Elite Dangerous: Odyssey | Update 12 Update Notes

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So the avater bug is still a thing :/
 
good work. but when Odyseey in full VR mode?
Until the 4x series of graphics cards are the baseline spec and headsets are in the $200 range for 4k display VR will still be niche and the support the market gets from the gaming industry will reflect. I personally don't like that Frontier decided to not fully support onfoot VR but I understand it in the greater picture of things. At this point I think the only path to getting before then is via a side expansion funded by another kickstarter or something.
 
@Paul_Crowther
I dont really blame you guys and understand there is a shortage of coding staff. Just share my findings here see if you guys can clear them later.

It's still there.

BTW I cannot reload after update to 12. Probably it's another new bug. --> lolz it's the X button bug. I think the game is temporarily un-playable for me now.
See you guys in 12.1 patch : (
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Ship night vision mixed up with suit one.
When enable ship NV, everything inside cockpit should not be rendered with NV effect
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Has anyone got this working? I'm pressing the interact button against the screen, but it's not responding.
Ok, I got up and sat down again, and now its working.
So there seems to be a bug where the game sometimes doesn't recognize that you are seated or something, and the interact tool tip isn't displayed.
 
It's not the auto dock. The lateral thrusters in the cutter are weaker since 2-3 patches ago. Manual landing is also tedious.
I think it is all ships, it is just more obvious in a Cutter. On a 0.6g world if I let my Phantom get too far off horizontal it would start to drift to the ground only becoming more horizontal would stop it. I am sure that didn't happen until over 1g before.

But I was noticing the auto dock doesn't seem to be adjusting the pips any more but have no idea when that changed as I haven't flown anything with a DC in a while.
 
Took six minutes from pressing "upgrade" to actually being in-game - and over wi-fi :D

Still takes a relative age to rebuild the GPU timing phase though.
It took about twice that time for mine to switch to working (the stage before the download starts) from preparing for upgrade. Have I said how much I hate....

Edited 3 minutes later.
Now the next stage has started so only 2-3 hours left.
 
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I think it is all ships, it is just more obvious in a Cutter. On a 0.6g world if I let my Phantom get too far off horizontal it would start to drift to the ground only becoming more horizontal would stop it. I am sure that didn't happen until over 1g before.

But I was noticing the auto dock doesn't seem to be adjusting the pips any more but have no idea when that changed as I haven't flown anything with a DC in a while.

Try switching off auto-rotation. tbh this issue appeared to be fixed a week or so ago for me (landing on a carrier at least). Not tried yet post patch 12.
 
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