Game Discussions Star Citizen Discussion Thread v12

Today's Groundhog Day feature is... PU race tracks...

Source: https://www.youtube.com/watch?v=U1XCecif6bQ&t=2482s

There was an email from Chris that started it all, that turned into a big thread about, I don't want to spoil too much, I'll just say that the idea of having more opportunities to race in the Persistent Universe has become a very hot topic as of late yep.
...rather than, you know, having to place a ship or utilize a random rock as a marker or a checkpoint, that maybe you'll be provided with tools that will allow you to do it in a better way.

4th time lucky?

So it seems there were racetracks.


nEXE9mf.jpg



But they are now 'by the wayside' because the prog gen surfaces kept breaking them.

Apparently there is also a race track around Grim Hex. Which also does not work.

But then they brought in 'scramble races' instead with 3.4, which were 'equal parts harrowing and hilarious' and 'will be expanded later':

Source: https://www.youtube.com/watch?v=A17wE2vPy1c&t=2m22s


They didn't work particularly well in PTU. And then got 'temporarily disabled' in 3.7

But they do seem to be in the game currently. Although that was one of the few vids from the last 6 months I could find.


This whole game is a memory hole...

On the less amusing side, this does mean Chris still has his fingers in the PU :/
 
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Depends on what "explorer" means to you.

Oh for sure, I think just about every person has a slightly different idea of what an explorer is, for me nothing beats going somewhere no-one has ever been before, that's a significant part of my idea of being an explorer. Does being the only person in a single player game qualify, knowing that while arguably you may be the first person there in your version, but that's because you are the only actual person, but there are ten's or hundred's of thousands of identical games out there where many people could have already found the same thing in their own version of the identical universe.

That's where I falter in my idea of Starfield as being a good game for explorers, being a good story, won't argue there, being exciting, won't argue there, haven't seen the jump system for traveling between systems and/or "discovering" new systems so can't comment on that. There's just not enough into out at the moment, and developer clips are always going to pick out what they think are the best bits!

I mean, are there different animals on every planet? Even that we don't know, it needs a proper review looking at it from an explorers perspective, we just have the shooty bits at the moment from the developers
 
As for Star Citizen, Starfield has completely popped the balloon of my interest in SC. I know I'm running on 100% hype gas right now, but I just have a lot more faith in what Starfield could be (especially after some time to properly age like a fine wine) compared to Star Citizen's current trajectory. I just find it kinda funny that this is now the thread to talk all things Starfield 🤭
Amazing.
 
Oh for sure, I think just about every person has a slightly different idea of what an explorer is, for me nothing beats going somewhere no-one has ever been before, that's a significant part of my idea of being an explorer. Does being the only person in a single player game qualify, knowing that while arguably you may be the first person there in your version, but that's because you are the only actual person, but there are ten's or hundred's of thousands of identical games out there where many people could have already found the same thing in their own version of the identical universe.

I'm not bothered too much about that kind of thing in a single-player game, primarily because I don't bother with "walkthroughs" "how-to guides" and other forms of spoilers. Half the fun of a new game is discovering the gameplay and setting. But I primarily look for games for their replayability, and non-procedural games don't have much replayability, even in branching storyline games. Primarily because I'm not a fan of story-based games to begin with, even ones with branching storylines. Too many instances of "but you must" style railroading. I much prefer open-worlds that are deep enough to let me build my own narrative.

MMOs, on the other hand? It's kind of hard to ignore the fact that thousands of people have done the exact same hand crafted quests, discovered the exact same location no matter how well hidden by the game developer.
 
hard to believe, it was Nov 2016 when COD Infinite warfare was announced and we were all drawing similar comparisons then...

SQ42 was already over two years late and ended up getting delayed further. It was still visible though, the occasional gameplay reveal etc.. I'm sure the radio silence that followed was in no way related to the fact a dull inessential shooter made by an experienced developer was probably way better than what they had and didn't fare especially well.

Hard to believe that over half a decade later SQ42 is just a pre-order upsell for new Star Citizen packages with no release date or basic information on what your actually pre-ordering.

SQ42 the game you can buy now and will always apes other games by simply not existing.
 
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That trailer for Starfield looks great, but one thing CR has taught me is that videos can be just nice animations and really are meaningless till you see what you get. I hope that's not the case with this but we'll see.
Did they show getting in and out of a pilots seat seamlessly though? A toilet? Can you stand on tables? How can they even predict a 2023 launch without having those crucial, so tough to do, mechanics in place?
How do you get from star system to star system...magic? The robot didn't even leave foot prints. Immersion destroyed.
No ship sales?
Come on Bethesda!

Just kidding.
 
Oh for sure, I think just about every person has a slightly different idea of what an explorer is, for me nothing beats going somewhere no-one has ever been before, that's a significant part of my idea of being an explorer. Does being the only person in a single player game qualify, knowing that while arguably you may be the first person there in your version, but that's because you are the only actual person, but there are ten's or hundred's of thousands of identical games out there where many people could have already found the same thing in their own version of the identical universe.

That's where I falter in my idea of Starfield as being a good game for explorers, being a good story, won't argue there, being exciting, won't argue there, haven't seen the jump system for traveling between systems and/or "discovering" new systems so can't comment on that. There's just not enough into out at the moment, and developer clips are always going to pick out what they think are the best bits!

I mean, are there different animals on every planet? Even that we don't know, it needs a proper review looking at it from an explorers perspective, we just have the shooty bits at the moment from the developers

For me "explorer" doesn't necessarily mean "pioneer". I'm quite happy to find something parsecs away in a distant part of the galaxy that's been put there by the developer. I'm fairly used to scrambling into inaccessible parts of maps to see the "You're not supposed to be here" messages left by the developers

Exploring isn't just about geography either. I enjoyed that video of those blokes trying to ride a missile. And I myself have driven an SRV into a space station. That sort of exploring of the mechanics of a game requires a robust game engine that can handle idiots

... the dopefish lives
 
Reposting my thoughts as I watched the video:
  • Bland art direction.
  • Tedious busywork of mining rocks
  • Bland, non-diagetic HUD
  • Generic overorchestrated soundtrack
  • Murderhobo simulator. The gameplay shown was just acts of violence. He didn't even lay traps, trying to pick them off one by one or hide behind cover. He walked towards half a dozen guys and face tanked their shots.
  • HP bars rather than bodyparts
  • Generic collect the alien artifacts plot
  • Bland skill system "rifle does 20% more damage" perks
  • Building your own outposts could be cool
  • How much spaceship customization is there? Okay that's an improvement on SC.
  • Can you seamlessly go from ground to orbit like in SC? Or is this like Freelancer where the planet locations are separate zones and there is a loading screen going into space?
  • Okay they're going for SC scope. Will the planets have more going on them than SC planets? Could Bethseda have really handcrafted the millions of square miles of land in the game with meaningful stuff to do? Or is there a similar level of copy-pasting and random generation?
It was a 15 minute long trailer, and by the end I thought "this doesn't seem like a world I want to adventure in". The setting doesn't seem interesting, the game doesn't look or sound aesthetically pleasing, and it seems like the whole game is just boring shooting people. I guess maybe I was expecting an immersive space sim, not Borderlands or Wolfenstein. Maybe there is significant adventure/non-combat gameplay (that isn't mining rocks) that they for some reason didn't show off in the trailer in favor of boring shooter gameplay. I think I'd need to watch Gopher getting his hands on the game for a few hours to formulate a better opinion. For now it doesn't look like it's for me.
My reaction was more like :
  • That looks interesting, I'll give it a go when it comes out.
 
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