would be modeled... and i'm thinking... so where are people actually storing these missiles they are carrying around?
That's the thing - "physical" inventories are never physical. It's CiG-talk for "invisible bag of holding". If you have missiles and ship components, they are also in this invisible storage. That storage is fixed to a location like a planet, or a ship (and if said ship explodes or becomes unavailable, which happens a lot for no reason, you lose that storage with it..). In both cases, it's completely invisible and absolutely not physical in any way.

You can then pull some items from this storage like weapons and try and put them in proper storage racks onboard some ships (have fun with the broken physics !) if you manage to do so, then indeed the weapon will stay attached to the rack/ship but will then be removed from the "physical inventory". Same if you attach that weapon to your armor. Other items like ship components never appear physically (when moving from/to inventory).
 
Rest assured, as gen 12 is still being added little by little, it will be for the better.

And after gen12, Vulkan will add another layer of improvement 👍

It is and will be a win/win for CIG and the players.

"except for the players" while talking about a patch giving at least +50% fps for a lot of players is really funny 🤪

Any performance improvement is good. The game needs it. (Not least to accommodate future additions).

CIG not being clear whether Gen12 is a contributor is just kinda funny. (Notably after all your bigging up of the imminent path to Vulkan ;))

It’s also worth waiting for the dust to settle on any new patch. At this point some are seeing worse performance etc:

Source: https://old.reddit.com/r/starcitizen/comments/uf7odl/benchmark_47_cpu_performance_and_14_gpu/i6s5y5o/

I don't know what you people are talking about, i got in excited to see performance gains and my game is running severely worse than 3.16, i am even dipping as low as 10 fps.
To get ahead of you i did delete the shaders folder, not sure what's going on... (i9 9900k, 32 gb ram 3200mhz, rtx 2070, game installed on nvme m2)
Source: https://old.reddit.com/r/starcitizen/comments/uf7odl/benchmark_47_cpu_performance_and_14_gpu/i6te5fr/

Source: https://old.reddit.com/r/starcitizen/comments/uf7odl/benchmark_47_cpu_performance_and_14_gpu/i6sbrs9/


Etc
 
It performs better for me. The increase was about 30% across the board, with the same relative frame rate dips in cities (specifically around transport stops, that's where performance drops the most, like that A18 tram stop).
It's become much more GPU bound, and my OC'ed 3090 now runs at 100%, while the CPU is only about 30%. I suppose people with weaker GPUs will hit a limit there.
Also frame hitches when new assets are being loaded are much more noticeable now. I didnt run into a "complete freeze" that used to happen in orbit (mostly around Arccorp) but I only went for a short run.
My understanding is they finally implemented that parallel render path for the main thread - they were talking about that for many years now. DX12->Vulkan wont add anything as it's just an API change. Vulkan is compatible with consoles and linux though - even though I doubt they'll be ever going on linux, since they added that idiotic anti-cheat DRM rootkit.

The alpha is in worse shape overall though - in one short session I was ejected from a lift into space, made the mistake of pushing a cart that was blocking a door (physics... dont interact with anything !), fell through geometry, most doors were missing altogether (is that the solution to "doors are difficult ?" - no more doors, no more problem haha), sometimes leading into a void. Also that cart I pushed at some point spawned back into an airport lift maybe 5 minutes later and started bouncing around, half stuck in geometry. Most lifts are missing and are death traps. They also pushed thirst / hunger rates to 11 forcing the player to do that tedious drink animation for a substantial amount of time, and i'm not counting the time spent hunting for a drink vendor that just works (avoid the AI barman !).
 
And you ? How SC perform on your computer since 3.17 ?

As you know: I’m not giving any cash to a company I see as fundamentally dishonest with very poor odds of releasing a coherent launch product.

If they ever get VR support scratched off their absurdly long wish-list I’ll happily jank around the alpha in a free fly though ;)

None of which alters the conflicting reports about 3.17 performance from existing players ¯\(ツ)/¯
 
It performs better for me. The increase was about 30% across the board, with the same relative frame rate dips in cities (specifically around transport stops, that's where performance drops the most, like that A18 tram stop).
It's become much more GPU bound, and my OC'ed 3090 now runs at 100%, while the CPU is only about 30%. I suppose people with weaker GPUs will hit a limit there.
Also frame hitches when new assets are being loaded are much more noticeable now. I didnt run into a "complete freeze" that used to happen in orbit (mostly around Arccorp) but I only went for a short run.
My understanding is they finally implemented that parallel render path for the main thread - they were talking about that for many years now. DX12->Vulkan wont add anything as it's just an API change. Vulkan is compatible with consoles and linux though - even though I doubt they'll be ever going on linux, since they added that idiotic anti-cheat DRM rootkit.

