Is there a way to straighten out paths across dips like this?
Like maybe there's a modifier-key just like when you hit Z to straighten out path-angles?...
Because the thing is, you only get two options in a situation like this, which aren't really great.
You can just do it like this, with this ridiculous dip that follows the terrain (I'm surprised the game allows for this while it would prevent some things less silly) and there don't seem to be any settings that prevent this from happening.
The other way is to aim the path one notch up, which just creates a ramp up, only to then immediately go down again, which might be even weirder
I'd like to see it just go straight when the raise/lower-setting is at "neutral", rather than follow the terrain down into the same shape. I'm sure it can be told to just ignore the terrain and connect straight to the path instead of creating this weirdly curved dip that I think should really be prevented. - The under-side of the path could just look like the raised-path with the reinforcements underneath.
Again, there doesn't seem to be a setting for it, but there could be something like "ignore terrain curvature (when...)". - I mean, it pretty much does that when going up or down, but not when going straight, which basically forces it to attach to the terrain when it's not steep enough. I feel like the "neutral/flat" option is just ignored and taken away then. Unless I'm overlooking something.
I know that this would probably be a non-issue in other modes where you can edit the terrain, but in Career-mode at least you do not have this luxury.
It would be nice to have an option to have what I described anyway, though, as it would simply prevent quirks like this in paths and keep them nice and straight/flat. You won't have to edit the terrain when you have a lot of dips and bumps. Or, just let the terrain adapt to paths a bit more, like they could meet in the middle or something.
Half of this was basically a suggestion for a feature, but I'm first of all asking whether or not the thing I want to happen can already be achieved somehow.
Like maybe there's a modifier-key just like when you hit Z to straighten out path-angles?...
Because the thing is, you only get two options in a situation like this, which aren't really great.
You can just do it like this, with this ridiculous dip that follows the terrain (I'm surprised the game allows for this while it would prevent some things less silly) and there don't seem to be any settings that prevent this from happening.
The other way is to aim the path one notch up, which just creates a ramp up, only to then immediately go down again, which might be even weirder
I'd like to see it just go straight when the raise/lower-setting is at "neutral", rather than follow the terrain down into the same shape. I'm sure it can be told to just ignore the terrain and connect straight to the path instead of creating this weirdly curved dip that I think should really be prevented. - The under-side of the path could just look like the raised-path with the reinforcements underneath.
Again, there doesn't seem to be a setting for it, but there could be something like "ignore terrain curvature (when...)". - I mean, it pretty much does that when going up or down, but not when going straight, which basically forces it to attach to the terrain when it's not steep enough. I feel like the "neutral/flat" option is just ignored and taken away then. Unless I'm overlooking something.
I know that this would probably be a non-issue in other modes where you can edit the terrain, but in Career-mode at least you do not have this luxury.
It would be nice to have an option to have what I described anyway, though, as it would simply prevent quirks like this in paths and keep them nice and straight/flat. You won't have to edit the terrain when you have a lot of dips and bumps. Or, just let the terrain adapt to paths a bit more, like they could meet in the middle or something.
Half of this was basically a suggestion for a feature, but I'm first of all asking whether or not the thing I want to happen can already be achieved somehow.