the real reason why no full atmosphere

They would'nt be able to do that in cobra: and I guess they have lost too many people in the years.

Look at the epic fail (at least in the beginning) of odissey...

imagine put vegetation, rocks river lakes and so on.

No, Fd isn't able to do that.

Although I'll be glad to be proven wrong.
 
POKE 53281.0

sorted.
iu
 
they're gonna have to permit lock earth, realistically

and that will make everyone mad :)
They permit locked Luna/The Moon already.

The real reason is because it would be an absurd amount of work. I mean, Odyssey took years to make, and it was released pretty much a year too soon at least. And atmo effects are still buggy/not working, all we had is a colored sky usually.
And all of that came with the removal of VR and consoles.

Imagine adding weather, atmospheric effect on flight control, visible atmo effects (fog and the like), plants (not the "random circle of plant here and there", I'm speaking actual grass thing and forest like),water and so on and so forth. I mean, at this point, just play star citizen. You already have all that and the release of this game is more likely than having those features in ED.
 
Ship interiors would be easier to implement than full atmospherics imo, so I don't expect to walk on ELWs with this iteration of Elite ever
 
The issue with atmospheric planets is places like Earth have a lot of cities and populated areas how do you create those in a game engine. I fully expect atmos planets to arrive eventually but with restricted fly zones like stations. At the end of the day why would you left random commanders just fly over London for example? Somewhere like Earth would need to be handcrafted I guess a lot of the smaller and less populated planets could be procedurally generated. Even empty ocean worlds with weather would be cool at this point though.
 
The issue with atmospheric planets is places like Earth have a lot of cities and populated areas how do you create those in a game engine. I fully expect atmos planets to arrive eventually but with restricted fly zones like stations. At the end of the day why would you left random commanders just fly over London for example? Somewhere like Earth would need to be handcrafted I guess a lot of the smaller and less populated planets could be procedurally generated. Even empty ocean worlds with weather would be cool at this point though.
It can be procedurally generated, mostly using pre made asset (buildings and the like). Or even buildings parts. It's obviously not easy, but it's possible.

However, it's worth noting the more ED continue to be developed, the less proc gen they use. Planets use stamps in odyssey. Rocks are all pre made asset, so are plants. Settlements are pre made to and so are PoI.
So much for having one of the pioneer of proc gen in videogame as CEO.

So if (and that's a big if) we had populated cities, they'd likely be hand crafted.
 
So if (and that's a big if) we had populated cities, they'd likely be hand crafted.

We could do without populated planets at first. Unpopulated earth-likes (millions of them in the galaxy?) would be enough, initially. Land masses, water masses, rare spots of vegetation and animals to extract resources from, points of interest. Second stage would be adding infrastructure, including cities, but that’s way too much labor to expect soon.
 
An issue with doing the Earth and The Moon is that every player knows what they look like and the amount of grief generated by us because of differences wouldn’t be worth the effort.
 

rootsrat

Volunteer Moderator
They would'nt be able to do that in cobra: and I guess they have lost too many people in the years.

Look at the epic fail (at least in the beginning) of odissey...

imagine put vegetation, rocks river lakes and so on.

No, Fd isn't able to do that.

Although I'll be glad to be proven wrong.
Proving you wrong is extremely easy: check out other games made by FDEV in Cobra engine that has all of the things you've listed, and MORE, including both flora and fauna.

/thread?
 
It can be procedurally generated, mostly using pre made asset (buildings and the like). Or even buildings parts. It's obviously not easy, but it's possible.

However, it's worth noting the more ED continue to be developed, the less proc gen they use. Planets use stamps in odyssey. Rocks are all pre made asset, so are plants. Settlements are pre made to and so are PoI.
So much for having one of the pioneer of proc gen in videogame as CEO.

So if (and that's a big if) we had populated cities, they'd likely be hand crafted.
Yeah but the issue would be things would be far more noticeable from a copy and paste point of view. David Braben probably hasn't coded, developed or worked on game code or assets for over a decade or more best guess.
 
Proving you wrong is extremely easy: check out other games made by FDEV in Cobra engine that has all of the things you've listed, and MORE, including both flora and fauna.

/thread?
So why haven't they done it then, if they're so capable? If they can do dinosaurs, why aren't they in Elite? Do i have to point out that you can't just drag and drop assets from a theme park game into Elite?

Us: "It's just not possible to do full atmos and Earthlikes, you're asking for a much more interactive, procedurally generated MSFS2020 grafted onto Elite"
You: points to theme park games made by the same company and says "Nuh uh".

And I'm the one who is armchair dev, supposedly.
 

rootsrat

Volunteer Moderator
So why haven't they done it then, if they're so capable? If they can do dinosaurs, why aren't they in Elite? Do i have to point out that you can't just drag and drop assets from a theme park game into Elite?

Us: "It's just not possible to do full atmos and Earthlikes, you're asking for a much more interactive, procedurally generated MSFS2020 grafted onto Elite"
You: points to theme park games made by the same company and says "Nuh uh".

And I'm the one who is armchair dev, supposedly.
Perhaps they have a development plan that they are adhering to. I have simply proved that the engine is capable.
 
Perhaps they have a development plan that they are adhering to. I have simply proved that the engine is capable.
Of course they have a development plan. We've seen it, and it's pretty pathetic.

You haven't proved anything. The engine can do dinosaurs in a game that was specifically designed to be a dinosaur theme park game. There is zero, absolutely zero, indication that it's possible for Frontier to put those same dinosaurs in Elite, a first person procedurally generated spaceship game. If they could have, they would have. If Odyssey could have had vast plains full of grass, with those exquisitely modelled dinos from JWE grazing, it would have had it. Or weather. Or water. Or anything other than a few hand modelled plants dotted inorganically everywhere and a tinted skybox. Planet Coaster came out 6 years ago, man.
 

rootsrat

Volunteer Moderator
Of course they have a development plan. We've seen it, and it's pretty pathetic.

You haven't proved anything. The engine can do dinosaurs in a game that was specifically designed to be a dinosaur theme park game. There is zero, absolutely zero, indication that it's possible for Frontier to put those same dinosaurs in Elite, a first person procedurally generated spaceship game. If they could have, they would have. If Odyssey could have had vast plains full of grass, with those exquisitely modelled dinos from JWE grazing, it would have had it. Or weather. Or water. Or anything other than a few hand modelled plants dotted inorganically everywhere and a tinted skybox. Planet Coaster came out 6 years ago, man.
Ok you clearly have a very strong opinion on this, do I'll just agree to disagree. No point discussing this further really from my side.
 
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