Console Profile Transfers and 2022 Updates

That's a bit on the high side, if I ignore the recent price gauging you can get a decent setup which runs optimised(!) games just fine for way less than that.

Sure. Lets go with that.
What does it mean "way less than that"? 1000 Euro? When a RTX 3060TI is still at least 550 Euro?

But lets go with 1000Euro
That's 50 months of RTX3080 subscription. More than 4 years. In which you spend 20 Euro per month instead of 1000 upfront
And you can play on the go on a tablet - ofc, assuming you have solid internet.
 
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EndScreen_MostWanted_STEAM_and_XBOX_v2-2048x1152.jpg
X4 is also on sale, for those who don't have it yet.
 
Sure. Lets go with that.
What does it mean "way less than that"? 1000 Euro? When a RTX 3060TI is still at least 550 Euro?

But lets go with 1000Euro
That's 50 months of RTX3080 subscription. More than 4 years. In which you spend 20 Euro per month instead of 1000 upfront
And you can play on the go on a tablet - ofc, assuming you have solid internet.
And after four years you can switch to whatever is the latest GFN, whereas your rig will just keep on getting older.
 
I hear NASA has a few computers that may be able to run it at 60fps.
If they do they will all be ground use only and possibly main frame sized, their flight certified stuff used to be a couple of generations back for reliability reasons.
They will also be over priced if the press are to be believed.
 
Are those the same ones they used to fake the moon landing?
They were up and running in the 1960's and would struggle running the original Elite.

They couldn't use computers to fake the moon landing they would have to use someone like Ed Wood.
 
In my opinion, one of the main narrative problems in ED is they lack Game Masters (or if you prefer, Dungeon Masters). But that needs effort.

I supposed that, don't worry. We can enjoy or complain about Gnosis (even both) equally legitimately. But Gnosis wrong doing should'nt be blamed on players on pretenses on Raxxla or being dangerous (I don't speak about you, but for others, i'm only trying to explain to you the context)
They could walk into any game store, and find a better DM than they have now...
 
They could walk into any game store, and find a better DM than they have now...
I am sure you are right but I am just not sure whether they need one full time sure for the occasional big scripted event they do but for most of the time and for a large chunk of the players I am not sure one is needed.
 
I don't speak about you, but for others, i'm only trying to explain to you the context

Hi.

In my opinion, one of the main narrative problems in ED is they lack Game Masters (or if you prefer, Dungeon Masters). But that needs effort.

I supposed that, don't worry. We can enjoy or complain about Gnosis (even both) equally legitimately. But Gnosis wrong doing should'nt be blamed on players on pretenses on Raxxla or being dangerous (I don't speak about you, but for others, i'm only trying to explain to you the context)
The Raxxla reference is a slightly hyperbolic comparison to illustrate the level of expectation for what was a cool diversion to lean into a miscommunication or bug.

I guess the legit spontaneity of it informed me that nothing crazy was going to happen because to do something large would take longer to develop than the time the event started to unfurl allowed for. Though if I'm not mistaken Frontier did introduce a new mechanic that hadn't been seen before in the game, speaking of which..

I was on the Gnosis and I thought it was very cool to go up the elevator to the pad and see a good amount of chaos happening around me. I thought having what was effectively an AX combat zone right next to a megaship was a pretty cool mechanic that one could imagine being deployed to stations in the instances of incursion etc.. but I have always wondered if the backlash from the event made Frontier reconsider incorporating that level of intensity for burning station rescues etc. as that mechanic is still in the game but afaik we haven't seen it since, correct?

I know there were issues regarding friendly fire hitting the megaship but I think it wasn't that bad, and honestly friendly fire and everyone turning hostile on you for being a loose cannon in a fight is an accepted aspect of the game, though still a matter of balance to get right. But I would be for turning off station/megaship friendly fire for that type of scenario. Frontier obviously learned from that when it comes to combat zones in settlements for Odyssey.

