If you're wondering where Frontier's attention is directed at...

Ouch...when you say it like that.... :confused:
That would certainly be an ouch state of affairs ... if it's true. I'm not at all convinced that Frontier sees EDO that way, we don't have access to their sales data, and some of that is just unknowable. E.g. did the stock crash due to disappointing EDO reception, or due to the (admitted by FDev) flop of Lemnis Gate, or because of broader tech industry issues? Anyone who claims to know for certain is probably trying to sell you something.
 
I guess you never read the post trail that was the initial seed of my response. and as a british gamer, my view on the british company and their behaviour is valid and your 'witticism' is both irrelevant and non-productive, chum.

Nah, I read it all and I wouldn't say your points are totally irrelevant. It doesn't make the other part (the one that I quoted) less ridiculous though. If I would've had a problem with the rest of your post I would've quoted it paragraph by paragraph and commented on it. But I really just found that very specific sentence ridiculous, so maybe just take it as a component that I didn't make fun of your entire post? :D

It was all about the non-communication and the corporate belief that leaving a core part of the community adrift for so long and the departure of a senior communication staff member.

It certainly deserves criticism but if you want to feel ashamed for being British I can give you a thousand better examples. 🥳

Trouble with Social Media nowadays is that any wit can gain '15 seconds of fame' and feel good about their opinion, rather than absorbing the full content of a discourse.
I feel that's not just a problem with social media.
 
How much would EDH/EDO have to make monthly to remain profitable enough to warrant Galnet / CG updates and server operation?

50 K$ / month? I have no idea.

At what point is it not self-sustaining?
 
How much would EDH/EDO have to make monthly to remain profitable enough to warrant Galnet / CG updates and server operation?

50 K$ / month? I have no idea.

At what point is it not self-sustaining?
I'm not sure why you need to know? Are you starting a new game? Where is the KS so I can back it? ;)
 
If the financials aren't reporting a significant investment in ED, it could mean it is self sustaining, or something less positive?
It wouldn't mean anything, because FDev's public financial reports don't break things down that way. We don't know how much is being spent on or made by any specific game in their portfolio.
 
It wouldn't mean anything, because FDev's public financial reports don't break things down that way. We don't know how much is being spent on or made by any specific game in their portfolio.
Screenshot 2022-05-03 210840.jpg


EDO on the future Roadmap?

ED anything on the future roadmap?

I'm just hoping the passiveish income from ED is sufficient to keep the lights on.
 
View attachment 305213

EDO on the future Roadmap?

ED anything on the future roadmap?

I'm just hoping the passiveish income from ED is sufficient to keep the lights on.
But what would knowing change? Either the game will go on or it wont. Knowing earlier isn't changing a thing unless for some reason you feel that somehow invalidates any more time you will spend playing. 🤷‍♂️ On the other hand, knowing this sort of info could be construed as insider trading. ;)
 
Hi,

Isn't F1 Manager a priority for FD, especially considering what is at stake with the specific brand name, gamer and fan audience etc?

OK, got skin in the game as a huge F1 fan and very much looking forward to it (keeping the expectations bar low as always!) but what I mean to say is that I do not see anything moving on EDO substantially considering the resource pull for the F1 game which I assume it should be a massive priority for FD for Q2 / Q3 2022 (at least).

Assuming that there is a genuine interest from FD to actually move things substantially with EDO but this will attract quite a lot of 'believers' and so leaving it aside.
 
BTW - when I started playing, it was actually a lot harder to make progress than it is today, yet those early weeks are still my favorite memories of this game.
This so resonates with me. The grind didn't feel grindy...you got to know each ship in your progression and it felt like a true accomplishment when you could finally stretch your legs in a Cobra. Back then, the SHIPS were the progression of the game in a way that can't be appreciated in the current state of things. Now, it seems going through engineering is the progression of the game and the feedback you get by "moving up" isn't really satisfying nor is it forcing you to expand your skillset.

