What makes you prefer odyssey/horizons?

So one person has shadow flickering issues and you assume that's a universal experience? Hear anyone else complain about flickering shadows? I haven't seen that at all across 3 different computer systems I have personally experienced Odyssey running on.
The flickering shadows have been present for me since launch. They can become extremely annoying.
 
The flickering shadows have been present for me since launch. They can become extremely annoying.
I have been paying close attention to shadows since it was raised in this thread. The only place I see that is when approaching or being near, but not on a planet surface. Its a LOD thing. Any shadows on foot or in my cockpit are as I would expect. I'm doing some CZs right now and shadows are gorgeous so it's not a problem that permiates every aspect of the game, well certainly not on ultra settings anyway.
 
What I prefer in horizon :
-less dark game overall and better lightning
-better performances
-planets are actually RNG, and not the same stamps applied all over the planet. With each planet belonging to a specific category, and looking all similar in that category. Hello dried mud world and chocolate ice cream planet ! Sure most of them are kinda bland, but there can be real unique stuff around. Odyssey are repetitive but without the real unique stuff.
-raw mat engineering is easier overall
-atmospheric effect, like fog and stuff, works better in horizon. Ironically.
-less buggy overall

What I prefer in Odyssey :
-more gameplay for exploration
-planet skybox is cool for atmo planet
-planet textures are overall better when it doesn't bug. The variety of biomes to. Like the polar cap

What I'm neutral about
-UI in general. While different, they both have pros and cons. Some stuff where fixed for Odyssey, but they added others issues. Some thing didn't change (like pp item delivery in 10)
 
Except that you had to ---------v

As someone who plays Horizons with ultra-quality shadows, oversampling in VR (which makes a surprisingly big difference in my Oculus Rift), and high to ultra everything else, what you're suggesting would take a LOTS of things away from my VR experience. And it's not like Odyssey's graphical improvements are so ground-breaking that it warrants such a huge performance hit - in fact, I'll argue that in space, Odyssey looks worse in many regards (based on videos and screenshots I've seen). It's definitely no Star Citizen, visually-speaking.

So why would I pay money to take such a huge step backwards in my VR experience?
unless you are a stickler looking for flaws you will not notice much of a difference, and like i said, i did all of that and it got ody to run smoother than hoz in the same space. the game still looks much better than hoz except in certain circumstances
 
Although I prefer Horizons UI, Planet Tech, Lighting it’s the VR PERFORMANCE that keeps me from logging into Odyssey.

VR in Horizons is rock solid at 90fps with my RTX-2080ti, no stuttering or smearing when I move my head.
Now in Odyssey the frame rate is constantly changing everywhere, in ship, doing combat, in stations, driving SRV…EVERYWHERE.
Creating stuttering and smearing that destroys the VR experience.

VR is all about immersion into the gaming environment and smearing or stuttering just BREAKS that immersion.

Sorry to say, but I don’t think Fdev has the talent to create code efficient software, it’s Obvious from the release of Odyssey and a year trying to fix it.
 
unless you are a stickler looking for flaws you will not notice much of a difference, and like i said, i did all of that and it got ody to run smoother than hoz in the same space. the game still looks much better than hoz except in certain circumstances
You are just WRONG…..no where does Odyssey run better or smoother than Horizons on the same hardware.
Odyssey is still poorly coded software with many problems, like constantly changing fps, lighting.

go ahead and enjoy Odyssey just don’t say it’s performance is better or equal to Horizons.
 
I have been paying close attention to shadows since it was raised in this thread. The only place I see that is when approaching or being near, but not on a planet surface. Its a LOD thing. Any shadows on foot or in my cockpit are as I would expect. I'm doing some CZs right now and shadows are gorgeous so it's not a problem that permiates every aspect of the game, well certainly not on ultra settings anyway.
I have no idea what you see or do not see or consider gorgeous. But one thing that gets exceptionally freaking old is being told things I see are not a problem. It is a problem. It's a problem present for a number of people outside of myself. There are dancing shadows in the cockpit, on the ground, near the terminator line on planets, when driving the SRV. Are they present and to the same extent for everyone and on every hardware permutation... I have no idea at all. There are times and places they don't dance and there are others they flicker and morph shape very noticeably.

For ME the dancing shadows are extremely annoying and I'd love to see it solved.
 
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For ME the dancing shadows are extremely annoying and I love to see it solved.
Let me tell you a story about dancing shadows 🤪

That would (and did in the past) totally drive me nuts. Heck, I get triggered every time I watch videos of Odyssey's Peter Pan blob shadows that make people look like they are walking on water rather than solid ground. The shadow tech in Odyssey is utter rubbish, and I refuse to go back to that.

For those who have forgotten my origin story:


Yes, shadows matter to me, A LOT..
 
