Game Discussions Star Citizen Discussion Thread v12

If folks started giving anyone thousands of dollars for pictures, they'd start focussing on making awesome pictures too, no?
Depends on the artist... Some may waste the money on drugs getting high to search for inspiration, but once low realize they're broke so come up with a way to escape bankruptcy through a mediocre smoking monkey and tell their investors the future of art is in non fungible watermarked jpegs.
 
You’ve made it clear that you don’t like this hypothesis. Seemingly because it clashes with your preferred "less and less bugs quarter after quarter" belief.

Well I guess we’ll see who’s right ;)
It's true the switch in server code and addition of SM will get us more 30k and trouble for a period of time. I don't like it because I'm a regular player. But as a programmer I perfectly understand it and accept it. The alpha has less and less bugs on the already added tech. But when they will add a whole new tech to the core (like SM), it's hard to predict the stability.
 
Leaks about a pretty cool WIP derelict
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It's true the switch in server code and addition of SM will get us more 30k and trouble for a period of time. I don't like it because I'm a regular player. But as a programmer I perfectly understand it and accept it. The alpha has less and less bugs on the already added tech. But when they will add a whole new tech to the core (like SM), it's hard to predict the stability.

Well it's nice that you now accept the premise, despite having argued against it for pages as part of your 'less and less bugs' line.

Still disagree with the latter incidentally ;)

Well the onus is on you to demonstrate your statement. IE that the overall bugginess reduces every patch.

I just noted that new alpha features, quite unsurprisingly, add new bugs. And we can easily cast our eyes over some additions from the last few years and notice that they remain unfixed. For example:

  • Ships blowing away in the wind
  • Ship-to-station docking allowing players to fall out to their death
  • Push/Pull objects killing at will
  • The long list of of prison bugs
  • Gravlevs still being liable to jank in deadly fashion when uncrewed.
  • Lootable bodies expressing as unlootable T-posed nudes
  • The permanent knockdown bug, seemingly due to force reactions
  • The 'downed state' bug where you're still on your feet, but can't interact with anything.

Etc etc.

We can also notice the more systemic issues with collision and networking. Currently expressed as:

  • Ships exploding when people exit them
  • Death to stairs / minor collisions etc
  • Death when placing boxes in cabinets from the wrong position

Etc, etc.

And the novel bugs that get introduced as part of a rolling live environment with regular updates. Such as:

  • The disappearing helmet bug, which claims even experienced veterans
  • The ROC mining arm being prone to the 'vortex' bug, rendering it useless
  • Unscannable mineable rocks etc.

And all the old favourites that still hang around:

  • Grenades teleporting back to the player's hand
  • Ships exploding mid-flight for no discernible reason
  • Ships QTing into planets
  • Repair / rearm not working
  • Duplicated elevators trapping players in place
  • NPCs not behaving at all how they should ;)

Etc, etc, etc.

Logically, despite the bug fixes which do happen (and in part due to the regressions that often follow in their wake), there seem to be reasonable grounds to suggest that SC isn't getting any less buggy anytime soon...



I'm sorry that me contesting your 'less buggy every patch' narrative troubles you so much.

If it helps, I'm not at all surprised that CIG hasn't collapsed yet. They've constructed a rather wonderful honey pot indeed ;)

As noted elsewhere though, astounding amounts of money in doesn't necessarily = astounding game definitely coming out ;)

It was nice to hear that grenades boomeranging was fixed in the 3.17 though wasn't it ;)

 
Ah, first JackFrags and LevelCap trying out SC organically, then Rexilla returning to the fray...

And now Ant, back with a cacophony of positives in the thread. It's just good news stories all round :)

Indeed, SC seems to be back in the news...


It is always fun to hear the views of average gamers...

I have crowdfunded quite a few things over the years including the Terry Pratchett Troll bridge movie, which took 20 years to make.

But this the ONLY thing I regret backing, and I only have a basic freelancer package.

They need a publisher or something to guide them to get it out of the door at some point.

CI have raised enough money to make 2 marvel movies and yet still in alpha.

Oh well back to elite
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I reinstalled it after a few years to see what it's like, and it was a buggy trash dump. It took 3 tries to get to my ship because I kept falling through the floor. NPCs spinning around, walking in fountains and landscaping.

How any Star Citizen fan can call that a game is beyond me. A tech demo at best... Also the nerve to bring up Cyberpunk as a failed comparison... They don't have a leg to stand on!
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An uncle used to work with Chris Roberts in the Wing commander days and he would always say he would get a brilliant idea in the middle of the night and come in the next day and refocus the entire development team to implement it even if it meant throwing out days or weeks of work.

Bed sheet deformation is the perfect example of that in action.

Great ideas guy but horrifically bad project manager, He apparently needs someone above him that can say no
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Etc etc.

Still new LevelCap vid coming up :)

I wonder how many of these bits will make the cut?

Elevator falls out of ship
Ship blows up on cinematic gravlev exit
 
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Stop making me want to buy X4! I have too much in my Steam queue backlog as it is! ;)
One nice thing about X4 is you can set the game to play itself, for those days you are busy. Take this morning, for example. I have some time to fly, which I prefer doing (flying my ships myself) when I'm actually playing hands-on. Time passes and I have to get ready for the day, so I get out of my virtual chair, wait for my NPC pilot to come in and sit down, and then tell him, "Fly to this station a few sectors over, dock, and wait for further orders." Then I get up out of my IRL chair and get ready for my IRL day, keeping an eye on the game from a distance as my pilot flies us to our destination. This gives me the perfect balance of immersion and while also allowing for "I don't have time to play this game right now".

I could just sit in a virtual office or captains quarters all day and be a fleet admiral watching everything on the galactic map if I wanted to, but when I do have time to play, I prefer being in the pilot's seat.

I guess my point is, if you're looking for an immersive game but time is an issue, X4 might work for you.
 
I get the impression Drew wants future holodeck for reasons of wanting to feel immersed in law as inspiration and nolstagia for games he remembers feeling immersed in as a child. Like trying to go back to a narcotic and being dissapointed you don't get the same kind of hit.

He was dissapointed that Odyssey was "too gamey" which is fair criticism but perhaps forgetting that Elite has always been built around a tabletop gaming framework and not everyone plays games for the same reason, short bursts of "immersion" other people will happily grind for hours mining/trading/engineering and as with previous games in the series there are often reports of people that get a good deal of escapism from some pretty tough real life stuff. He has Star Citizen now to go enjoy looking at prerendered scifi map furniture I guess, but there was no shortage of games that did that since Doom.
 
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One nice thing about X4 is you can set the game to play itself, for those days you are busy. Take this morning, for example. I have some time to fly, which I prefer doing (flying my ships myself) when I'm actually playing hands-on. Time passes and I have to get ready for the day, so I get out of my virtual chair, wait for my NPC pilot to come in and sit down, and then tell him, "Fly to this station a few sectors over, dock, and wait for further orders." Then I get up out of my IRL chair and get ready for my IRL day, keeping an eye on the game from a distance as my pilot flies us to our destination. This gives me the perfect balance of immersion and while also allowing for "I don't have time to play this game right now".

I could just sit in a virtual office or captains quarters all day and be a fleet admiral watching everything on the galactic map if I wanted to, but when I do have time to play, I prefer being in the pilot's seat.

I guess my point is, if you're looking for an immersive game but time is an issue, X4 might work for you.
Ah, but I other management style games that fill that particular niche for me. I’m not particularly looking for games that cross niches. I think that was one of the problems I had with No Man’s Sky. Eventually, it evolved into a management style game, only played solely in FPS, rather than a survival game.
 
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