Thanks for your Test Simon!
I´m quite puzzled by your findings. Not only that I seem to get much worse performance worries me but also that you see no difference in SLI is quite.. interesting.. in a bad way!
First of all: We don´t know yet if you have a CPU/Bus limitation due to 2 980s maxing out at 70% (are both your SLI slots 2.0 16x? mine is only 16x and 8x..) If the GPU usage of 70% happened only in Elite I would suggest that Vsync in the Rift is the culprit but you said that you also had those usage numbers in 3D Mark ? ...very strange as it should max them out easily...
Second: Would you try running Sli on/off with ED at DSR 2560x1440 or higher (you have to enable DSR in the Nvidia global settings If you haven´t done so already).. I think it would be impossible for 1 Card to have >75fps with Downsampling.
Third: did you try ED on the Monitor with SLI on and Vsync off? If it works on the Monitor it should work in the Rift unless something is very off.
Fourth: Don´t you regret the board/chip purchase mate! You get all the goodies like USB 3.0 and PCI-X 3 and whatnot but most important: how could we possibly get scientific data without some noble Commander spending the $ so that poor chaps like me don´t have to
cheers!
No worries Fred,
I've been playing a fair bit this evening, and I've found that I get quite a bit of judder when in solo mode or open mode, so we may in fact be in the same boat. I found that if I fly over asteroids or the ringed station type (Ocellus?) and then try to dock, it goes really juddery, and stays like that even if I turn the settings down to low. If I then save and go back to the first game menu and select Solo or Open mode again it goes back to silky smooth... This leads me to believe that it's not a GPU related issue but I'm more interested now to see whether the CPU and mobo upgrade helps with that. Although, I was watching the live stream on twitch.tv with some of the devs going fuel scooping (until someone killed them!) and there was a point in that video where they too were getting a fair bit of judder, so maybe this is one of the things which will be ironed out in the final cut. It sounds like Foxis isn't getting this issue with his VR rig though...
Back to your questions though, my cards are both in 2.0 x16 slots (so it says in the manual), although I believe one of them might be working at 8x if they're running in SLI. I'll double check the GPU usage in 3D mark 11 though - I can't remember what it was, but the graphics score was around 25000. I'll give it a try tomorrow with DSR and SLI on/off tomorrow just to check. I haven't played it on the monitor at all yet but it'll be interesting to check.
More testing is required.. much more testing.... Although as others have said, we can't really expect the SLI to work as expected until the NVidia drivers are updated. I'll carry on out of curiosity in the mean time though.
btw, thanks for the pep talk! I feel like I'm actually doing something useful for a change!