As of 3308-05-09, Class 3 Fragment Cannons are still unusable and have been so for 55 days.
@WeComeInPeace - If you did not see it already, I gave Rapid Fire and Screening Shell some attention and a miniature review
here.
This was for you!
@_bryan - Warm congratulations to you; you are well on the way to that more effective form of flight in general.
Pulsing the Landing Gear is something I covered in
Aviation and gives excellent acceleration control, as does pulsing Flight Assist to trade between rotation and translation. Some of my favourite moments involve aligning carefully during a boost then unleashing the last half-second of acceleration to secure a stab from which the target cannot escape.
@Zac Cocken - If I may ask, has there been any advance with investigating the class 3 gimbal Fragment Cannons in Horizons?
In place of that, an approximate indication of its priority would be quite helpful in the context of how I answer other Commanders when asked about combat options, and whether I should update my main tutorial to account for it. Of course, in one sense I imagine it hardly comparable with conducting the upcoming transfers to PC successfully, yet those Commanders then ought to know prior to committing to PC that they are entering into an Update version where their Fragment Cannons no longer operate.
I tried a few alternative weapon combinations with a loose goal of making fixed Fragment Cannons work as well as my usual configuration, though with a Mamba this is only the case when applied to hardpoints on one of the wings at most, or if yielding the central class 4 hardpoint to do it. When aimed into a Power Plant, the former harms the ability of a gimbal Fragment Cannon on the other wing to do the same, and either way there will be fewer decisive shot opportunities.
Three gimbal Fragment Cannons can have their moments, though:
Looking back at it, those may be served better with two Cytoscramblers, if the third class 3 Fragment Cannon can take the Corrosive Shell duty. The utility of a class 4 Beam Laser in that hardpoint is very difficult to replace.
Also... this keeps happening in Odyssey:
I see this impulse mostly just after engaging, as the target deploys a fighter, and often it hits me several times successively. This looked to be the first case involving the target
recalling the fighter, but either way I doubt very much that it is intended.