Seriously, anyone who calls himself a refugee because they started playing a new computer game is a raging dingleberry.
Seriously, anyone who calls himself a refugee because they started playing a new computer game is a raging dingleberry.
As I thought you'll not correct your formula because the result don't please you. So I will correct it for you :Not sure you read what I wrote LA, if you are not ready to have a decent exchange then I must conclude you must be trolling. Here you have another chance to address it if you are really serious:
As I thought you'll not correct your formula because the result don't please you. So I will correct it for you :
(1 ED player / 15 hours played (instead of 10 to please you)) x 168 hours a week = 11.2 ED players found a week.
11.2 x 1.1 (lets say 10% of ED player don't chat and I miss them, but it's a lot more) = 12.3 player a week
56 x 60 x 12.3 = 41 328
41 328 / 500,000 = 8% on active players
The 60 servers is accurate ballpark of active servers?Nice.
If we start withdrawing some of the other "generous" assumptions I also took in my initial estimate then we would also need to:
- Asume a lower number than your 1 per week, since you are likely to exaggerate that in the same why you underplayed the 10 hours. Let´s say, 0.5 instead of a round 1.
- Remove the assumption that all players you found are different people. Let´s say you met several times at least 20% of the ones you encountered.
The calculation now goes: 0.5 x 11.2 x 1.1 x 56 x 60 x 0.8 = 16,558
So what we are talking here is an estimated range between 3K and 15K as a "refugee wave". And all that over a frikking full year. Let that sink in. Judging by base game review numbers in Steam, FDEV probably sells that in base game units in less than a month.
We are still very much in the "a few thousands" order of magnitude level man. At worst. Over 500K active and 12 million units sold.
There is no "wave" here. Especially not over a full year. Just wishful thinking and SC fan confirmation bias.
Close enough for this kind of very rough, back of the envelop, ballpark estimate discussion. Assuming they are reasonably filled in, it would be consistent with the 3000 concurrency figure. Otherwise we have to assume less players per server and we need to also lower the number of refugees encountered per week since we assumed LA servers were also reasonably full.The 60 servers is accurate ballpark of active servers?
Why are you even asking them, like who the hell does that and why?On average yes. Some directly claiming they come from ED in the chat, other after I ask them. Note : as there is very rare 30k now, I see less than 10 server per week.
/r/StarCitizen_Refunds - 13,122 subscribersWhy are you even asking them, like who the hell does that and why?
Do you pay attention if they have come from EVE or NMS or is it only the Elite ones you care about?
I swear you citizens are so desperate for there to be some mass exodus so you can prove SC is the "one true space game" when the reality is people switch games day in, day out.
If it's not refugees it's twitch numbers or google trends or funding stats or some other crap to try and claim superiority, and all because you still haven't got a released game and Elite released all the way back in 2014.
Meanwhile in the verse...
Leak:
One of the new ship wrecks, it does look really good, Turbulent doing a fine job again.
NPC's also moving around outside.
Because you are still using 500K active players in your formula. It's an old number of march 2021. Why are you not using the 2022 number of active players you can find in the liberum report of 2022 ?Nice.
We are still very much in the "a few thousands" order of magnitude level man. At worst. Over 500K active and 12 million units sold.
Leak:
One of the new ship wrecks, it does look really good, Turbulent doing a fine job again.
NPC's also moving around outside.
Because it was at the peak of the concurrency and activity at the time of EDO launch, the time we have arbitrary selected to also start counting refugees too.Because you are still using 500K active players in your formula. It's an old number of march 2021. Why are you not using the 2022 number of active players you can find in the liberum report of 2022 ?
Ha yes, because when it was "0.67% over active players" it was perfectly fine for you. Now that you have to take into account some numbers and facts (no more 500k since EDO) and that this % is boosted, suddenly % mean nothing.And a % of something vague is equally vague. Much better to stay on absolute numbers
Not really, I just simply followed your line of reasoning even if not particularly useful. The fact remains a % of something that is vague, and can change depending on your definition, is not very meaningful. Hence the importance of the absolute figures discussion.Ha yes, because when it was "0.67% over active players" it was perfectly fine for you. Now that you have to take into account some numbers and facts (no more 500k since EDO) and that this % is boosted, suddenly % mean nothing.