Until the 4x series of graphics cards are the baseline spec and headsets are in the $200 range for 4k display VR will still be niche and the support the market gets from the gaming industry will reflect. I personally don't like that Frontier decided to not fully support onfoot VR but I understand it in the greater picture of things. At this point I think the only path to getting before then is via a side expansion funded by another kickstarter or something.good work. but when Odyseey in full VR mode?
Has anyone got this working? I'm pressing the interact button against the screen, but it's not responding.
Can anyone Interact with the tablet in the Fleet Carrier Captain's chair?
I couldn't at first, but after re-seating myself it's working.
The exaggerated NV effects, both in the ship and on-foot, have been there since U11.Ship night vision mixed up with suit one.
When enable ship NV, everything inside cockpit should not be rendered with NV effect
Ok, I got up and sat down again, and now its working.Has anyone got this working? I'm pressing the interact button against the screen, but it's not responding.
Right, but don't bother. That's just a bug in the patch description ;-)Thet are!? That's cracker news!
Didn't mention it in the patch notes though...
I think it is all ships, it is just more obvious in a Cutter. On a 0.6g world if I let my Phantom get too far off horizontal it would start to drift to the ground only becoming more horizontal would stop it. I am sure that didn't happen until over 1g before.It's not the auto dock. The lateral thrusters in the cutter are weaker since 2-3 patches ago. Manual landing is also tedious.
Thanks for that.my character's arm holding the tool is vibrating.
I don't have a Validate option in the Launcher for some reasonTry verifying files instead if the upgrade process appears to hang.
You’re holding the wrong tool. That one should be stowed in the bottom drawer of your bedside dresser.When I run and jump, my character's arm holding the tool is vibrating.
It took about twice that time for mine to switch to working (the stage before the download starts) from preparing for upgrade. Have I said how much I hate....Took six minutes from pressing "upgrade" to actually being in-game - and over wi-fi
Still takes a relative age to rebuild the GPU timing phase though.
It's working here:I have still been unable to get the "Interact" prompt to appear.
I think it is all ships, it is just more obvious in a Cutter. On a 0.6g world if I let my Phantom get too far off horizontal it would start to drift to the ground only becoming more horizontal would stop it. I am sure that didn't happen until over 1g before.
But I was noticing the auto dock doesn't seem to be adjusting the pips any more but have no idea when that changed as I haven't flown anything with a DC in a while.
Yeah. my handgun scope bug actually was since released lolz.The exaggerated NV effects, both in the ship and on-foot, have been there since U11.