what poke 53280,0 poke 53281,0 poke 53282,0 : no visuals at allPOKE 53281.0
sorted.
S
this will enhance the games forum thread that have in the titles in bold "DOOOM"
Last edited:
what poke 53280,0 poke 53281,0 poke 53282,0 : no visuals at allPOKE 53281.0
sorted.
S
POKE 53281.0
sorted.
I think i'm gonna be more comfortable with what FD say.
That's the downside of trying to be a forum warrior, it's all deflection.
I'd be interested in knowing your source for that statement.ED Odyssey is very dependent on single-thread CPU performance.
They permit locked Luna/The Moon already.they're gonna have to permit lock earth, realistically
and that will make everyone mad![]()
I vote Flimley's answer as the best!It's because of global warming... or climate change.. or robots from the future. Whatever.
Flimley
Space. Is black.what poke 53280,0 poke 53281,0 poke 53282,0 : no visuals at allno game, and hard to see anything in game.
this will enhance the games forum thread that have in the titles in bold "DOOOM"
Ho, ho, I do love the dumb-as-a-box-of-rocks language filter on this forum. It's a wonder I was allowed to type "ho".You people are living in cloud oo land.
It can be procedurally generated, mostly using pre made asset (buildings and the like). Or even buildings parts. It's obviously not easy, but it's possible.The issue with atmospheric planets is places like Earth have a lot of cities and populated areas how do you create those in a game engine. I fully expect atmos planets to arrive eventually but with restricted fly zones like stations. At the end of the day why would you left random commanders just fly over London for example? Somewhere like Earth would need to be handcrafted I guess a lot of the smaller and less populated planets could be procedurally generated. Even empty ocean worlds with weather would be cool at this point though.
So if (and that's a big if) we had populated cities, they'd likely be hand crafted.
Proving you wrong is extremely easy: check out other games made by FDEV in Cobra engine that has all of the things you've listed, and MORE, including both flora and fauna.They would'nt be able to do that in cobra: and I guess they have lost too many people in the years.
Look at the epic fail (at least in the beginning) of odissey...
imagine put vegetation, rocks river lakes and so on.
No, Fd isn't able to do that.
Although I'll be glad to be proven wrong.
Yeah but the issue would be things would be far more noticeable from a copy and paste point of view. David Braben probably hasn't coded, developed or worked on game code or assets for over a decade or more best guess.It can be procedurally generated, mostly using pre made asset (buildings and the like). Or even buildings parts. It's obviously not easy, but it's possible.
However, it's worth noting the more ED continue to be developed, the less proc gen they use. Planets use stamps in odyssey. Rocks are all pre made asset, so are plants. Settlements are pre made to and so are PoI.
So much for having one of the pioneer of proc gen in videogame as CEO.
So if (and that's a big if) we had populated cities, they'd likely be hand crafted.
So why haven't they done it then, if they're so capable? If they can do dinosaurs, why aren't they in Elite? Do i have to point out that you can't just drag and drop assets from a theme park game into Elite?Proving you wrong is extremely easy: check out other games made by FDEV in Cobra engine that has all of the things you've listed, and MORE, including both flora and fauna.
/thread?
Perhaps they have a development plan that they are adhering to. I have simply proved that the engine is capable.So why haven't they done it then, if they're so capable? If they can do dinosaurs, why aren't they in Elite? Do i have to point out that you can't just drag and drop assets from a theme park game into Elite?
Us: "It's just not possible to do full atmos and Earthlikes, you're asking for a much more interactive, procedurally generated MSFS2020 grafted onto Elite"
You: points to theme park games made by the same company and says "Nuh uh".
And I'm the one who is armchair dev, supposedly.
Of course they have a development plan. We've seen it, and it's pretty pathetic.Perhaps they have a development plan that they are adhering to. I have simply proved that the engine is capable.
Ok you clearly have a very strong opinion on this, do I'll just agree to disagree. No point discussing this further really from my side.Of course they have a development plan. We've seen it, and it's pretty pathetic.
You haven't proved anything. The engine can do dinosaurs in a game that was specifically designed to be a dinosaur theme park game. There is zero, absolutely zero, indication that it's possible for Frontier to put those same dinosaurs in Elite, a first person procedurally generated spaceship game. If they could have, they would have. If Odyssey could have had vast plains full of grass, with those exquisitely modelled dinos from JWE grazing, it would have had it. Or weather. Or water. Or anything other than a few hand modelled plants dotted inorganically everywhere and a tinted skybox. Planet Coaster came out 6 years ago, man.