what else are they making harder for new players? How many hours it is taking now?

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LOL you pass by a ton of troll posts, and then you say you smell a troll after 6 pages of discussions that you skipped reading lol whatever
read the thread lol
instead of attacking people, read the thread and make a point
maybe you can make a point that validates the waste of time the fetch quests exist for that detracts from playing the game

wasted most my day on the boring fetch quests for Palin and Gwent
without them, the thrusters suck

I don't know how easy these quests were a few years ago. Pretty sure that they are part of the hurdles that stop new players joining the game though. 5000 ly took hours and wasn't fun, it wasn't like going to do something I chose for fun, it was just another hoop in the list of them to get to play the game instead of go to work in the game
Back when I started due to hardware incompatibilities Horizons wasn’t an option even after it became one it was months before I tried engineering, back in the days when it was a gamble and before the extra engineers in Colonia were in the game.
The 5,000ly trip will have been around 120 jumps in what I used back then which ignoring time spent scanning systems etc would be about 2 hours which with the scans and looking at the scenery was spread over a week and a half, the ‘fetch’ quests were straightforward. Nowadays this trip is, as you have been told but ignored several times, avoidable now thanks to other people’s Fleet Carriers and the Colonia engineers.

The game, discounting Odyssey, is about flying starships and doing things with them. The hurdles that stop some people continuing with the game are the realisation that they are going to have to learn how to do things and that no matter how long and hard they play there isn’t going to be a fanfare and a message saying they have won.
 
coming into game pre mining nerf, i thinkl out of that i made 150 million, now i just get so bored with the lack of triple spots i don;t touch mining anymore. i more of a murder hobo now.or ody missions power restore/shut down or data missions,.
 
What it essentially boils down to is the modern gaming mentality of wanting everything 'NOW' for little or no effort.
Anyone who thinks Elite is hard or overly grindy never experienced games where you actually had to work hard to get stuff.
Every MMO or similar has some sort of grind for reward, even the most popular stuff like GW2/ESO etc.

If you logged in for the first time, walked out into your shiny new fleet carrier (that came as a collectors edition) and climbed into your fully engineered Imperial Cutter, folks would be on here bashing Fdev cos they had nowt to do.

Take most modern youtubers/streamers and stick them back in Everquest when it first started, all would rage quit within a month.

O7
 
This game has been in full Monty Haul Campaign mode for years, credit reward inflation continues to accelerate, ship engineering materials rain from the sky if people actively look for them, and some people continue to complain that they’re not rewarded enough!

It’s people like the opening post that are responsible for mission rewards worth the price of a new ship that can be done for two 100 credit taxi rides! All I wanted from this game was to play a struggling Commander who needed to make interesting decisions to get ahead in a harsh world. Instead, I’m playing a wealthy dilettante whose most interesting decision is how to alleviate her ennui!

🤦‍♀️
 
I am certainly glad that I don't play this game by following youtube / twitch streamers, it doesn't appear to have hampered my enjoyment in the least!

So, @Rockets , what do you wish to do in the game? You have certainly made a lot of comments on what the game isn't, and how you find it lacking, share your own aspirations.

I'm OK, though, I just do stuff that amuses me. Yesterday I flew around 5,000LY from Colonia to EOCH FLYI AA-A G167 to check out some strange behaviour anothe rplayer had observed with a tenuous atmosphere body. It was a great trip! I'll now bring one of my FCs (I have 3 active accounts, each has a FC) over to the system to repair my ship, and to act as a base for looking around a little.

Screenshot_0508.jpg



Then back to the bubble at the end of the week to play at war in one of the 'Old World' systems.
 
I bought the game for 6 people, and only one of them plays because of how bad the game is for new players and playing together...
Uh huh. I have a ton of games free from the Epic store. I've installed two and played one (a bit). These are games with good reviews, Civilisation, Control, Rage, Among Us, Metro 2033, Mudrunner, Prey, Surviving Mars and more. Nothing wrong with the games (I assume), but because they were free I guess I'm not prioritising them.

You sir, are playing the role of the Epic store in your friends lives ...
 
