The Key Feature Overhaul

I'm sorry to break the bad news to you. But you have NO IDEA what it takes to code crap with your incompetent statement.
Coming from a coder, look at all the things you have to do just to sit in a chair:

Create a 3D model of every size from height to width to angles from every direction of that chair.
All of the models that the 3D model can interact with.
The thousands of frames to create the motions of interactable models.
The lighting and changes with the motion of both models.
The models of everything that comes within or just around that model.
By now we are on around the 500,000th line or close to now.
And now the fun thing that all coders LOVE to do is rinse and repeat all of these things within BILLIONS of coded lines that are already there that incorporate and interact with all of the backdrop settings of different areas just for that one stupid chair.

Really simple isn't it......

PS. Programmers don't like to be called coders.
Everything is a matter of comparison. Yes, it's theoretically possible that programming the ability to sit down is more difficult than, say, programming FPS combat. But I would be very surprised if that were the case. In Skyrim, for example, you could mod it in in about 20 minutes.

Yes, programming can be difficult, but don't make it out to be some impossible task.
 
Not too long ago, it was all about sitting on stools. Now that we have it, let's face it: Apart from a few failed (bug) screenshots, nobody seems to care anymore. The hype has melted faster than ice cream in the desert. And THOSE are the things that FDev registers, not the immature drivel here on the forum. I really don't know why these people don't go play SC instead. There you get all the fluff you could ever want and beyond (or at least the promise of it). I really don't know what's going on in some people's heads.
I agree, but I can also see how being able to sit on stuff can be a prerequisite for other, more interesting, gameplay. I'd speculate further, but I know how idle forum speculation can morph into "Frontier lied!" after a few updates...
 
Yes, I agree, there are many (probably unnoticed by some) such details added in EDO, if one cares to look.

It doesn't matter though, each of us play the game the way we wish, and hold divergent opinions on what the game should offer.
There is. I always have a laugh when my Commander trips over on the way to his ship on the concourse and makes an audible oof sound.
 
Will be bartenders finally allowing you to buy a drink for ARX.

Roll on 2023.

It will probably be announced March 2023 ahead of the financial year ending. It will probably then be delayed 6 months. It will probably be buggy and need 6 hotfixes straight after launch. It will probably get 1 ObsidianAnt video made about it.

Hooray!
Myself I'd rather pour myself a strong one from my own Corvette's interior forward observation deck's bar ;) .
 
True, a bit of exaggeration given.
Outrageous. I just knocked up a chair in Unreal 5 and sat on it. Took about 4 seconds. I also added ship interiors and associated gameplay. Not sure what all the fuss is about. Take a 50% pay cut and your work from home privileges have been revoked. We know you're watching Picard season 2 instead of coding seats :ROFLMAO:
 
Outrageous. I just knocked up a chair in Unreal 5 and sat on it. Took about 4 seconds. I also added ship interiors and associated gameplay. Not sure what all the fuss is about. Take a 50% pay cut and your work from home privileges have been revoked. We know you're watching Picard season 2 instead of coding seats :ROFLMAO:
Unreal 5 is a bit different than Elite but, don't you think that was kind of an unnecessary statement for me to try to explain how hard programmers work.

Give programmers a little bit of credit, they do work very hard to mix a Simulator with a FPS as they are completely two different engines.

I'm not a Frontier Development programmer but I do understand the concept of comparing Elite (a Simulator to begin with) and Unreal 5 (a First Person Shooter to begin wit) it certainly isn't easy to work with two engines instead on just one as Elite was never planned to be a true FPS even in the end decision of Horizons.
And yes I was exaggerating a bit, but you don't need to crucify me for this.

Fleet Carriers do have interactions such as this but the Fleet Carriers are a very new addition for pre-Odyssey so no, it wasn't that hard to implement this but the rest of the core fundamentals to game components where never intended to have this type of interactions thus very hard and long and require serious resources to implement them throughout the entire core game fundamentals.

This was never my intent to offend players (including you).
Please don't turn this post into a toxic post.
 
Hmm arnt searches personalised to previous searches ?
:)
If mine were they'd be pushing images of...
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My CMDR walked into a resort settlement's bar once (well, more than once, but the result is the same). He tried to order a drink, not because he drinks (he doesn't), but because he knew they'd refuse. There were no survivors.

Anyway, as they currently exist, bars...the entire concourse really...have little purpose. Everything that can be done with them could have been done faster, easier, and with less active disruption (not simulating something at all is often better than simulating a quarter measure) to immersion with a menu.

I would certainly hope fleshing out station/settlement interactivity was on this list. Bars that function as bars should be part of that, even if they aren't

Low sec and anarchy bars should basically be like Mos Eisley cantina.

Even high-sec bars should look like that scene from Near Dark when Pilots' Federation scum rolls through.
 
My CMDR walked into a resort settlement's bar once (well, more than once, but the result is the same). He tried to order a drink, not because he drinks (he doesn't), but because he knew they'd refuse. There were no survivors.

Anyway, as they currently exist, bars...the entire concourse really...have little purpose. Everything that can be done with them could have been done faster, easier, and with less active disruption (not simulating something at all is often better than simulating a quarter measure) to immersion with a menu.

I would certainly hope fleshing out station/settlement interactivity was on this list. Bars that function as bars should be part of that, even if they aren't



Even high-sec bars should look like that scene from Near Dark when Pilots' Federation scum rolls through.
I'd argue that while high-sec stations should have fancy bars that you can't get into until you're wearing the latest fashion, there will always be backstreet bars where things are a little more lax. It's not like the janitors and cargo-loaders can afford the fancy places. I mean, where do you think the black markets are?
 
I don't think it's bartender stuff. Instead, I think it's that Fdev decided that it's finally time to put Raxxxxla in the game as anything but a rumor.

What?!? :alien:
 
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