Game Discussions Bethesda Softworks Starfield Space RPG

As a console player, Starfield is everything I need in a space game. A story with the ability to branch and and kind of do what I want to do on my own. Can't tell you how many hours I amassed in Skyrim without actually even starting the main quest. Everything I saw with the game is something I can get into.

One thing that I'm really looking forward to are the mods. Bethesda RPG's are known for allowing the community to keep their games going via mods. This also holds true for consoles as well. This is not going to be just a one and done game. This thing will be around for a very long time until ES6 comes around.
 
If Starfield is Skyrim in space then your ship is gonna be the horse and basically pointless gameplay-wise and just a way to get from A to B.
I think you're trying too hard.. When I say "Skyrim in space", I'm talking about a giant, immersive, "lose myself in" world full of believable characters and lore and world-changing quests and things to discover, etc. I'm not saying my space ship is a horse, LOL. If anything, our space ship will probably be like our armor, weapons, and skill lines in Skyrim - highly customizable and absolutely core to how we play the game.
 
I think you're trying too hard.. When I say "Skyrim in space", I'm talking about a giant, immersive, "lose myself in" world full of believable characters and lore and world-changing quests and things to discover, etc. I'm not saying my space ship is a horse, LOL. If anything, our space ship will probably be like our armor, weapons, and skill lines in Skyrim - highly customizable and absolutely core to how we play the game.
I'd like that, but I better keep the blanket over this project and lift it only after release. Helps containing the disappointments.
 
Here's something to adjust your hypoligion:


This article ends with the words

Single-player narrative story.
Heavy RPG elements.
Customizable main character.
Customizable ships.
Customizable ship interiors.
Companions.
Faction choices leading into different narrative paths.
Customizable outposts w/ crew.
Inhabited worlds.
Community MODS.

Yeah, I think this is going for a fair bit more than ED or NMS.
 
Speaking of, am I going to need a Microsoft login to play this game?
Since it's also announced on Steam, you'll likely need some kind of login (unless it also appears on GoG or summat sometime during the next year), but not necessarily Microsoft.
 
Since it's also announced on Steam, you'll likely need some kind of login (unless it also appears on GoG or summat sometime during the next year), but not necessarily Microsoft.
Steam I have, so no problem with that. I'm just more and more wary of Microsoft sticking their fingers into everything, to the point where you can't even run Windows 11 without logging in with a Microsoft account...

It's kinda funny how I'm finding myself drawn more and more to games that start with X - X4, X-Plane, well, I guess that's it, but the X is like a big crossed out mark over Microsoft (long live Linux, which ends in X, LOL).

Anyway, since Starfield is a single-player game, hopefully it won't have this draconian account requirement in order to play it.
 
to the point where you can't even run Windows 11 without logging in with a Microsoft account...
If you're upgrading from 10 pro or you get a cheap OEM pro key for 11 you can use a local account. I installed it on VMWare to try it out, but I won't be using it until open-shell works properly with it. The other alternative is start11 from stardock.

A single player open world space RPG. Starfield is a yes from me.
 
1000 planets in 100 systems.
Anyone want to start a sweepstake on how long it'll take our lot to blag every last one from release. A month, a fortnight?

Trading; that would be a first for Bethesda. All vendors in their previous games have exactly the same prices, everywhere.

Very Fallout space.
 
How many years have you been predicting this now?

Believe it or not, none. 🤷‍♀️

I might be pessimistic about E: D & its general (lack of) direction, but the 2 year dev window for Odyssey from their financial statement is 1+ year in, and their "roadmap" doesn't go beyond that, for reasons that should be obvious & self explanatory.

Now they've abandoned consoles, and VR, said they're not going to fix planets because it's too hard, so from now until they stop (April/May/June next year) they're concentrating on low hanging fruit.

How long the servers stay online though is anyone's guess. Probably quite a lot longer.
 
NMS is a "jack of all trades, master at none" game IMO. For example, base building can be modular, but it can also be detailed to the point where it far surpasses Space Engineers in what you can do, architecturally speaking. I find NMS a bit TOO "much" for me, where it feels like some sort of chaotic flea market of features.

The game that popped into my mind when I saw the base-building in Starfield was Subnautica, which I think does a really good job at modular design coupled with some detailed interior customizations. It also provides a very nice mix of "function and form", where having a base has a purpose, but you can also enjoy it from an aesthetic "wow that's a nice view" perspective.

I'm hoping, at least when it comes to core systems, that Starfield is the exact opposite of NMS, in that it is a beautiful handcrafted world (at least regarding settlement placement, politics, lore, etc) rather than the procgen mess that NMS is. Some people don't want Skyrim in space, but that's exactly what I want, as I already have more than enough "blaze your own trail" and "make your own content" and "procgen everything" games in my library. Though obviously Skyrim is an amazing "blaze your own trail" game itself, but it's a trail blazed in a very detailed, hand-crafted, believable world.

I agree it's a jack of all trades - not sure about the "master of none" part. I can't think of any game that provides the level of gameplay & mechanics for trillions of planets. It's very very good at that IMO. I prefer also NMS' base building to Space Engineers, or even Minecraft... YMMV.

But it does look at least like they are handcrafting some of Starfield, in terms of the settlements / cities etc at least. The used car salesman claimed we can land anywhere on a planet though, and I suspect that will be procgen based. Which is absolutely fine by me.

Skyrim in Space sounds cool though, if they can pull that off. What peaked my interest was the idea that there are hundreds of sidequests, just like in Skyrim. The real fun and re-playability comes from there IMO. If you still have the freedom to explore all that, but on a multiplanetary scale, that could be quite something.

Time will tell though.
 
I agree it's a jack of all trades - not sure about the "master of none" part. I can't think of any game that provides the level of gameplay & mechanics for trillions of planets. It's very very good at that IMO. I prefer also NMS' base building to Space Engineers, or even Minecraft... YMMV.
I should clarify that my expressed opinions regarding NMS are purely subjective, based on my own preferences. Nobody can argue that NMS is not a technical marvel, beloved by many, and an amazing story of the Phoenix rising from the ashes. It does what it sets out to do, and amazingly well. It's just not my personal cup of tea, though I did get more than enough enjoyment out of it before I hit that "I don't think this what I'm looking for" wall to justify buying it in the first place.
 
I have it, you don't. So I'm not sure there will be a handshake in the end. But thank's for being so honest and admitting that you have no clue what you're talking about when it comes to Odyssey.

I played it a few times. Have 2000+ hours in E: D, maybe around 10 in Odyssey, so fair enough.

A rubbish FPS from 2010 just isn't what I wanted from Elite. I take it it's some hard to find thing you need to grind for?
 
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