For example, finally being able to afford a T9, pre-engineering (and then some), was a big deal. It opened you up to trading your way into the biggest combat ships...but it also forced you to re-learn how to fly. Being efficient in a newly minted T9 with basic modules required understanding and adapting to the limitations. Now, you get that T9 and get straight to engineering it into something a little unreal.

IDK...I don't mind engineering and do find it as "something" to do in ED...to me, its just another step in Frontier's slow walk away from having a game centered around the ships.
 
I'm just hoping the passiveish income from ED is sufficient to keep the lights on.
Basically where I'm at...this game is on the old end now.
Everything now really depends on DB's commitment to the Elite franchise. When the game no longer sustains consistent profit over its operations, will David fund it when the board wants to pull the plug? Is there going to be another Elite game?
 
I think it is a bit of a stretch to call that 2019-2021 period as "maintenance mode" when that was precisely the time where most of the Elite resources were likely devoted to develop EDO, a full on brand new PDLC ;)

Just for the sake of conversation, now that we have a general idea of how frontier are intending to support elite for the next year, how does it look now for considering as maintenance mode?

Its looking very similar to those years with no pdlc.

PS. I don't mind, single player simulators i like and we have a single player game maintained simulator from this roadmap. Also very happy about a free alt account and lucky dip on better performance for odd.

Whats your opinion too babelfish?
 
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This so resonates with me. The grind didn't feel grindy...you got to know each ship in your progression and it felt like a true accomplishment when you could finally stretch your legs in a Cobra. Back then, the SHIPS were the progression of the game in a way that can't be appreciated in the current state of things. Now, it seems going through engineering is the progression of the game and the feedback you get by "moving up" isn't really satisfying nor is it forcing you to expand your skillset.

This IS the Elite way, and the dilution of that (at the current level and pace-of-ship-progression currently) is a bad design decision imho.

It certainly makes it less fun/interesting in the now very short (in time frame) initial game stages, which then sort of 'cheapens' the middle game feeling (like you feel you 'cheesed' your way to riches) and adds to the general feeling that maybe you could be wasting your time (instead of suspending that feeling as all well designed games should do!) - which off course you are, but to have it slapped around your face so blatantly is......awkward to adjust to (for an 'Elite' game).
 

Viajero

Volunteer Moderator
Just for the sake of conversation, now that we have a general idea of how frontier are intending to support elite for the next year, how does it look now for considering as maintenance mode?

Its looking very similar to those years with no pdlc.

PS. I don't mind, single player simulators i like and we have a single player game maintained simulator from this roadmap. Also very happy about a free alt account and lucky dip on better performance for odd.

Whats your opinion too babelfish?

Similar in that there is no new PDLC in sight, agreed, but there is also some fundamental differences:

In those years you mentioned we are discussing an already eminently stable and optimized product (ED base game and EDH), both well reviewed and at the top of space sim charts, breaking record after record in concurrency etc, on whose base a new PDLC was being worked on. While at present we are discussing FDEV still trying to recover from all the problems EDO had at launch while at the same time proposing to add new free content (around the narrative aspect) and features overhaul in parallel.

Those two situations have different goals, but none of them look to me as “maintenance”. They are both examples of contexts where a developer is actively developing and improving a very much alive and kicking product.

There are tons of examples of free updates in Elite´s history (i.e. non PDLC), all updates during 2015 following initial launch until 2.0, the 4 updates in Beyond or the updates after Beyond including the FC update, or the more recent FC interiors update. So those are not necessarily a bad benchmark for ongoing support (or "maintenance" if you insist in the term ;) ). Now, quality and quantity of the content in those free updates varied a lot so anything in between goes for what we can expect going forward until, and if, FDEV decides to develop new PDLC at some point.

As for potential new PDLC, we shall see, but Elite is already a mature product of 8+ years so adjust expectations accordingly. My personal opinion here is that given the pent up demand on interiors and new types of surfaces/atmos I doubt that FDEV may decide to ignore it altogether and not even at least evaluate the possibility to monetize those in some way in the future. Not guaranteed it will happen by any means, but I am pretty sure FDEV will do what it can to try and make some of that viable/competitive if possible.
 
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