Buggy at launch, buggy when the sequel is released... Have you ever played a Bethesda game?
Fallout 4 is still full of biugs now.
He's right, maybe?"Starfield won't let players fly seamlessly from the surface of planets to space. However, when asked whether players can fly seamlessly to space, Howard said the feature is "really just not that important to the player" to justify the extra engineering work required."
Link.
Miscommunication because of missed dealine is my guess. They had the whole port to Console still on the road map after Odyssey release even when they realised how far from Optimization goal Odyssey was at that time. We still don't have a date for Horizon and Odyssey merge, and it's already 1 year behind from their initial plans.
Consoles seem like trouble for many games. Which is probably why Starfield also got delayed.
Source: https://twitter.com/BethesdaStudios/status/1536369312650653697?cxt=HHwWgsDTxf7vo9IqAAAA
Well with their wide range of character customazation, simply generic male and female voices wouldn't be enough.
Agreed. Nobody's gonna miss (re)entry or exit. Probably people will miss not being able to fly around the skies on planet though.He's right, maybe?
If he's talking about the mechanics of landing a ship - yes, correct, nobody that matters actually cares about or wants to manually land their ship. In the current versions of Elite it's basically an easter egg and most players avoid it, and resent it on the rare occasions that they're forced to to do it.
If he's talking about flying down from orbit through atmosphere down to the surface of a planet - yes, correct again. Elite has this and people mostly hate it. Granted it's done really poorly in Elite and it's both cumbersome and immersion-breaking with the constant loading between supercruise and glide and then Slow Mode (and back again and again and again if you mess up a step or pick the wrong spot to drop in from), but even in No Man's Sky, where it's about as fast and smooth as possible, it's mostly a chore, and when it's working at its best, it's so automated that it may as well be a canned animation anyway.
If, on the other hand, he's talking about flying across the surface of a planet, surveying the landscape and picking a spot of interest to set down on and investigate - if he's handwaving that one - well he'd dead wrong. And honestly if you can't do that - if you can't fly across the surface of a planet and settle down at any spot that catches your eye - well then his pitch about being able to explore the entirety of these planets is basically a lie.
Fast Travel is loading screens instead of traversal, where you pick a point and suddenly you are there. Even the most basic form of traversal is better than Fast Travel because it allows for moment-to-moment discovery, and because you can survey your surroundings as you travel, and may decided at any moment to head in a different direction if something catches your eye. Without traversal, you aren't really exploring; you are just Consuming Content.Agreed. Nobody's gonna miss (re)entry or exit. Probably people will miss not being able to fly around the skies on planet though.
Still, think about planetary flight in NMS. Is it a thing? Not really. It's glorified fast-travel. The best kind, but still just fast-travel. Enjoying flight is really something that requires immersion elements and especially a good flight model. If they aren't doing all of that, it might end up just like NMS, so really, how much is lost? Better for NMS if Starfield isn't NMS.
On the topic of Elite's re-entry system in the supercruise glide, I always thought it was really, really good. Pretty much all you could want from something doing what it was designed to do, which is hide loading and synchronize instancing. Other than the slight freeze when you hit glide there's pretty much zero downside IMO.
Fast Travel is loading screens instead of traversal, where you pick a point and suddenly you are there. Even the most basic form of traversal is better than Fast Travel because it allows for moment-to-moment discovery, and because you can survey your surroundings as you travel, and may decided at any moment to head in a different direction if something catches your eye. Without traversal, you aren't really exploring; you are just Consuming Content.
NMS would be much, much, worse if you explored planets by scrolling around a globe and picking a map spot to suddenly appear on top of, which is what it seems like the best-case scenario for Starfield is going to be. That said, Starfield will hopefully be denser with content and hopefully more consequential content than NMS at that, so it may balance out somewhat in terms of overall "being a good game," just not much of a space exploration experience.
Depends on what you want. You want simishness you want seamless transitions. You want adventure - you cut out the fluff in between.He's right, maybe?
If he's talking about the mechanics of landing a ship - yes, correct, nobody that matters actually cares about or wants to manually land their ship. In the current versions of Elite it's basically an easter egg and most players avoid it, and resent it on the rare occasions that they're forced to to do it.
If he's talking about flying down from orbit through atmosphere down to the surface of a planet - yes, correct again. Elite has this and people mostly hate it. Granted it's done really poorly in Elite and it's both cumbersome and immersion-breaking with the constant loading between supercruise and glide and then Slow Mode (and back again and again and again if you mess up a step or pick the wrong spot to drop in from), but even in No Man's Sky, where it's about as fast and smooth as possible, it's mostly a chore, and when it's working at its best, it's so automated that it may as well be a canned animation anyway.
If, on the other hand, he's talking about flying across the surface of a planet, surveying the landscape and picking a spot of interest to set down on and investigate - if he's handwaving that one - well he'd dead wrong. And honestly if you can't do that - if you can't fly across the surface of a planet and settle down at any spot that catches your eye - well then his pitch about being able to explore the entirety of these planets is basically a lie.
