Game Discussions Star Citizen Discussion Thread v12

Do you ever get the feeling you're being cheated? I get it all the time. I get that feeling big time whenever I buy a second hand car. I've never bought a new car, but I'd feel even more cheated doing that

Star Citizen is a very pretty game, and a lot of folks streaming it seem to have fun playing it, they even have free flies to check whether your computer can cope with the game, but I'm not sure if I'll ever buy it... because of that "being cheated" feeling of mine
I did .... a few years back the direction of the game changed enough that I asked for a refund because this is no longer the game I backed. it was refused.
Now, I am not bothered. I am only in then for $60 , I certainly won't pay any more money but that money is long spent. I stand by what I have said. yes it's delayed, yes it is inefficient design with so much refactoring but I think there is enough content out there which sometimes works that I can see what they are trying to do and in generally I think it is impressive. if they ever put it all together and release a robust product with complete game loops and stability then I will get my moneies worth.
Time will tell on the earning potential in game and how they nickel and dime. it is a valid concern for sure.
used cars comparison..... I am going through this at the moment. I want my next cars to be electric but for my long range people carrier you simply cant buy a car 2nd hand 4 years old with the specs I need .. and my current car has developed a potentially expensive fault..... so I either buy another fossil burner or I buy new.....

£29k on a car which is competent all round but doesn't bring a smile to my face or spent £39k on a car which does... but either way that is a ludicrous amount of wedge.

(but that is a huge segue :D )
 
It seems backers are somewhat annoyed that 2016’s $750 Polaris is still not in production…


Stemming the flow of vehicles per patch would indeed be terrible ;)

Why produce the old difficult big ships when you can flip multiple new things (Scorpius, Mule etc) at a consumer pleasing cadence? (Pleasing for new consumers that is ;))
I was thinking of melting my BMM and replacing it with a few of the smaller flyable ships. Two things are dissuading me from doing that, number one being I bought the BMM years ago at the original concept price ($250) so that's what I'd get back as melt value in store credits, not the current store price of $550. The second is that the BMM is progressing through the production process fairly rapidly, currently in grey box, which could mean end of the year or Q1-Q2 next year release to flyable...hardly likely, but it's possible given the iconic status of the BMM :)

Whilst I'm never likely to fly the BMM on my own since it requires a crew, the big crew managed ships aren't how I play currently or plan to play the game in the future...being a miner or space trucker. The BMM...even though it can carry a massive amount of internal cargo (2,800 SCU) is tied strictly to a multi-crew managed operation. My Hull D at 20,786 SCU dwarves the 2,800 SCU of the BMM but only requires a pilot and perhaps a co-pilot/engineer to operate...

Still, the BMM will invariably end up with a hugely inflated price as it nears flyable...but my melt value will always be that $250 I paid for it. It's a ship I don't really want or will hardly ever be flown...but barring grey market value, I'm kinda stuck with it.
 
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the BMM is currently going through the production process fairly rapidly

That’s an interesting definition of rapidly ;)

My Hull D at 20,786 SCU dwarves the 2,800 SCU of the BMM but only requires a pilot and co-pilot to operate...

What mechanics of the BMM mean you couldn’t just solo pilot it? (It’s not like any Multicrew aspects are liable to be greatly functional by the time it arrives anyway ;))

Going by the physics grid / no clip hack for the Hull A I wouldn’t bet on seeing the D any time soon. Odds on the Hull C is gonna get pushed to 2023…

Still, the BMM will invariably end up with a hugely inflated price as it nears flyable...but my melt value will always be that $250 I paid for it.

Grey market waves hello 👋
 
That’s an interesting definition of rapidly ;)



What mechanics of the BMM mean you couldn’t just solo pilot it? (It’s not like any Multicrew aspects are liable to be greatly functional by the time it arrives anyway ;))

Going by the physics grid / no clip hack for the Hull A I wouldn’t bet on seeing the D any time soon. Odds on the Hull C is gonna get pushed to 2023…



Grey market waves hello 👋
I mentioned 'rapidly' since the announcement of starting work on it last year. It's currently in greybox stage, which is rapid for Ci¬G to progress on such a behemoth of a ship...I've had the BMM as a jpeg since 2016, so not that rapid :D

The BMM is designed as a mobile shopping mall...not to mention a flying hotel. It needs turret crews, flight crew, engineers, shop keepers, someone to fly the Defender fighter in the hangar... It's an org ship, needing an org to operate. Everyone in our org (bar a couple of them) already have BMM's or Krakens or both...so it's surplus to requirement. I'm certainly not averse to helping crew up the turrets on someone else's mobile shopping mall...

