Wake up for the Devs

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HeatherG

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There are now approximately 5 times as many people playing NMS as there are playing ED on Steam. A year or so ago, it was about the same number on each. They did it by adding more and more interesting and engaging game-play rather than concentrating on daft details that only a small vocal minority want. They're a very small team compared with how many are supposed to have been working on ED, and they're not bloated by countless community managers that do god knows what.
There are plenty of games for everyone to play. I don't get why it's continually compared to it. There isn't just 1 space game and if people don't enjoy it....fine, not a big deal.
 
The community of players for Elite is so vast, so broad, with so many different dreams.txt that there is no way that Frontier is going to be pleasing them all with a single DLC.

When I look at the steamcharts of Elite or No Mans Sky I see the usual spiel that every other game gets...
  1. New content gets released, massive attention and active player spike
  2. After two to three months that spike of players have seen it all and have moved on
  3. Monthly active player count settles down to something "dramatically lower" then the spike
It's business as usual.

Let me spoil to you what'll happen when on-Foot Thargoid content appears.
  1. One month of producing memes similar to "Buenos Aires MF'er!" <unloads Karma AR-50 while screaming like the Mobile massed Infantry>
  2. A second month of memes like "C'mon! Do it! DO EEET! Do it NOOOOOOOAAUW!!"
  3. Return to the regular content of stubbing ones toe on stairs in Star Citizen and dying, and other physicalized objects related deaths like falling through planets
 
Meanwhile, the steam chart for a game I play which just ticked over update #296, has very positive reviews, and receives content updates pretty much monthly:

1654639029280.png


I guess that's doooooooooooooomed too since that's nearly 60 times less than Elite!
 
There are plenty of games for everyone to play. I don't get why it's continually compared to it. There isn't just 1 space game and if people don't enjoy it....fine, not a big deal.
Worse, it's not even people comparing games. It's people wanting them all to be the same.

Like some sort of mad scientist hybrid "space sim/galaxy sim/walking sim/minecraft/second life/angry hopping mushroom" genre.
 
even its VR implementation has improved over the first revision
Wait... NMS's VR has improved?

Granted, I thought their initial implementation was so bad that it was basically unplayable, so it really couldn't do anything but improve. Have they finally implemented proper roomscale VR, or are they using that weird seated/roomscale hybrid that has all the problems of seated VR, and none of the advantages of roomscale?
 
NMS's VR has improved?
Yes! When it was first implemented it was a nice-looking but stuttery mess. They 'fixed' it by making the graphics in VR about the same as PSVR (it wasn't nice) and 'today' it is much more PCVR than before. A little way to go to be particularly good, but no longer awful.

ETA: I'm lazy and play seated... I'd be tripping over dogs if I played roomscale, so I can't answer part 2 of the question, sorry.
 
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Yes! When it was first implemented it was a nice-looking but stuttery mess. They 'fixed' it by making the graphics in VR about the same as PSVR (it wasn't nice) and 'today' it is much more PCVR than before. A little way to go to be particularly good, but no longer awful.
But still no proper roomscale VR?
 
Is it FDEV's fault for releasing EDO too early ? Maybe.
I don't think they released it too early - I think they started working on it MUCH TOO LATE and then had to rush it out. All that time working on other games, and no atmospheric worlds for ages. And they COULD have added a few walking creatures, but that's another thread.
 
Meanwhile, the steam chart for a game I play which just ticked over update #296, has very positive reviews, and receives content updates pretty much monthly:

View attachment 309233

I guess that's doooooooooooooomed too since that's nearly 60 times less than Elite!
It's not doomed if it has no online structure to support. Obviously games which cost nothing to run could survive with no players. ED however ....
 
Well, there are almost twice as many playing Elite right now than are playing X4 Foundations, so I guess (one of) my favorite space game is doomed... 😢

But at least I don't have to worry about the servers being shut down!
 
Sorry - I responded to that bit as an add-on to my post.

I don't know about roomscale as I play seated due to having 2 small dogs who tend to get as close to me as they can...
Well, I guess I can check it out once again. I'm not much of a fan of the game's game loops, environments, cookie cutter procedural generation, unskippable tutorial upon starting a new game, how badly the difficulty levels scale, and the inability to save your game anywhere... but if they finally implemented proper roomscale VR, as opposed to that hybrid monstrosity when VR was first introduced, I suppose I could give it another try.

I am, after all, gaming masochist. ;)
 
I'm not much of a fan of the game's game loops, environments, cookie cutter procedural generation, unskippable tutorial upon starting a new game, how badly the difficulty levels scale, and the inability to save your game anywhere...
I share many of your criticisms. I actually don't mind the graphics (especially after applying some realism mods), but the game itself is just too "busy" for me, on every level. I guess it's made for the TicTok generation, LOL.

That said, NMS does have elements that I wish Elite would borrow from, in moderation of course.
 
I wish I found this engaging gameplay every six months when I fire up NMS lured by all the reports how it's totally a different game now. It's always the same damn thing with a few variations that don't affect much.
 
There are now approximately 5 times as many people playing NMS as there are playing ED on Steam. A year or so ago, it was about the same number on each. They did it by adding more and more interesting and engaging game-play rather than concentrating on daft details that only a small vocal minority want. They're a very small team compared with how many are supposed to have been working on ED, and they're not bloated by countless community managers that do god knows what.

To be fair, NMS started their Expedition 7 a week or two ago, running for 6 weeks, so the player numbers right now I expect to be higher than the longer term average. And if I'm any example of an NMS player, I really only play the expeditions and then give it a break until the next.
 
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