Game Discussions Star Citizen Discussion Thread v12

Plenty of SC refugees about all over the place. Tarkov, Rust, Day-Z, ArmA Reforger, Ready or Not...every game imaginable. There aren't many regulars paying much heed to SC... except the usual income bound streamers or newbies due to 3.17 being kinda rubbish thus far...way too many bugs to be enjoyable for any length of time. If it's not bugs that get you frustrated and rage quitting...random 30k's certainly will.

I've migrated over to PS4 for the time being playing all the old single player exclusives I missed...with the odd bit of God of War or Days Gone on PC (still PS games), AC Valhalla, occasional bouts of DCS or IL2 if I'm in the mood for serious flight simming. I'll pop back into SC when 3.17.2 drops into wave 1 PTU...otherwise, it's not worth the pulling out of hair or gently resting the furrowed brow of frustration on the keyboard every 5 minutes :)

My PC's still occasionally in bits since I'm still fettling parts here and there...contemplating fitting a custom liquid cooling loop after sorting through the 'shed of parts' and finding I've got everything except some decent tubing...we'll see if I still have the patience to go back to a custom loop and the seemingly endless checking for drips... The out of the box AiO H150 with the 280mm radiator and quadruple 140mm fans I've got fitted works well enough...but I didn't build it. Spanner and screwdriver time beckons from that shed door :D
 
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90 percent of the time you can't use the "drink" command on inventory item.
About 50 percent of the time, the workaround is to drop a consumable on the ground and pick it up to consume it.
About 50 percent of the time, everything you place on the ground vanishes, or vanishes when you pick it up.

I have the exactly same problem, can relate 100% to your frustration.

What people don't seem to get on this thread is that it's not the issue of bugs being in the alpha - it's the combination of thirst/hunger state function and the bug that prevents you from eating/drinking from items in your inventory, which makes it really difficult to conduct any long-term testing sessions (we're not playing, we're testing).

Apparently this combo affects some, others not - what is sad but not surprising regarding this community, is that those not affected are usually eager to toss back the "alpha, deal with it" comment. Shows just how small-minded and self-centred people are.

Anyway, the situation for me is that
  1. The "tick" of 10% drop in hydration is about 10 minutes in combat. On a bunker mission I typically start at 99% (because the value has dropped already to that point when I arrive to the scene) and end around 65%. This means I need to refresh myself between each stint. The tick is slower with other activities (but not much, I dropped from 100% to 95% while writing this post - standing still on a spaceport). I do NOT sprint or jog - I walk. I am wearing medium armor, with a medium backpack, 2 rifles, a pistol, medgun, full set of ammo magazines, and a knife. This can be somewhat delayed by drinking/eating sustenances that slow metabolism, but not substantially.
  2. if I purchase an item directly from a vendor, I get it to my hand and can eat/drink it, no problem (presuming I don't wear a helmet, ofc)
  3. If I purchase an item and store it, I can NOT pull ANY item in my inventory (backpack, armor, local, or vehicle) directly to my hand (equip, eat/drink, or drag-drop to the hand icon next to your body in inventory view - none of these works). So I can not drink or eat from the sustenance items I have with me.
  4. I CAN place the item from my inventory on the ground (drag-drop to the hand icon next to your feet in inventory view). I can try to put things on tables by standing on the table (as the item is placed next to your feet, you cannot place it on the table if you're standing on a floor)
  5. Bottles and food rations (bars) placed down using 4. disappear before one can grasp them, no matter the surface
  6. Fruits do not disappear
Hence for me, the workarounds are
  • whenver visiting a port, I go and drink water until 100%, and then one bottle more. And eat food rations that are not dehydrating.
  • I carry fruits with me, prefer Pitambu, as it has smaller size, but high in nutrition and good with hydration and it is hypo-metabolic. I drop them on the floor, then use the inner thought action to eat them (need to remove the helmet first!)
Getting the fruits is a bit of an issue at least in MicroTech, because the locations don't have boxes that carry fruits (at least in the bunkers) and the same with couple of delivery mission locations too. But Hurston locations (at least delivery missions) have grey boxes that have them.

