While this wont be this last time I am ever wrong in my life you should never have a go at lack of education when you just looked something up yourself. That's just a self-righteous dig.
I read a lot of posts to other threads where people are calling Elite Dangerous a Sandbox. This thread went all over trying to define ED as a sandbox. How it will be a sandbox. How it has sandbox elements that you can add sand to. How we don't know what sand is going to be added, and cant even have this discussion until we get all the sand.
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Pardon my embarrassment; but this is an open ended game. Open world. Choose your fate, pick your path, follow your instinct - not a sandbox. There is nothing to build, no blank canvas to work from. Nothing to become. You are a pilot, you have a ship. You do missions, you mine, trade, explore or warzones. You make friends and enemies. Progress the line. Practically everything is prefabricated, that which is not can be defined as PvP and not a sandbox.
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EvE is barely a sandbox, and only through sheer volume of player created content does it hit that mark. If not for the near limitless combinations of possible engagements involving player created content it would be an open ended space game.
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Space Engineers is a sandbox. Minecraft is a sandbox. SimCity is a sandbox. Halo Reach's Forge is a sandbox. The heart of a sandbox is giving a player nothing and allowing them to create anything. This is not, nor was it intended, to be that type of game.
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Please stop calling Elite Dangerous a sandbox. Call it a Space Epic, Space Adventure, Space Simulator. Add all the adjectives you like; its a very good beginning to what can be. Its just not a sandbox.
Even if it isn't a sandbox though, players could definitely be given a little bit more freedom. Take fitting your ship for example. If you are going to fit a mining Cobra, how do you fit it? Slap on Mining lasers, a few refineries and the rest cargo space. Upgrade everything else as high as you can. Where is the creativity there? Your profession pretty much perfectly dictates your exact ship loadout. The only differentiation is whether you can afford the upgraded versions. The game needs sidegrades. A shield module isn't just a shield module. How about choosing between a fast regenerating low health shield and a slow regenerating high health shield? That would at least give the players SOME feeling of agency. This is just one small example though.
A sandbox is subjective, the only thing that this game is suppose to be (as advertised, wiki etc) that it isn't is an MMO, that's the only dissapointing fact, apart from that I'm happy.
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I appreciate the post of a reference article. But the same argument applies... A "MMO" by definition means exactly as it says, "Massive Multiplayer Online" and by absolute it's about as massive as it comes and we are online at the same times as others. That#s literally all it means. All the other things that were asses in the article do NOT define "MMO", it just defines a set of players view of what THEY think "MMO" should contain, but they say they want it to contain these things has nothing at all to do with a "MMO".
You can say it is a "MMO" that doesn't have much contact or interaction with the other players while in the Beta stage (Since, again, it's not all here and not all running, so saying something it a definitive reference article for something that isn't even done yet.. where, it's not really based on fact yet. And a article NOT based on final fact has no validity as a reference).
edit: After release is done the complain still really fails![]()
If you're going to get all hair splitty and technical, MMO actually stands for Massively Multiplayer Online. The "massively" is intrinsically linked to the "multiplayer" (being an adverb) and isn't a reference to the game world scale but the number of simultaneous players.![]()
If those "simultaneous" players cannot instantly interact with each other I'd say the "MMO" becomes moot.
ED isn't a sandbox game - technically it's an open-world game (there is no way for the player to make fundamental changes to the environment which is part of the definition of sandbox)
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I agree, which is why I wouldn't call ED an MMO in the first place.![]()