No new ships conspiracy thread

As EDO was the "new era" it seems a fairly safe bet it was intended to be so... Shame it launched in the state it did, not just performance, but incomplete - it wasn't being heralded as a 'season' so should have launched feature complete, which it is apparent did not happen.

That's both of us interested to hear what Wednesday brings, I'd love to be positive, but honestly feel that might be quashed.
To be fair, the term 'new era' is fitting if you consider the planetary update and the implementation of onfoot mechanics, whether one considers them flawed or otherwise. They are there now and there's room for a lot of improvement/further development (barring re-rolling the galaxy evidently).
 
From his own words posted in July 2015 (since deleted on his blog, but still visible on a reddit post here) -

All the 'official' authors volunteered to write content for the game; missions, overarching storylines, weapons/station/system naming, system description and background, community goals, characters (real characters with backstories unlike the awful 2D PowerPlay placeholders) and were almost begging Frontier to let us help them as we could see there was a terrible dearth of content and they'd never be able to flesh it out effectively. Those calls have fallen on deaf ears, alas. Frontier have ignored the writers, despite us being able to demonstrate our skill and credibility.

So basically he (and others) offered to be in charge of the lore/worldbuilding back in 2015, Frontier said no, and he's been salty about it ever since, constantly having a pop at them any time he got near a platform. He's had more farewells than I've had hot dinners, sticks around for a bit, then leaves again when he doesn't get the adulation he feels he's due. I'm sure he's found a home in the Star Citizen pyramid scheme, where their backers will blindly adore anything that has the RSI logo stamped on it, and I expect the Crobbler is dreaming up a series of SC novels for him to work on that'll sell for $100 each as "limited editions."
Yep, I'm looking forward to him trying to sell lore to Roberts.
 
To be fair, the term 'new era' is fitting if you consider the planetary update and the implementation of onfoot mechanics, whether one considers them flawed or otherwise.
Agreed, the on-foot content has brought a 'new era' into the game, particularly when comparing it against the 'sameness' of the base game. I do have a lot of hours played in the expansion since alpha (over 1,000 hours since launch and around 270 hours in alpha) and find, in the times I use EDH to move my FC any distance, that I now have to think how to navigate the UIs in EDH, being so used to (and having memorised) the changed EDO ones.
They are there now and there's room for a lot of improvement/further development (barring re-rolling the galaxy evidently).
Had EDO been released in a good state (or even released as Early Access - I find it hard to believe that the performance issues were not known) and sold well, perhaps Frontier would be in a position to move forward with the creation of much more content for the expansion. We have to wait until tomorrow to be informed about the short-term future of this game, I hope it is 'good' news!
 
I wonder how significant the resources were for console development and if they will add much more to the development of ED now that consoles (i assume) are in 'maintenance mode' (bar some small tweeks to EDH for consoles which i assume are quite minor).
 
As EDO was the "new era" it seems a fairly safe bet it was intended to be so... Shame it launched in the state it did, not just performance, but incomplete - it wasn't being heralded as a 'season' so should have launched feature complete, which it is apparent did not happen.
I thought the "seasons" idea went out the window years ago.
 
I thought the "seasons" idea went out the window years ago.
I think at this point just going by the standard application designation of V1.1.4, V1.2.1 etc.. is probably the most accurate way to encapsulate the way the game is being developed. They could name the major steps from V1 to V2 as the new expansion and make them paid for. I honestly think that would clear up a lot of confusion.
 
I wonder how significant the resources were for console development and if they will add much more to the development of ED now that consoles (i assume) are in 'maintenance mode' (bar some small tweeks to EDH for consoles which i assume are quite minor).
Is there any indication those engineers will be kept on the ED project? I may have missed it.
 
I am pretty sure that ship interiors will be copy & paste if they ever come. Each manufacturer will have their own style and there will be different variants for each size. There probably will be a cargo bay, airlock and cabin. That's all I expect from it and I would be very surprised if FDEV comes up with something different.
Agreed. I expect standard standing up animation, moving through cockpit on "rails" (or very narrow path to give illusion of freedom), and from there enter standardized rooms.
 
Hi All and @ Moriarte :)

Yep, I'd like to see a few more 'unique' ships in the game, but looking at the live stream on Wednesday I get the impression there's nowt going on with new ships in the near future. I'd love to be proved wrong though.

Jack :)
 
Hi All and @ Moriarte :)

Yep, I'd like to see a few more 'unique' ships in the game, but looking at the live stream on Wednesday I get the impression there's nowt going on with new ships in the near future. I'd love to be proved wrong though.

Jack :)
What new functions (or "ecological niche") would be unique, not seen in (or filled by) any current ship?
 
Ships are probably way harder to make than people realize.

Making a ship that flies well and feels different from other ships in a meaningful way probably requires tweaking and testing dozens of variables.

The lack of new game mechanics, combat encounters, weapons or modules means there's no new roles for ships to make ships that are like ship X but better at activity Y (where Y is a new thing).

