Game Discussions Star Citizen Discussion Thread v12

Well, I adjusted my posting behaviour. I saw with an earlier post that this is exactly what others do.

P2W enviroment which does allow to buy most of the ships with ingame currency? And where the bigger ships need a substantical big group of players? So you consider buying your player crew with real money just to fly your ship you bought with real money? where is the win?

Travel times are a major part of the current design, they are obvisously enforced to be long. If you notice that stanton is a rather small system, this issue will get worse with new systems. Furthermore you should also notice, that many of the small single seaters are tagged with "carrier based", nobody knows what this means when they enforce that (currently not possible, you can not remove the ability to move thru the system from all small ships when you have only 1 system but this could be an option with pyro - which is by design not usable for small ships - roughly 5x larger than stanton with LESS possibilities to refuel. You either have your pocket starfarer or you won't make it, can be tough times for small ships).

Basically: Their idea is, that you need something (a bigger ship) or someone (with that bigger ship) to move your stuff around, especially thru zones like pyro which will make you more than unhappy if you cannot jump directly to a location. The need of moving physicalized objects will be a trigger to make services from other players worthwhile. This is the general idea to get things going and everything that goes in that direction (example: making the transport of small ships painful when done by flying the ship on your own) is welcomed by the game developers. Having your stuff where you have moved it can be a blessing or a curse - just depends on your current position in the game world.

Speaking of delays: even the longest delay is smaller then infinity.
Example: even when it takes 5 years for CIG to get ship interior it will be still faster than E : D where you never get it.

Other facts are:
The common thing on stuff "that players dont want": SC has it. Isn't that weird?
That happens when you remove the money contraint from game dev
(does not make production faster by any means but enables features others wont even discuss).
Chris Roberts gets high on meth.jpg
 
You think cities are a problem in SC, they are not. More, they are a really nice element of SC. But you have to play a little the alpha to understand it.
One question; in SC, can you sell your cargo directly from your ship?

If the answer is no, which is what I think because it can only be done from the "Trading Consoles", where are those consoles in, for example, Orison?

If the answer is "Providence" and we land our ship in the hangars of "August Dunlow", are you telling me that every time I want to trade and sell my ship's cargo I have to go from one place to another in train, foolishly wasting many minutes? And does anyone want to convince me that run trading is a fun mechanic in the SC universe?

And once I've sold the cargo, to return to my ship and continue my adventures, do I have to go back to the hangar in "August Dunlow", again by train? Really?

And it's exactly the same if we talk about Lorville.

That, the first time it is very immersive and beautiful, the second time it is curious, and from the third time it is boring and stupid.

And that with EVERY MECHANICAL available in the city; hospital, refinery center, missions givers, rooms, etc... everything is forced "far" and causes you to waste time on nothing useful. Because, due to a supposed "immersion" that is not such and that really forces the player, like it or not, to spend some time not playing, just walking and taking trains?

A supposed "immersion" and "realism" offered by a planet (ArcCorp) that is a whole city but then you can only really land in 1 single place (Area 18)? What's so real about that? Obviously, like in all games, we use reality when we can. We can't enter almost any house in any Assassin's Creed, GTA 5 or Spiderman, of course, games have limitations... the immersion and realism is limited. Why then force the player into a meaningless mechanic like foolishly wandering around SC cities over and over again to be able to do the basic things just looking for a supposed realism and immersion that is, like everything else, limited when the developer has no more remedy than to limit it?

I repeat, as beautiful as the cities of SC are (which is even debatable) that aspect is insufferable nonsense.
 
Alpha means no speaking about past experiences if negative
Alpha means no criticism or review
Alpha means no support

Alpha: Passing all the accountability and risk to the consumer since 2012
Alpha means that saying that you need 15min to go to a planet because you tested it 3 years ago can be not true anymore now (and IS not true in this case). I just correct false infos.
 
I just correct false infos.
Do you not realise yet that all the info you believe to be true today will prove false in time?

That's what happens with Star Citizen.