TLDR: Carry fruit around with you. Eat it off the floor. (The fruit is hard to find).

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Less helpful response:

Developing game in alpha.
Wait for the next patch if you can't deal with it.

Less helpful patch note?:

Player Injuries should now fully persist through sessions

Just imagine if they've fixed thirst persistence too ;)
 
Where have you heard that CIG will keep it's game forever in alpha ?
Logic.
The alpha will end when all major tech and gameplays will be in.
See?
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Where have you heard that CIG will keep it's game forever in alpha ?
The alpha will end when all major tech and gameplays will be in. But I know you believe CIG is faking working on it... that's not my case.

What's the release date, or even date when it leaves Alpha?

Star Citizen was announced officially in October 2012, and had an initial projected release date of 2014.

Announced in 2014, projected for release in 2015, and finally dropping in 2016, "Star Marine" was Star Citizen's next module.

Just two release announcements that never happened, there are many more I didn't include, specially for SQ42. To be honest I think the 2014 initial release date was optimistic and it pushing out to 2016 wouldn't have been a surprise or anything to complain about as long as they showed progress. I've never said CIG is faking working on it, that's just you putting words in other peoples mouths to argue against, we call that strawmanning by the way, a common argument fallacy. I think they are indeed working on it, I just don't think they are capable of doing it, if they were it would be done by now. Star Citizen may indeed be released some time in the future, but I don't believe it will be by CIG under Roberts guiding hand, I think the entire thing will go bust and will be taken over by someone else who can finish it. So being in perpetual Alpha is CIG's problem, it will probably never leave Alpha while it's with them.
 
I think they are indeed working on it, I just don't think they are capable of doing it, if they were it would be done by now.

I don't do the alternating caps thing as it's not needed anymore really, not with mockery already baked in to discussions surrounding SC but someone from the alpha faction would respond with "The scope changed" and "They built the company from scratch" as well as "They had to scrap XY because Firesprite/someone else screwed up".

I suppose they might have had a point five years ago but I dare anyone to tell me witha straight face that bedsheet physics are an integral part of getting SC out the door.
 
.... Star Citizen may indeed be released some time in the future, but I don't believe it will be by CIG under Roberts guiding hand, I think the entire thing will go bust and will be taken over by someone else who can finish it. So being in perpetual Alpha is CIG's problem, it will probably never leave Alpha while it's with them.
This is what happened with Chris in the past (Freelancer I believe), and the main reason that I have not backed the game. As things stand there is a clear and perverse incentive to keep the development ongoing. And endlessly so.
 
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Chris' obsession with having people in the office strikes again. How can you be a AAAAAA games producer if you can't walk around the office looking at people's screens telling them which pixels they should change the colour of?
 
What's the release date, or even date when it leaves Alpha?





Just two release announcements that never happened, there are many more I didn't include, specially for SQ42. To be honest I think the 2014 initial release date was optimistic and it pushing out to 2016 wouldn't have been a surprise or anything to complain about as long as they showed progress. I've never said CIG is faking working on it, that's just you putting words in other peoples mouths to argue against, we call that strawmanning by the way, a common argument fallacy. I think they are indeed working on it, I just don't think they are capable of doing it, if they were it would be done by now. Star Citizen may indeed be released some time in the future, but I don't believe it will be by CIG under Roberts guiding hand, I think the entire thing will go bust and will be taken over by someone else who can finish it. So being in perpetual Alpha is CIG's problem, it will probably never leave Alpha while it's with them.

Chris isn't a finisher.
 

If I told you in 2016 we'd be asking where a delinquent NPC was and that we were still in alpha in 2022, I'd have been laughed off these forums.
 
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