Mmhm, kinda depends on the the game world size and transition times. I played FOs where I would solely use feet or vertibird for map travel, but the world is decently sized for that. Skyrim I used fast travel because the carriage and horse didn't cut it.Fast Travel is loading screens instead of traversal, where you pick a point and suddenly you are there. Even the most basic form of traversal is better than Fast Travel because it allows for moment-to-moment discovery, and because you can survey your surroundings as you travel, and may decided at any moment to head in a different direction if something catches your eye. Without traversal, you aren't really exploring; you are just Consuming Content.
NMS would be much, much, worse if you explored planets by scrolling around a globe and picking a map spot to suddenly appear on top of, which is what it seems like the best-case scenario for Starfield is going to be. That said, Starfield will hopefully be denser with content and hopefully more consequential content than NMS at that, so it may balance out somewhat in terms of overall "being a good game," just not much of a space exploration experience.
"Starfield won't let players fly seamlessly from the surface of planets to space. However, when asked whether players can fly seamlessly to space, Howard said the feature is "really just not that important to the player" to justify the extra engineering work required."
Link.
From what i read, they consider two worlds: Planets and Space. They tech is not up to make it seamless. And the Space is not open world like in Elite, but more like pockets of space that you can travel too.My concern has less to do with whether there are “seamless transitions,” and more to do with whether I’ll be allowed to fly the ship I designed while down at the surface, as well as space. The former is on my “nice to have” list, but the latter is fairly high on my “must have” list. It’s not on my “deal breaker” list, though. I’m willing to accept “Privateer” style landings if the other gameplay is attractive enough, but it would be enough to move it from my “Resist buying it from day one” list to “Wait for a Steam Sale” list.
They explained that space and planetside will be two different scenes and in order to get most of both worlds they had to make a choice on how to conect these two.From what i read, they consider two worlds: Planets and Space. They tech is not up to make it seamless. And the Space is not open world like in Elite, but more like pockets of space that you can travel too.
This is of course diminishes the role of Space Ships in the game. With that in mind this game becomes more like Mass Effect: Andromeda, and less like Star Citizen and NMS.
Agree, I must also be one of those "that dont matter"It is always nice to be told by strangers that you are not important. Thank you. And yes, you could well be right about that as far as I'm concerned. But no, from my perspective, he (and you) couldn't be more wrong. I think that only applies to those who never really learned how to land or dock without flight support, with maybe a few exceptions. And they are probably in the majority - if that's what matters to you. But for the small minority, flying FA Off means so much more than just an "Easteregg". For me, it's the beginning and the end of the game. Take that away from me and I will delete ED immediately and you will never see me again here.
That plus the 1:1 scale make the feeling of immersion in Elite unrivalled. At least for me. StarField wont have that, but that is also ok, it will be a different game with different strengths around the RPG and quest elements.
No idea. But since there is probably no equivalent to supercruise there is no reason to make star systems at real scale. As for space navigation between bodies and star systems I think we need to look at Starfield mostly as an Outer Worlds on steroids. The part that we still need to understand better is the flight once you arrive to a planet.The thing that threw water on the coals of my enthusiasm (enough to create steam but not put out the fire) was Starfield's demoed system map. Do we know if that map is intentionally "artistic" compared to the actual solar system, or is the solar system itself a child's mobile?
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Haa haa, the child's mobile is NMS, I liked the solar system layout, a bit like a Orrery layout. The size differences in orbits and planet size, the sheer scale of the solar system make it impossible to represent accuratelyThe thing that threw water on the coals of my enthusiasm (enough to create steam but not put out the fire) was Starfield's demoed system map. Do we know if that map is intentionally "artistic" compared to the actual solar system, or is the solar system itself a child's mobile?
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Let's see:ED(O) is the closest to that of any game in existence. I never claimed it's perfect or ever will be. But since we're talking about Starfield here: This game certainly won't be.
ED(O) has a magic Friendship Drive. FWIW capital ships go through "witch space", that's very little effort beyond "it's magic !". Ships have a speed limit in regular space, and that's even more obvious. SC has "Quantum Drive" which is kinda funny considering the Heisenberg uncertainty state of that project (both a released game and alpha). I'm sorry but I fail to see a more "convincing explanation" here.Didn't he mention nuclear engines in this interview, which strongly suggests a classic form of propulsion drive? How sweet. With 1000 planets, they'd have to come up with a convincing explanation of how they're going to beat the speed of light. And it would have to be a multiple of that, otherwise a flight to the next planet, even at near light speed, would take decades.
Why then ? I dont get it, unless you just admit you dislike Bethesda games or Todd Howard (or both). What if they are rambling about makes sense "in universe", and that's coherent with other aspects of the game, and actually serves a gameplay purpose (or helps it) ? IMHO universe building and story telling has always been the strong point of Bethesda games, given how everything else was always a bit janky (maybe excluding 2D Fallout games which were near perfect honestly)...So their realistic approach the developer is rambling about should be quickly discarded.