It's what amuses me with streamers. You currently have some significant streamer views for SC, driven by a few variety streamers Lupo on youtube and some of his friends on twitch. And having absolutely no history with the project or the lies and deception, they naturally believe what they are being told today in June 2022. Why wouldn't they?

I had it on today on twitch while working, and one of them mentioned the letter from the chairman, and how all this stuff was coming soon. I may have spluttered my coffee. If I'd had a bacon sandwich, I'd have dropped it.
 
You currently have some significant streamer views for SC, driven by a few variety streamers Lupo on youtube and some of his friends on twitch. And having absolutely no history with the project or the lies and deception, they naturally believe what they are being told today in June 2022. Why wouldn't they?

I had it on today on twitch while working, and one of them mentioned the letter from the chairman, and how all this stuff was coming soon. I may have spluttered my coffee. If I'd had a bacon sandwich, I'd have dropped it.

Yeah Ollie43 was on that kick the other day...

Source: https://www.youtube.com/watch?v=UdiaKKOzb6s&t=661s

I'm kind of like finishing Star Citizen in terms of like all the content there is to play at the moment, and there's new content right around the corner. We've got the cargo refactor, we've got you know Server Meshing, all these things are coming. Pyro is eventually coming into the game.
We've got so many great patches on the way and updates on the way.

All that's missing is some Salvage excitement really ;)

It's not that stuff ain't coming of course. It's just that by the time he realises that 'Server Meshing' actually = 'Just more bog standard networking and bugs', it'll be time to get on the 'Road to Replication Layer V2' hype trail instead. By the time the Cargo Refactor turns out to be mainly a play pen for physics jank, it'll be time to get excited about Bounty Hunter V2 (Take 3) instead...

It'll all be their first tastes of classic CIG bait and switch. That whole 'wave a space whale, deliver a plushie' thing ;)

Not enough to sour the cocktail. But enough to make them think back if/when they wake up all crotchety in a few years...
 
Depends on the ship, size and grade of the QT drive...bigger drives fitted to bigger ships are faster...Size 3 over size 1 and so on. You can't downsize or upsize the drive like in ED though, ships have a standard QT drive size requirement, big ships are size 3, mediums are S2's...etc...The main difference is in the grade and type. A grade A military drive is faster than a grade C civilian one (Equivalent to an E grade drive in ED), irrelevent of drive or ship size.

If you're in a small ship like an Aurora with a grade C, size 1 civilian or industrial short range drive fitted as stock on small ships, not only are you going to be permanently short of QT fuel just jumping around the system...it's going to take a while getting anywhere. There are 4 main types of QT drive, civilian, industrial, military or stealth. Faster drives use a lot more fuel...it's invariably a trade-off between fuel efficiency and speed when you upgrade, but there's enough variety to suit every purpose.

Just like in pre-RNGineering ED, first order of the day is to make some credits to upgrade the drive 🤷‍♂️
Yup, I have an Aurora of course. Right, larger ships/drives make it go quicker. Cant wait to get a bigger ship. If I lasted long enough in a game to do a mission, I guess I'd be able to save up credits towards that...but I always CTD or something before I can.

You could also update your informations about the time needed to travel between planets in Stanton.
It's a lot faster now. Do you know that SC is an alpha and what you have experienced 3 years ago is not true anymore ?
It's true for me, since it was 3 years ago that I was last able to do that. But, I did get into quantum within the last year. I walked to the door, and realized I could open it while in the jump. Then I think I took a bad step. Dead. I do like that it doesn't hold your hand lol.

Nah, there will be wormhole kind of thing. There's loads of waffle about how people will have to find the wormholes and there will be stable and unstable ones.

Just the usual CIG guff.

Till people stop keep giving them tonnes of money for pictures, they have no need to release wormholes, or other systems or anything.

Hadn’t that been shortened? What are the usual times now?

If I last long enough, I'll try some of that this weekend, or soon. I still haven't had time to make it to my ship. Turns out real life has a bunch of junk like driving in slow traffic, etc, that makes it tough to find time to do a mission...I mean, play SC or ED.
 
