Game Discussions Bethesda Softworks Starfield Space RPG

The music... Yes, it has constantly sounded waaay too identical to the Beth-Fallout music, to my ears -- same instruments, same cadence and tonality -- although this unbdoubdtedly goes with the game looking exactly what I expected of it: Fallout 4 in space. Adding to that: Graphically, even the most vibrant-looking planets shown share that drab look everything in Fallout has... I guess we'll see how it looks when modders have passed the graphics through some post-processing filters...

As you may surmise: Yes, I am very much more of an Elder Scrolls fan, than a Fallout one -- something about the former games feels a lot more "free form" somehow, and the latter more rigid and "game-y", even though they are essentially the same...

I can't say I am not a bit worried about what Inon Zur is going to do with the ES6 soundtrack, after Soule got sidelined...
 
Also based on players reaction to Oddysey specs and looking at this:

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Most of Elite dangerous players will not be able to play it, cause Starfield minimum = ED: Odyssey recommended.
The recommended requirements for Starfield are hardly next gen...they're not even middle of the tree current gen PC specs or equivalent to current gen consoles like the PS4 or Xbox one X. Besides the RTX 2070 for (presumably) a bit of ray tracing in game...the rest of those specs were middle tier 6 years ago. The question is, how long do we realistically expect games to be developed to run on toasters before we start saving up for those basic upgrades to play the games we want to play?

Upgrading PC's isn't cheap, especially with the recent price hike for GPU's...but the recommended specs (besides the $400 RTX GPU) that were current in 2016 shouldn't be stretching anyone's PC builds if they've played anything at all outside of ED or Minecraft in the last 4 years 🤷‍♂️
 
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The question is, how long do we realistically expect games to be developed to run on toasters before we start saving up for those basic upgrades to play the games we want to play?
I don't expect games to be developed to run on toasters, but games that look no better than RDR2 or MSFS (though the latter has its own issues) on my PC better run as good as those games on my PC.

Though I'll give Horizons credit as it actually does run on a toaster, albeit 640x400 resolution low settings. Thankfully that's all I need to put a copilot in the seat of my proper gaming PC 😎
 
That said, Microsoft owns Bethesda and XBox, so they have a bit of a vested interest in their console.

Still it was silly for Frontier to ignore PS5 and new XBox..
People were complaining about specs for Odyssey. Imagive if Frontier would force players to buy nex gen console in order to continue to play on Console. Sales would plummet, and back slash would have even been bigger.
 
People were complaining about specs for Odyssey. Imagive if Frontier would force players to buy nex gen console in order to continue to play on Console. Sales would plummet, and back slash would have even been bigger.
Instead they are forcing players to buy much more expensive gaming PCs to play Odyssey, and strangely enough a lot of players seem okay with this.

Not that I have a dog in this race, as I switched to PC long before Odyssey was shown. That said, when Horizons first came out on PS4, it was pretty amazing, and it's a shame Frontier didn't put the same energy to upgrade Horizons (and also bring Odyssey) to PS5. But hey, if they don't want console player's money, that's no oil off my feathers. 🤷‍♂️
 
People were complaining about specs for Odyssey. Imagive if Frontier would force players to buy nex gen console in order to continue to play on Console. Sales would plummet, and back slash would have even been bigger.
Some people complained about ED:O's increased PC specs...some of us, especially like me on a limited budget, had been doing hobby level upgrades on our PC's for years before we were forced into it....and gaming is a hobby, nothing more. Eventually you need to bite the bullet and save up for those $100-$300 bits and pieces one at a time before you're forced to replace an entire PC (or console) just to continue playing all those new games. 🤷‍♂️
 
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Some people complained about ED:O's increased PC specs...some of us, especially like me on a limited budget, had been doing hobby level upgrades on our PC's for years before we were forced into it....and gaming is a hobby, nothing more. Eventually you need to bite the bullet and save up for those little bits and pieces one at a time before you're forced to replace an entire PC (or console) just to continue playing all those new games. 🤷‍♂️
I think they have a right to complain, personally. I'm of the camp that DLC should be downloadable CONTENT (so for example, new ships, atmospheres on Horizon's planet tech, unlocking some permit-locked systems, etc), and that DLC should thus not require a new computer to run. Entire new graphics engine and gameplay loops (like adding a first person shooter) should instead be marketed as an entirely new game, say Elite Dangerous 2.0, which then of course could require a better PC to run.

Elite is the only game I own that has separate hardware specs for the DLC than it does the base game. I'm not saying there aren't any examples out there, but I've got close to 40 games in my library (not counting PS4 games), so this idea selling a new, separate game as DLC must be the exception rather than the rule.

Though I do admit that Elite is unique in that it's this weird "it's still being built while you're playing it" type of game rather than the typical "We'll release it when it's done" type of game that most games (including this new Starfield) are.
 
Also based on players reaction to Oddysey specs and looking at this:

View attachment 310157

Most of Elite dangerous players will not be able to play it, cause Starfield minimum = ED: Odyssey recommended.

Thanks for digging that up. I think you’re disregarding how truly abysmal odd is. I’m running a 1060, which on par achieves 1080p 30 on modern titles almost at full settings. It’s going to be true if a game was ever supporting the ps4 era hardware. So I’m sitting there chuclkling away running shadow of the tomb raider at 1080p, ultra except textures, resolution scaling.. getting an amazing experience… then odd.. nothing.