When odyssey launched with no new ships I thought it was due to not being able to merge odyssey/horizons - any new ships would be created with the new materials system and would take extra effort to backport to horizons. Unlike the new SRV where you can get forced to reset to orbit logging into horizons with an odyssey-only ship would be more troublesome to resolve. Even if this is the case and they have new odyssey exclusive ships all ready to go it'd probably take at least another year (optimistic) of fixing other stuff before we'd get hints of it.
Yeah. IMO having to keep supporting Horizons is going to become massive tech debt quite quickly. I’m not sure I understand their decision to make Horizons and then Odyssey essentially separate games entirely. Other than you have to support people who didn’t buy the upgrade. But for how long? Is the original non-horizons exe still supported? IMO after 2 or 3 years they should just give cmdrs the next version then drop support for the previous. Technical debt sucks and costs us as players too in terms of not getting new stuff as easily. Like ships.
 
For me, FC interiors prove how pointless and what a total waste of dev time/resources ship interiors would be (maybe that was FDev's intention 🤣). The novelty of walking around my carrier wore off in less than 5 minutes, and now the only reason to go I have to go inside an FC is for buying and selling materials.
Exactly. And that’s why they stressed that ship interiors necessitate developing a bunch of new content too which is why it’s not a priority.

Also, running across the docking bay to the concourse elevator is pretty awful. It might be the most annoying thing in game. I wonder if they will consider changing that or if they feel like teleporting you to the concourse is too much of a loss of immersion or whatever?
 
It has never really dawned on me why there has to be a constant flow of ships. Where does this strange (in my eyes) expectation come from? What kind of ship/role do you think is missing? This isn't the first time I've asked this question, but I've not yet received a convincing answer.
From endless sales of jpegs on Scam Citizen.
 
Didn't I say the naysayers would show up shortly ? :)

Variety, flavor, something new to engineer and pimp with ARX that looks and feels slightly differently while doing the same old task. 1-3 new ships per year would be plenty already and would still take years until we even get to 50 total.
Most amusing. If you meant it seriously, then this is why engineering, module slots and ship kits exist. You can change the looks and functions and performance of ships in a myriad, almost indefinite, number of combinations. Why hanker after yet another basic shape? A lot of ships look superficially similar anyway, there are only a limited number of sensible physical forms to contain the modules. I think even Traveller with its self-design rules had 7 or so basic configurations - disk, sphere, wedge, dispersed (irregular like a framework), asteroid ship, etc.
 
What new functions (or "ecological niche") would be unique, not seen in (or filled by) any current ship?
Tritium Tanker the only ship with a fixed cargo capacity, when loaded with Tritium and docked with a carrier transfer is automatic size somewhere between a T9/Cutter and the mythical Panther Clipper.
 
It has never really dawned on me why there has to be a constant flow of ships. Where does this strange (in my eyes) expectation come from?

First of all, there’s lore: We’re simulating spacefaring life in a possible, but quite distant future. Time is ticking and with it come news, politics shifts with economic tides, stellar bodies change positions. Human race is in the very first steps of colonising our first galaxy. Stumbled upon filthy bugs right after passing through the great filter. Have to deal with it. Shipyards compete to build new ships constantly. Better ships, efficient, they jump further as scientists and engineers come up with new tech, revolutionary hard point placement and hull design. One new ship every year to simulate the rate of change of humanity in the galaxy.

Secondly, there’s novelty. A new ship means a new exploration trip, volumes of combat theory crafting, walking around it in VR and all other activities people like doing inside their ships, including (but not limited to) taking a picture and slamming it on the wall. All the things that you’ve done in Elite, up until Odyssey, were inside a space ship. It’s our home in space.

Third, liveries. A stream of money from players to Frontier, financing further development of the game. One can’t expect to sustain, or even increase the flow of returns if there isn’t a constant flow of new items. If the flow stops, or reduces substantially, the game stops and devs move on to a new game, where money can be made. Ships are only the first step, btw. Industry comes after that, other types of property (private estates in beautiful locations?) The point is that the flow must be constant, so FD can have the money to invest in the galaxy. Why not ships?

I understand, now maybe not the best of times to resume ship production with Odyssey hanging by a thread and the overall complexity of the game making even the veterans shudder. But eventually, after feature overhaul (tm), I expect return to this conversation.

What kind of ship/role do you think is missing?

It’s not so much that a particular role is missing, but there’s plenty of opportunity to extend the line up into uncharted.

A Fed-de-Lance/Mamba competitor. Medium hull imperial (Gutamaya) superiority fighter. A ship to break the curse of FdL.
A small papier-mache stealth ship that breaks 1000 m/s. A recon ship that can stay alive and observe even if all hell breaks loose.
Thargoids’ reverse-engineered scout to aid in AX effort, or maybe even supporting the thargoids?
Panther Clipper. Idk why, but people seem to want it back in the game! Probably something about piles of stuff.
Cobra mk.V “Jameson” - AX two seater with trademark high speed (in the 600s), but bulky and slim, to sustain xeno fire, and thus less agile.
 
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