No more profanity filter.
I think a major event consiPersonally. I'd start with ground based Thargoid content. Then move onto more development of the BGS, give squadrons more control over there faction. Decide where to expand into, the ability to create faction goals to expand facilities in systems, found outposts and develop economies. I'd then look at improving modules, create another tier of modules, time moves on so expanded jump ranges, chaff being less effective etc. I'd also move engineering from being about gathering random stuff and more about unlocking engineers by performing tasks, and then if you want something engineering it being a combination of credits plus performing a task for said engineer. Next up would be a few new ships. A soley combat focussed ship for the Imps for King Rank. An exploration ship from the feds for Admiral and a new trader from the alliance for being allied with them. Finally I'd look at adding in capital ships for squadrons over a certain size, they'd be deployable into CZs for there faction, and maybe some player v player faction based combat...
That aside, there have been alot of great suggestions.This thread is why forumites should not be listened to very much!
And you can't back port code without bringing in the exact same issues you complain about in the first place. Code moves forward, trying to bolt on odyssey content to the horizons code base would mean you have to make the exact same choices they made in the first place. Doubtful that any different choices would be available
FCs do not have centrifugal spin, yet one can walk around in them normally, curiously.
- Artificial gravity thanks to Guardian Tech (no more magnetic pizza boxes)
Magnetic boots, same at outposts.FCs do not have centrifugal spin, yet one can walk around in them normally, curiously.
Magnetic everything.Magnetic boots, same at outposts.
This.Don't see the reason to have road maps, they are only food for the whiners
1. Delete Odyssey (and all backups)just positive question for ideas, nothing more.