The Hull D has a crew requirement of 2...or me on my own, leaping from the cockpit to operate the loading tractor beams when I'm docked...and with the proposed idea of the cargo loading system taking some considerable time, I can handle that. I'll just pop out and do some shopping or fly around doing something else in another ship whilst it's being loaded...I'm never in that much of a rush. The Hull series are a bit like real life trucking...sitting in the cab listening to country and western or heading off to grab some food whilst 3 or 4 guys with forklifts load you up :)

...And yup, I'll wait to see what the end price of a BMM turns out to be then I'll dump it on some other mug via the grey market...
 
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The BMM is designed as a mobile shopping mall...not to mention a flying hotel. It needs turret crews, flight crew, engineers, shop keepers, someone to fly the Defender fighter in the hangar...

Ach, you could probably still just brute force it around the place just relying on shields etc. (It's not like much beyond the turrets and hangar are likely to be working at launch ;))

Yeah, if the Hull ever arrives the tractor beam should at least work, would be pretty self-contained. (Still intrigued to see whether SCU2 physics fun follows in the Cargo Refactor's wake though.)

And lord yes, the trucking soul is being strummed with some of these beasts. Still haven't gotten over the corndog overload of the Freelance ad 😁

Source: https://youtu.be/vO7RxsZpcKc
 
I did .... a few years back the direction of the game changed enough that I asked for a refund because this is no longer the game I backed. it was refused.
Now, I am not bothered. I am only in then for $60 , I certainly won't pay any more money but that money is long spent. I stand by what I have said. yes it's delayed, yes it is inefficient design with so much refactoring but I think there is enough content out there which sometimes works that I can see what they are trying to do and in generally I think it is impressive. if they ever put it all together and release a robust product with complete game loops and stability then I will get my moneies worth.
Time will tell on the earning potential in game and how they nickel and dime. it is a valid concern for sure.
used cars comparison..... I am going through this at the moment. I want my next cars to be electric but for my long range people carrier you simply cant buy a car 2nd hand 4 years old with the specs I need .. and my current car has developed a potentially expensive fault..... so I either buy another fossil burner or I buy new.....

£29k on a car which is competent all round but doesn't bring a smile to my face or spent £39k on a car which does... but either way that is a ludicrous amount of wedge.

(but that is a huge segue :D )

Sorry to hear you got burnt by Star Citizen, and your current car situation. With my current financial position I reckon when my current car fails I'll be back to walking
 
The BMM is designed as a mobile shopping mall...not to mention a flying hotel. It needs turret crews, flight crew, engineers, shop keepers, someone to fly the Defender fighter in the hangar... It's an org ship, needing an org to operate. Everyone in our org (bar a couple of them) already have BMM's or Krakens or both...so it's surplus to requirement. I'm certainly not averse to helping crew up the turrets on someone else's mobile shopping mall...

Sounds like only the turrets are really required for multicrew then for defense if you happen to be attacked. Nothing stops you from flying it solo otherwise right?

Also funny how it seems like everyone has these multicrew ships that they paid for, but if you want to get the most out of it, you've all got to pile in one.

Now, putting a ganker head on for the moment, a la Wurzel Gummage, me and my ganker friends are on the hunt for people crewing up in a big ship, like a BMM. Now, do we all jump in our own multicrew combat ship and go 1 on 1, or do we all pile in our punch-above-their-weight single crew craft and attack with multiple ships?

I'm thinking multiple ships.
 
Sounds like only the turrets are really required for multicrew then for defense if you happen to be attacked. Nothing stops you from flying it solo otherwise right?

Also funny how it seems like everyone has these multicrew ships that they paid for, but if you want to get the most out of it, you've all got to pile in one.

Now, putting a ganker head on for the moment, a la Wurzel Gummage, me and my ganker friends are on the hunt for people crewing up in a big ship, like a BMM. Now, do we all jump in our own multicrew combat ship and go 1 on 1, or do we all pile in our punch-above-their-weight single crew craft and attack with multiple ships?