I had a good laugh at that vid, it's really typical of any newbie's first time delving into the dark world of SC. Confused that with a 3080 he had to turn detail levels down rather than up, but hey...I've been setting this game up to run smoothly since 2015, it takes a bit of know how.

It only shows that SC really needs a beginner tutorial system for the the randomly curious and occasional droppers in :)
 
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Sometimes I get this nagging suspicion that it is actually CIGs subsumption AI posting here. Their posts are always filled with the same techno babble and at first glance seem coherent enough, but then you finish a paragraph and you suddenly realize that none of it made any sense whatsoever. It is quite the chilling thought that we may see the first glimpses of Judgement Day right here in this thread! They're watching us ...
That'd be a fun movie

Sarah - "I'm back in time to stop you making Skynet Dyson! I'm afraid I'm going to have to kill you!"
Miles - "Wait! Wait! I can outsource it to Chris Roberts! It'll never happen!"
...
Sometime in the future
Skynet - "Noooooooooo...ooo..oo.o" dies
 
Yeah Ollie43 was on that kick the other day...

Source: https://www.youtube.com/watch?v=UdiaKKOzb6s&t=661s




All that's missing is some Salvage excitement really ;)

It's not that stuff ain't coming of course. It's just that by the time he realises that 'Server Meshing' actually = 'Just more bog standard networking and bugs', it'll be time to get on the 'Road to Replication Layer V2' hype trail instead. By the time the Cargo Refactor turns out to be mainly a play pen for physics jank, it'll be time to get excited about Bounty Hunter V2 (Take 3) instead...

It'll all be their first tastes of classic CIG bait and switch. That whole 'wave a space whale, deliver a plushie' thing ;)

Not enough to sour the cocktail. But enough to make them think back if/when they wake up all crotchety in a few years...

LOL

Pyro is eventually coming into the game.

Eventually SC citizen will get a second system in the "verse"? Out of 110 paid for by backers almost a decade ago.

Wow! Such achievement! Much hype! Early days! They had to build a company first!
 
Yeah Ollie43 was on that kick the other day...

Source: https://www.youtube.com/watch?v=UdiaKKOzb6s&t=661s




All that's missing is some Salvage excitement really ;)

It's not that stuff ain't coming of course. It's just that by the time he realises that 'Server Meshing' actually = 'Just more bog standard networking and bugs', it'll be time to get on the 'Road to Replication Layer V2' hype trail instead. By the time the Cargo Refactor turns out to be mainly a play pen for physics jank, it'll be time to get excited about Bounty Hunter V2 (Take 3) instead...

It'll all be their first tastes of classic CIG bait and switch. That whole 'wave a space whale, deliver a plushie' thing ;)

Not enough to sour the cocktail. But enough to make them think back if/when they wake up all crotchety in a few years...


Is it possible that these referral codes incentivises him to be "optimistic"? He wants his viewers to open their wallets and buy the game so that he can be in the top five list of referrers

Exactly what do these referrals net him? Does he get actual physical real-world dollars for his advertising, or does he just get shiny new ships? Maybe this is the reason we have $gazzillion spaceships? Chris Roberts says to his referrers "Thanks for your help in selling this game to the punters. Here, have this pretend spaceship. You are getting a great reward for all your effort selling this... erm... game, because this pretend spaceship is worth $gazzillion"

I don't know if this is how it works. Lots of games companies are on friendly terms with their streamers because of the new players they bring in. But I'm not sure many of them use referral codes, just so they can quantify the level of friendliness they deserve. The whole thing smells a little fishy
 

First question "What is your favourite race in Star Citizen?"

LOL, there are no alien races in SC.

"That's a lot of detail for greybox phase" - Hobo Lando

Greybox.... almost 10 years after it was first sold to backers.

Remember when backers funded the BMM in 2013?

1655532408550.png


Backers paid 1 million dollars to fund that.

Then CIG sold it. Then they sold it again. And again. And again. And increased the sale price of it to boot.

This is one of the reasons why CIG is shady AF.
 
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