Sorry, but you are wrong.
LOL, what about specifically? That I was there and at the time I thought it was getting overhyped? If so, that comes accross like "I'm sorry, your opinion is wrong". Just maybe, would the level of disappointment point to the fact expectations were overhyped to a greater or lesser degree?

Raxxla has nothing to do, not also Frontier coms. First they allowed the jump, of an Exploration megaship. Then the night before the jump, they Frontier leaked in advance by mistake the null effect of the jump in galnet, breaking the mistery. I left any small hype i would had behind, then, not after the jump. After that, they stopped the jump as they Frontier had planned, even being their fault, Frontier, that system were not included in the forbidden systems, as it should be have done. They never should let done if they didn't want to happen. And then begin a festival of miscalculations and missbalances of things that made the event unplayabe for too much time. So a Mesh.
From my point of view, the worst drawback was transforming an event of first exploration and secondary combat, in only combat, as ever. Ignoring, as ever, exploration. Obvioulsy because was the easiest way. I lost any remaining interest in an only combat event, so I went out. If they would care, and put some effort, they easily could have done a mixed simple event between exploration and combat to exit the trap. Was a totally wasted opportunity. The second drawback for me, was the obviously low effort invested in the event. And this is their usual pattern, unfortunately. Full of non sense unbalance and bugs.
So, FDev bad, then. Like I say, I guess what we see are informed by different things.

I miss Drew, even being his events also a mesh, and full of macguffins, at least we had some interactive, and long stories.
Frontier doesn't know what is a narrative playable in a game.
I have nothing against Drew or what he brought to Elite, but I find this putting him on some pedestal rather odd and a bit white-knighty, I don't get the justification for it myself, but then I never read his books, are they that good?
 
It's just space opera, not hard sci-fi or something like that..

I especially liked the second book which was commissioned by Frontier. It's quite cool to read a sci-fi book where they constantly refer to things we experience in game! Ships, CQC, scanning, fuel scooping, the SRV, many game mechanics, etc.

I've only read a few ED books, but the one I liked the best so far was Elite: Legacy by Michael Brookes.
 
Hi.


The Raxxla reference is a slightly hyperbolic comparison to illustrate the level of expectation for what was a cool diversion to lean into a miscommunication or bug.

I guess the legit spontaneity of it informed me that nothing crazy was going to happen because to do something large would take longer to develop than the time the event started to unfurl allowed for. Though if I'm not mistaken Frontier did introduce a new mechanic that hadn't been seen before in the game, speaking of which..

I was on the Gnosis and I thought it was very cool to go up the elevator to the pad and see a good amount of chaos happening around me. I thought having what was effectively an AX combat zone right next to a megaship was a pretty cool mechanic that one could imagine being deployed to stations in the instances of incursion etc.. but I have always wondered if the backlash from the event made Frontier reconsider incorporating that level of intensity for burning station rescues etc. as that mechanic is still in the game but afaik we haven't seen it since, correct?

I know there were issues regarding friendly fire hitting the megaship but I think it wasn't that bad, and honestly friendly fire and everyone turning hostile on you for being a loose cannon in a fight is an accepted aspect of the game, though still a matter of balance to get right. But I would be for turning off station/megaship friendly fire for that type of scenario. Frontier obviously learned from that when it comes to combat zones in settlements for Odyssey.


LOL, what about specifically? That I was there and at the time I thought it was getting overhyped? If so, that comes accross like "I'm sorry, your opinion is wrong". Just maybe, would the level of disappointment point to the fact expectations were overhyped to a greater or lesser degree?


So, FDev bad, then. Like I say, I guess what we see are informed by different things.


I have nothing against Drew or what he brought to Elite, but I find this putting him on some pedestal rather odd and a bit white-knighty, I don't get the justification for it myself, but then I never read his books, are they that good?
Your main argument around you build your entire speech defending Frontier doing in Gnosis, is based on blaming people on something that was a really bad worked event and Frontier entire responsability of its total mesh. This is where you are wrong.

What Frontier learned from Gnosis was to not doing again a live event and to keep them out of any true interactive game between lore and Elite. But only work through a suffocated mission and CG system bottleneck. Because is easier and cheaper? Maybe money is more important than backlash?
 