The alpha is in worse shape overall though - in one short session I was ejected from a lift into space, made the mistake of pushing a cart that was blocking a door (physics... dont interact with anything !), fell through geometry, most doors were missing altogether (is that the solution to "doors are difficult ?" - no more doors, no more problem haha), sometimes leading into a void. Also that cart I pushed at some point spawned back into an airport lift maybe 5 minutes later and started bouncing around, half stuck in geometry. Most lifts are missing and are death traps. They also pushed thirst / hunger rates to 11 forcing the player to do that tedious drink animation for a substantial amount of time, and i'm not counting the time spent hunting for a drink vendor that just works (avoid the AI barman !).
More bugs, but silky smooth? :)
 
If it makes you feel better to talk about the few guys with less performance lost among all those with a huge fps boost 😅.

My emotions are already fully sated by the funny bugs riddling 3.17 thanks ;)

Not to mention the more long-form comedy of SC's core issues. Say collision deaths for example...


I'm just noting that there are plenty of guys under the performance threads saying their first experience has been worse. We have no idea which players constitute the majority at this point. (Possibly the telemetry page will be helpful over time in this respect).

It makes sense to let the first week of any patch shake out before assessing its impact. Like, are the stuttering issues people are experiencing just a caching issue due to the new shaders, or a new issue that's been introduced?


Are the reports of lower lows (even by those seeing overall FPS gains) a new norm etc? And do they bring their own issues for some rigs?

It's far from unusual for some gains to have payoffs. (Such as the networking jitter which has amplified with the desync reduction etc). Or for optimisation gains only to impact certain rigs.

I am sorry if these simple observations clash with your endless rendition of 🎵 Things Can Only Get Better 🎵 ;)
 
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Early days

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I am sorry if these simple observations clash with your endless rendition of 🎵 Things Can Only Get Better 🎵 ;)
I don't care about your observations, the gain in fps is about 40% for me and my son and the frequency of bugs is the same than in 3.16 so I'm happy 🥰 Keep believing that the fps boost is only for a few, the effect of the next free fly on the funding should surprise you.
 
I don't care about your observations, the gain in fps is about 40% for me and my son and the frequency of bugs is the same than in 3.16 so I'm happy 🥰 Keep believing that the fps boost is only for a few, the effect of the next free fly on the funding should surprise you.

Lol.

Literally all I noted was: "some are seeing worse performance".

How the hell does that become "the fps boost is only for a few" in your mind?

Chill.
 
As you know: I’m not giving any cash to a company I see as fundamentally dishonest with very poor odds of releasing a coherent launch product.

If they ever get VR support scratched off their absurdly long wish-list I’ll happily jank around the alpha in a free fly though ;)

None of which alters the conflicting reports about 3.17 performance from existing players ¯\(ツ)/¯
Performance is much improved for me overall with the same caveats as Surefoot mentioned...as it is for most others...but like @Surefoot said, there's a hell of a lot of basic game physics issues new and old that have gotten far worse or show no improvement or fixes at all over several patches stretching back almost two years. Some new QoL fixes are nice...but overall 3.17 is still fundamentally broken at it's core.

The server and core engine tweaks pushed out to bolster PvP gameplay have all but crippled PvE combat (all reported during the PTU)...PvP has less desync, PvE combat both ship and FPS is crippled by it. 3.17 has all but killed any form of PvE activity from mining, bounty hunting, box deliveries to bunker missions...which is exactly what we're seeing from the streamers like Mikey, Captain Berks and many others.

This PvP centered focus from Ci¬G is killing Star Citizen for the rest of us. Nice framerates...shame about the game.
 
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The real purpose of this thread is to hit 9999 posts and then break the universe.
The 9999 Posts of God... The only reason the universe exists is to post comments on this thread. Once that task is complete there will be no need for the universe to exist, and God will dismantle it

I see I have managed to inch the post count one step closer to that target without saying anything useful
 
The 9999 Posts of God... The only reason the universe exists is to post comments on this thread. Once that task is complete there will be no need for the universe to exist, and God will dismantle it

I see I have managed to inch the post count one step closer to that target without saying anything useful

Quality short story.
 
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