I heard it was because you took an arrow to the kneeI disappeared from planet earth IRL for about a year when I first bought Skyrim, LOL.
I heard it was because you took an arrow to the kneeI disappeared from planet earth IRL for about a year when I first bought Skyrim, LOL.
Yeah, Bethesda haven't picked up on the 'no, we can't do that' vibe. Crazy dudesI like what I see, but then I'm supposed to. Not getting excited or counting any chickens until the game is released.![]()
Or a rocket to the power plant in StarfieldI heard it was because you took an arrow to the knee![]()
Speaking of ship damage, everyone is looking at this in comparison to Elite (understandable in light of the forum we are on), but I keep comparing it to Space Engineers in my mind. The idea of customizable ships, detailed ship damage models and repairs, player bases, etc. are all very very enticing to me, and while I do enjoy the "design and build block-by-block" aspect of Space Engineers, sometimes I actually prefer a simpler modular approach to building and customization. As such, Starfield might be more of a Space Engineers killer for me personally than it would be an Elite Dangerous killer.
Or for me, an Empyrion: Galactic Survival killer.Or a rocket to the power plant in Starfield
Speaking of ship damage, everyone is looking at this in comparison to Elite (understandable in light of the forum we are on), but I keep comparing it to Space Engineers in my mind. The idea of customizable ships, detailed ship damage models and repairs, player bases, etc. are all very very enticing to me, and while I do enjoy the "design and build block-by-block" aspect of Space Engineers, sometimes I actually prefer a simpler modular approach to building and customization. As such, Starfield might be more of a Space Engineers killer for me personally than it would be an Elite Dangerous killer.
NMS is a "jack of all trades, master at none" game IMO. For example, base building can be modular, but it can also be detailed to the point where it far surpasses Space Engineers in what you can do, architecturally speaking. I find NMS a bit TOO "much" for me, where it feels like some sort of chaotic flea market of features.Actually, based on the limited amount we saw, aside from the ship building which is 100% Space Engineers "inspired", the main vibe I got was "This is NMS but with less stylised graphics & more handcrafting".
If it's true with the systems and the planets therein, I expect they have procgenned places. Maybe they pulled off what BW failed at when concepting Mass Effect Andromeda. They tried for years to get some procgen running.Finally had the time to watch the preview. What's got me drooling is ability to design your own ships. This is a totally unexpected, and welcome, feature of this game. The rest appears to be Fallout meets a survival game... which can definitely be a good thing. The only thing missing would be some form of procedural generation.
Be patient. If SF follows Skyrim, there will be a VR version, an ASCII art version, and an Alexa version.SF has no vr.
So it sucks. In vr parlance
Elite is its own dog, and I don't even think Frontier care what happens to it now. After May/June next year, development will basically stop. I'm 99.9% convinced of that at this point.
Imo, NMS is the master of procgenned world and filling it with activity and events. It simply is a nice place to play in.NMS is a "jack of all trades, master at none" game IMO. For example, base building can be modular, but it can also be detailed to the point where it far surpasses Space Engineers in what you can do, architecturally speaking. I find NMS a bit TOO "much" for me, where it feels like some sort of chaotic flea market of features.
The game that popped into my mind when I saw the base-building in Starfield was Subnautica, which I think does a really good job at modular design coupled with some detailed interior customizations. It also provides a very nice mix of "function and form", where having a base has a purpose, but you can also enjoy it from an aesthetic "wow that's a nice view" perspective.
I'm hoping, at least when it comes to core systems, that Starfield is the exact opposite of NMS, in that it is a beautiful handcrafted world (at least regarding settlement placement, politics, lore, etc) rather than the procgen mess that NMS is. Some people don't want Skyrim in space, but that's exactly what I want, as I already have more than enough "blaze your own trail" and "make your own content" and "procgen everything" games in my library. Though obviously Skyrim is an amazing "blaze your own trail" game itself, but it's a trail blazed in a very detailed, hand-crafted, believable world.
About the same number that you've been predicting the demise of Star CitizenHow many years have you been predicting this now?
What I like about Starfield is it will give me something to actually do with my ship(s). Granted, Empyrion does as well, but if Starfield is "Skyrim in Space", I suspect it to be much more immersive, where my ship is a means to an end rather than the end.Starfield looks like it might be a good game to try. I prefer ship building the SE or Empyrion way, but modular is o.k. I suppose.
I'm looking forward to trying this.
Those that would bet against likely never have seen or will they ever see that many MFI.I bet 10 Manufacturing Instructions against it![]()
So bizarrely, on a 1Gb connection the installer borks completely and simply gets stuck. I encountered this when I upgraded my broadband to fibre recently and thought I'd test it by updating MSFS. I had to plug my old broadband back in for the updater to work.Will it be like MSFS where I download a small installer that SUCKS and takes 200 days to download the actual game?
If Starfield is Skyrim in space then your ship is gonna be the horse and basically pointless gameplay-wise and just a way to get from A to B.What I like about Starfield is it will give me something to actually do with my ship(s). Granted, Empyrion does as well, but if Starfield is "Skyrim in Space", I suspect it to be much more immersive, where my ship is a means to an end rather than the end.
Of course, such a game has an actual end, but I'm totally okay with that (in fact I find it kinda refreshing). It'll be nice to finish a game because the game is actually over, rather than "I'm bored now." Roll credits!