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I was a victim of that no no-fire zone "dead on the pad" glitch, and I really lit into Frontier that morning. A week later, however, I confessed that the Gnosis event wasn't all that bad, and now I see it as quite memorable. It's the only time I've seen Thargoids actually attacking a large structure like a megaship or station.

What saddens me is that the backlash was so severe (people quitting the game, people vowing to "never forget" and "never forgive") that Frontier will likely never try to do something interesting like that again. We need MORE Gnosis Events, not less! People need to remember that for every rocket Elon Musk successfully sends into space, a dozen more blew up on the launch pad. Failure is the path to success, but only if you get back up after you fall down.
That didn't happen again for two main reasons, in my opinion, being people backlash not being one of them.

First, they lack true Game Masters in the Game. Lore in the Game is death, so is any storetelling out of templates.

Second, lack of interest in put effort = hours man work = money in setting true narrative in the Game.

This is a game full of placeholders and minimum viable products, that have no room to introduce interactive and creative ways o done things, trapped in a settled mind of pure procedural generating all. The problems that had Drew as auxiliary "Game Master" and the macguffin of the Formidine Rift is so clarifyng about that. Frontier never repeat that again after.

Actually attacking but with no real consequences, as was theme parked, as Frontier always does.

I'm tired of enterprises and its defenders, blaming people on videogames or tv series decline, when time after that, you know that the best writer or the showrunner left the game or the serie, and from that moment the show enter in its decline. You surely can think in a good example about ;)
 
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I'm not sure it's quite right to say the Gnosis event was simple. Yes the jump didn't happen - and she didn't land in a Thargoid civilisation hellscape exactly - but it was the first time a megaship ever caught fire and my memory is the thing was shaking, klaxons and alarms blaring, this was all new and the event brought the first sightings of Hydra variant (iirc it was the first time we saw Scout craft as well)

It was a significant unannounced update and the damage to Gnosis opened the door for Thargoid damaged starports as well as kicking off Thargoids in general, who were a bit of a tourist attraction up to that point. Winter in fact came but the backlash really was because many people seemed to think (for some reason) that a jump into Thargoid controlled space was going to be a jolly day out and a picnic for explorer ships.

For an hour the whole thing was unsurvivable for battleships even, Red Shirts were waking up in hospital 1000Ly away, so god knows what it would have been like if she had made it inside the cone but The Gnosis Incident was a 1000 times better way to introduce new game mechanics, than any roadmap could ever be. It was great because Columbus, Cpt Cook even James T Kirk never had roadmaps, how can there be a map if nobody's ever been there before?
It was a simple event because: 1-was theme parked. 2-lack of live narrative, somthing happens your response, unilateral, and one step only 3-lack of medium and long term consequences to the characters and the world

Columbus was a discoverer, Gnosis was a 100% combat event. It was worst than roadmapped, was scripted. Later unbalanced. After that oblivious. Gnosis and FCs can't be destroyed. Columbus would laugh about.

Frontier needs since almost the beginning to have working a set of true Game Masters, but they are too chained to procedural generation even on templated missions and CGs = is cheaper. That's not narrative, that raining in the ground.
 
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Credit where credit is due... if Frontier can pull off this transfer process I'll be very happy. Gutted I can no longer progress with the game from an odyssey standpoint on my console but I have recently invested in a new PC which I will copy my profile onto. A nice touch to include a copy of Horizons too. Hoping this isn't too far out but understand there is a lot of testing to do. Thanks. o7
 
Credit where credit is due... if Frontier can pull off this transfer process I'll be very happy. Gutted I can no longer progress with the game from an odyssey standpoint on my console but I have recently invested in a new PC which I will copy my profile onto. A nice touch to include a copy of Horizons too. Hoping this isn't too far out but understand there is a lot of testing to do. Thanks. o7

Yes the console transfer thing was better than I expected. It should have been ready at the time of the announcement of the end of console development though, which itself should have been realised and announced at least 6 months sooner than it was.
 
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