Ain't got any problems in odyssey. No flickering no nothing. Occasional lag at on foot but it passes.
And lm in vr 100% of my time in elite.
Wouldn't go back to Horizons. Not since my last crystal forest run. That was ages ago.
Odyssey isn't perfect and the on foot isn't right. Just missed the whole elite lore thing there, but gamers here screamed for on foot and it's what we got. I'm guessing alot of them thought the on foot would be more in line with exploration. .... Oops.
The new carrier content is OK. We wanted ship interiors we got a concourse.
And a working bridge!@! Finally!
But still no grappling hook.
Still crap winged up dropping into instances, still laggy settlements (only some), still ctds although that's rarer now.
Odyssey doesn't have a face that fits. It doesn't know yet because there's more to come to flesh out what we all wanted.
A full on space sim exploratory based sandbox.
Good luck getting that.
o7
 
One thing that bothers me when in Odyssey is when flying over a planet surface the rendering never stops, even flying close to surface.
The surface keeps updating, rocks popping in and out, plant life changing, just doesn’t stop.

Where Horizons when close to surface the rendering is done and doesn’t change.
 
Old Duck….
In the bottom of your post you are asking Frontier to allow Horizons to play with Odyssey in Space.
I doubt this is even possible because of the two different game engines.

in fact I look at Horizons and Odyssey as two different games.
 
I doubt this is even possible because of the two different game engines.
That is the question, isn't it. The assumption I go on is that they are two different graphics engines (and more likely the same engine with different rendering tech), but nothing about shared telemetry data (which is all instancing is) has changed.

However... I have read people claim that ships fly handle differently in Odyssey than Horizons (as in the flight model itself feels different), and if this is the case, well, so much for my dream.
 
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That is the question, isn't it. The assumption I go on is that they are two different graphics engines (and more likely the same engine with different rendering tech), but nothing about shared telemetry data (which is all instancing is) has changed.

However... I have read people claim that ships fly handle differently in Odyssey than Horizons (as in the flight model itself feels different), and if this is the case, well, so much for my dream.
Oh I think Odyssey is on a completely different fork of Cobra and the ED game code. As an example (of something that really shouldn't change if there was shared core game code) ... in Horizons if you land and then press the enter station button, you can then hit launch and it will interrupt the ship moving down and back into the hangar and instead halt that sequence and starting going back up to launch (a trick racers use for a fast turnaround). In Odyssey that doesn't work and the ship will go down and fully back into the hangar before even thinking about launching. I suspect the reason many many things haven't changed is not because the code in Odyssey is literally shared with Horizons but is because the code in the forked COPY of the Horizons game code that Odyssey started from hasn't (yet?) been changed. My guess is that if they had to fix a bug with something like ship handling for example then they'd have to do that in two places - once in the Horizons code branch and once in the Odyssey code branch. Good source code control systems will of course support the idea of code being shared across the two branches but I bet in practice the ED code is such a tangled web that in practice that becomes almost impossible to manage except in some very isolated areas like the route plotting code.
 
Me too actually. This is a game that begs for ray traced shadows.
Let's be fair, at this stage every game that doesn't have it already is crying out for RTGI, and honestly that'd probably fix a bunch of the Odyssey lighting problems before we get on to tackling elite's shadows.
 
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Oh I think Odyssey is on a completely different fork of Cobra and the ED game code. As an example (of something that really shouldn't change if there was shared core game code) ... in Horizons if you land and then press the enter station button, you can then hit launch and it will interrupt the ship moving down and back into the hangar and instead halt that sequence and starting going back up to launch (a trick racers use for a fast turnaround). In Odyssey that doesn't work and the ship will go down and fully back into the hangar before even thinking about launching. I suspect the reason many many things haven't changed is not because the code in Odyssey is literally shared with Horizons but is because the code in the forked COPY of the Horizons game code that Odyssey started from hasn't (yet?) been changed. My guess is that if they had to fix a bug with something like ship handling for example then they'd have to do that in two places - once in the Horizons code branch and once in the Odyssey code branch. Good source code control systems will of course support the idea of code being shared across the two branches but I bet in practice the ED code is such a tangled web that in practice that becomes almost impossible to manage except in some very isolated areas like the route plotting code.
So what you are saying is, Horizons will NEVER be able to cross-play with Odyssey (in space where gameplay is the same between both) ever, ever, ever? And by the way, replacing Horizons with Odyssey Lite and then calling that Horizons is not the same thing.

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So what you are saying is, Horizons will NEVER be able to cross-play with Odyssey (in space where gameplay is the same between both) ever, ever, ever?
You lost me ... why am I saying that? I mean, they'd have to fix both sides of the code to make it happen so ... hmmm ... yeah OK, I see what you mean. It does seem pretty damn unlikely. I think what I basically believe at the moment is that the PC Horizons game is more or less as frozen in terms of future development as the console codebase is.
 
You lost me ... why am I saying that? I mean, they'd have to fix both sides of the code to make it happen so ... hmmm ... yeah OK, I see what you mean. It does seem pretty damn unlikely. I think what I basically believe at the moment is that the PC Horizons game is more or less as frozen in terms of future development as the console codebase is.
Similarly, when the next DLC comes along it's going to be built on the Odyssey branch.
 
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