I'm thinking multiple ships.
Nah. you'd probably do what most gankers do in SC...hang around Olisar strafing newbies in Auroras on the landing pads or shooting up unmanned Cutty blacks on a planet surface while the owner is ROC mining :D

Don't forget that in SC, even a crewed up Cutty black is more than a match for a ganker or two in the typical ganker circle jerk ships...those turrets make a ton of difference...and they're deadly. A crewed up Redeemer accompanying anything slow and ungainly is a something you don't want to be taking on. As a solo ship, the Redeemer is good...with 2 or 3 turret positions manned, it's an awesome escort ship :)

oIXjZk8.jpg
 
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Nah. you'd probably do what most gankers do in SC...hang around Olisar strafing newbies in Auroras on the landing pads or shooting up unmanned Cutty blacks on a planet surface while the owner is ROC mining :D

Don't forget that in SC, even a crewed up Cutty black is more than a match for a ganker or two in the typical ganker circle jerk ships...those turrets make a ton of difference...and they're deadly. A crewed up Redeemer accompanying anything slow and ungainly is a something you don't want to be taking on. As a solo ship, the Redeemer is good...with 2 or 3 turret positions manned, it's an awesome escort ship :)

oIXjZk8.jpg

I'm thinking equal numbers of players on both side. So for the BMM you have the pilot and every turret takes +1. So if you have a crew of 4, 1 pilot, three in turrets, then an equal number of opponents means 4 ships.
 
I'm thinking equal numbers of players on both side. So for the BMM you have the pilot and every turret takes +1. So if you have a crew of 4, 1 pilot, three in turrets, then an equal number of opponents means 4 ships.
Most orgs have more than 4 people though, even our org mining operations have more than that turn up...some in Prospys or Moles, some in fighters. If it's quiet, the fighters run off and do some local bounties or something but we're all on Discord should anyone go feeling all rumbuncious and fancy shooting up a couple of Prospys. 🤷‍♂️

Gankers usually pick the lowest common denominator of targets...solo newbies or hopefuls flying around in a Carrack on their own loading up Laranite at Bezdek.
 
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Can I ask those in the know - what is supposed to be released this year?

I got the impression that it was 3.xx later in the year, but pyro and 4.0 would be much further down the line?

The reason I ask is I was just watching CMDR Ascorbius on twitch and he pointed people to Boredgamer as a wonderful resource on all things SC, and thought Bored had revealed that 4.0 Pyro and BETA were coming this year? :oops:
 
Most orgs have more than 4 people though, even our org mining operations have more than that turn up...some in Prospys or Moles, some in fighters. If it's quiet, the fighters run off and do some local bounties or something but we're all on Discord should anyone go feeling all rumbuncious and fancy shooting up a couple of Prospys. 🤷‍♂️

Gankers usually pick the lowest common denominator of targets...solo newbies or hopefuls flying around in a Carrack on their own loading up Laranite at Bezdek.

For sure, i'm just theorizing about equal numbers here. Choose any number of people in BMMs on one side and gankers on the other.
 
Can I ask those in the know - what is supposed to be released this year?

I got the impression that it was 3.xx later in the year, but pyro and 4.0 would be much further down the line?

The reason I ask is I was just watching CMDR Ascorbius on twitch and he pointed people to Boredgamer as a wonderful resource on all things SC, and thought Bored had revealed that 4.0 Pyro and BETA were coming this year? :oops:

Basically just look at the list of what CIG is saying coming this year, then just randomly cross out 90% of what they are saying is coming, you'll likely to be not far off!
 

Viajero

Volunteer Moderator
The BMM is designed as a mobile shopping mall...not to mention a flying hotel. It needs turret crews, flight crew, engineers, shop keepers, someone to fly the Defender fighter in the hangar... It's an org ship, needing an org to operate.
Changing topic a bit, on this. I know it is not your case but that paragraph sounded a bit like the dreams.txt we often seen posted by backers that really do not know better. Do we really think this has a remote chance in hell to actually be a thing? Especially given the AI "progress" and the miserable state and roadmap for server meshing?
 
Bored generally parrots what CiG have said with a positive spin. IIRC the beta / 4.0 / Pyro set was aimed at early next year.

Though what 'beta' means in SC land is anyone's guess - normally it means feature-complete (but still with bugs) - and that doesn't seem likely.
 

Viajero

Volunteer Moderator
Bored generally parrots what CiG have said with a positive spin. IIRC the beta / 4.0 / Pyro set was aimed at early next year.

Though what 'beta' means in SC land is anyone's guess - normally it means feature-complete (but still with bugs) - and that doesn't seem likely.
Just as a reminder this is what Chris Roberts considers a Beta to be (and he describes his definition as the standard one):

"Beta is content and functionality complete, but you are trying to fix bugs"

Source: https://youtu.be/QWWhhg56IoM?t=860
 
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