Uh huh. I have a ton of games free from the Epic store. I've installed two and played one (a bit). These are games with good reviews, Civilisation, Control, Rage, Among Us, Metro 2033, Mudrunner, Prey, Surviving Mars and more. Nothing wrong with the games (I assume), but because they were free I guess I'm not prioritising them.

You sir, are playing the role of the Epic store in your friends lives ...

I generally let my friends make up their own minds about what games they want to play, funnily enough some of them play games I would find singularly....unappealing, why they would buy games for me would be a puzzle unless of course I expressed interest in it and they could get it cheap through some sort of deal. I would then of course pay them back, even if I decided not to play the game after all.
 
I want these things too, but the virtually non-existent economy is far more of a barrier to a business simulation than just about anything else I can conceive of.

I'm not really sure how you could have the simulation you want, while at the same time trivializing asset acquisition even further. I mean what the hell is the point of a business in a post-scarcity society? You want to make 500 million credits an hour mining minerals, without devaluing those credits...but where is the demand for these minerals coming from? Who is buying millions of tons of LTD or void opals at top dollar, where could they possibly get the capital to do so without run away quantitative easing, and how could the fallout from that be differed indefinitely? Massively inflated money supply, artificial demand propping up prices, simultaneous with broad price fixing, makes exactly zero sense and completely eviscerates any sort of verisimilitude that is the ultimate goal of any kind of simulation game, in my view.

"I want to simulate being the owner of a business in a setting where money is free", is a subjective desire that cannot be wrong, but it's damn surrealistic.

The best experience I had in Elite for that kind of thing was during Alpha 4, when Frontier introduced their economic sim. Ships had operational costs, commodity supplies were much slower to recover unless their production demands were met, and a good mix of commodities could net you an average of 700 credits/ton, compared to the 1000 credits/ton for gold, which only produced at a single station at a rate of a few dozen canisters/hour.

Sadly for those of us who enjoy being virtual business owners, a player discovered a literal gold duplication bug. When they were online, they would shower T9s worth of canisters of gold upon any woo would meet him behind Azaban City. It was that crowd who persuaded Frontier to take a chain saw to their economic sim to increase credit rewards.

And those increases have been accelerating ever since, while prices, for the most part, have remained stagnant. That's why on-foot equipment costs more than the price a small ship, while they cost a thousand/ton if bought as a commodity.

If I could go back in time, and do one thing for this game, it would be to give Frontier this message:

"The problem isn’t income. Your testing environment is tiny, which puts artificial pressure on the markets to reach equilibrium. When it comes to luxuries, supplies have been depleted, demand has been satuated, and production prerequisites aren't being provided. That is why the luxury market has crashed. And this is a good thing. Markets should crash in such an environment.

"Once players have access to a few hundred markets, let thousands, carefully managed trade routes will see profits that will far exceed the current 'gold standard.' If you’re concerned about the pace of advancement, consider reworking ship and module prices. Currently, prices increases exponentially, while capabilities increase mostly linearly. A ship that can carry twice the cargo, or is twice as potent in combat, cost ten to twenty times their smaller variants, with fuel and repair costs increasing proportionally.

"It is this combination: markets quickly reaching equilibrium due to a very small pool, and increases expenses far outpacing increasing capabilities, that's causing larger ships to lose money trading in many cases. You've done a great job balancing the income and expenses for small ships. Rebalance the price of larger ships and their components to match."
 
What it essentially boils down to is the modern gaming mentality of wanting everything 'NOW' for little or no effort.
Anyone who thinks Elite is hard or overly grindy never experienced games where you actually had to work hard to get stuff.
Every MMO or similar has some sort of grind for reward, even the most popular stuff like GW2/ESO etc.

If you logged in for the first time, walked out into your shiny new fleet carrier (that came as a collectors edition) and climbed into your fully engineered Imperial Cutter, folks would be on here bashing Fdev cos they had nowt to do.

Take most modern youtubers/streamers and stick them back in Everquest when it first started, all would rage quit within a month.

O7

My kids play Genshen.

Son was explaining. You have to play on Monday because only on Monday you can get X. You have to play on Tuesday because on Tuesday you can only get Y. Etc. To get the next something he has to kill the same boss 5 times. Etc.
 
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