Also as of a week ago the 1060 is the most common card on steam hardware survey. Just penciling it in now… I have a very old cpu and another problem, my monitors require dual link dvi which doesn’t exist anymore, so will likely be using an old tv again. So I just want a card that will without thinking be cpu bound somewhere above 60 FPS… a 3070 or equivalent should do it…
 
I think they have a right to complain, personally. I'm of the camp that DLC should be downloadable CONTENT (so for example, new ships, atmospheres on Horizon's planet tech, unlocking some permit-locked systems, etc), and that DLC should thus not require a new computer to run. Entire new graphics engine and gameplay loops (like adding a first person shooter) should instead be marketed as an entirely new game, say Elite Dangerous 2.0, which then of course reasonable could require a better PC to run.

Elite is the only game I own that has separate hardware specs for the DLC than it does the base game. I'm not saying there aren't any examples out there, but I've got close to 40 games in my library (not counting PS4 games), so this idea selling a new, separate game as DLC must be the exception rather than the rule.

Though I do admit that Elite is unique in that it's this weird "it's still being built while you're playing it" type of game rather than the typical "We'll release it when it's done" type of game that most games (including this new Starfield) are.
Depends if you play more than one game or not...I don't tie down my PC specs to just continue playing a single 8+ year old game. Even if I had remained playing ED on the Xbox (where I started during the Xbox GPP in 2015), I'd have at least upgraded once during that time from an Xbox one to the Xbox One X (not series X)...or PS3 to a PS4 on the other side of the fence...there goes £350 or so in one upgrade, the equivalent price of a current gen decent spec CPU and MB at present prices.

Besides my initial PC build in 2015 which was fairly beefy for it's day, I've only had to occasionally replace or upgrade the main components once since then and not all at the same time...limited budget and all that. I'd like to upgrade my GPU again from the RTX 2070 super I have now to an RTX 3070ti...but no way can I afford that £750 in a lump. I'll do what I did with all the other bits, I'll stick £10 or £20 here and there into my 'PC bits' piggy bank on the shelf until I've got enough or the price drops again to human prices and stay middle of the road PC specs wise leading into next year.

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Depends if you play more than one game or not...I don't tie down my PC specs to just continue playing a single 8+ year old game. Even if I had remained playing ED on the Xbox (where I started during the Xbox GPP in 2015), I'd have at least upgraded once during that time from an Xbox one to the Xbox One X (not series X)...or PS3 to a PS4 on the other side of the fence...there goes $350 or so in one upgrade, the equivalent price of a current gen decent spec CPU and MB 🤷‍♂️

Especially starfield has made this clear.

The moment I saw odd gameplay was literally unreal tournament, the art style was a clumsy pass at 16 year olds rather than matching horizons, and the maps were literally the same as all the FPS I played in the frickin 90’s.. I knew I wasn’t upgrading nothing ;) The skybox having less stars couldn’t have floored me further.

Meanwhile starfield….

I kinda regret getting a ps5 now. The family loves it I guess and preowned ps4 titles are dirt cheap so..
 
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I think they have a right to complain, personally. I'm of the camp that DLC should be downloadable CONTENT (so for example, new ships, atmospheres on Horizon's planet tech, unlocking some permit-locked systems, etc), and that DLC should thus not require a new computer to run.

Oh agree entirely there, a DLC should not be an expansion, Odyssey was sold as a DLC but it should have been sold as an expansion with higher system specs, then players with older PC's could have avoided the pain, or could have purchased anyway just to try at min specs. Odyssey was always more an expansion than a DLC in my way of thinking.
 
Personally looking forward to Starfield. Have hardly touched Elite in the pass year because of the inconsistency in performance, even though I am playing on more than, adequate specs (Ryzen 3600/RTX3070).
After Elite with 2200 hours, Fallout 4 (modded) with 900 hours is my next most played game.
My life is missing "that" space game. While I love both X4 and Star Citizen, I am hoping the mix of bethesda RPG light, along with Space Flight light gameplay. Will be the hole filler some of us are missing. Recruiting Ai, base building, ship interiors, ship customising, interesting planets and wildlife and a central naritive.
Yes, it's going to be buggy on release! All their games are. But with the modding community and like with fallout 4. Your going to have a game you can mod more to your liking over time. Hopefully the base building is less fallout 4 and more sim settlements (Fallout 4 mod).
Day 1 purchase for me!
 
Well, that sounds pretty sobering:


conclusion of the article:



Either that's the case, or they simply have nothing substantial to show at the moment. So the new release date of 2023 is still very much up in the air for me.

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and the (optional!) third-person space combat mode is a no-go for me and just shows me that they don't take ship-to-ship combat all that seriously. Also, that "epic" cinematic background music that made me mute the video after a minute will be the first thing I turn off if I ever buy this game.
The king of procgenning interesting worlds is NMS. Bethesda is the king of crafted worlds. Experience tells that procgenned stuff is hard to do interesting. I'd count on a couple crafted choice locations but dont hold my breath for the procgenned ones.
 
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