Am I the only person that thinks the over cost of buying and running a fleet carrier in console should be dropped give the fact that console development has been dropped completely?
When first announced, before release, the upkeep ona fully loaded Carrier was 147M Cr. per week. We already have the cheaper upkeep costs.
explorers didn't make 5 billion exploring alone. it takes but only a few weeks of distasteful (and kinda relaxed) non-exploring after getting your carrier to have enough upkeep to last you years. years. If you topped up now you wouldn't have to worry about upkeep until the game was shut down. Upkeep is a non-issue for anyone who has managed to get a carrier ...and only a thing non-carrier owners complain about.An explorer might have difficulty dealing with the overheads but anyone interacting with civilization should have no problems.
I'll likely be running 4 carriers by October and don't see any sort of cashflow issues coming.
As Robert stated these are the cheaper prices and if anything should be raised.
Still requires returning to civilization. Something not all explorers seem prepared to do.explorers didn't make 5 billion exploring alone. it takes but only a few weeks of distasteful (and kinda relaxed) non-exploring after getting your carrier to have enough upkeep to last you years. years. If you topped up now you wouldn't have to worry about upkeep until the game was shut down. Upkeep is a non-issue for anyone who has managed to get a carrier ...and only a thing non-carrier owners complain about.
Still requires returning to civilization. Something not all explorers seem prepared to do.
Frontier likely realised how trivial it would have been to circumvent any Squadron membership threshold required to acquire one, that lots of players would want be the Squadron leader controlling the Carrier rather than just a Squadron member, as well as acknowledging that many players don't play in Squadrons, nor want to have the Carrier controlled by a Squadron Leader who could kick them on a whim after having helped fund the Carrier in the first place.yea....but carriers used to also be fleet ships that were maintained by multiple players and had cool support ships (that kind of look like they are the noses of the current carriers). So basically 10 times cooler for about 10 times less of the playerbase.
So the current rate is about even for the amount of cool that they are.
"Exploration isn't a viable way to play the game"? Just Wow!After years, you have to hit up some civilization. If that's beyond what you're willing to do in the game, then maybe owning a carrier isn't for you and you should just visit one of the many scattered around the galaxy operated by explorers who can.
Not every means available to players to play the game is a viable way to play the game. It stands to reason that if they were willing to dirty themselves with non-exploration to get the carrier, then they should be capable of returning to do a week or so of it again every couple years. someone refusing that is just being unreasonable. Unless they received their carrier out in the black via some means nobody else is aware of.
edit: seriously, i would think explorers would have a much bigger complaint against tritium mining than having to care about upkeep. Compared to tritium mining, being forced to explore only in VR at ultra settings on a rtx 1600 would be the greatest thing ever experienced in the game.
where did you get that from what I said. Getting a carrier and then taking it out and never (literally never) returning to civilization may be a non-viable way to utilize carriers and thus play the game with them. That's what my statement described."Exploration isn't a viable way to play the game"? Just Wow!
I'd suggest getting out more but you'd probably think that 'wasn't viable'...
Frontier likely realised how trivial it would have been to circumvent any Squadron membership threshold required to acquire one, that lots of players would want be the Squadron leader controlling the Carrier rather than just a Squadron member, as well as acknowledging that many players don't play in Squadrons, nor want to have the Carrier controlled by a Squadron Leader who could kick them on a whim after having helped fund the Carrier in the first place.
It was confirmed, prior to the announcement of the change to personal Carriers that a Squadron with a single remaining player would still have the Carrier as an asset.
Lots of unnecessary Squadron related drama avoided this way, and Squadrons can call on multiple Carriers, not just one.
Or like me you can install Universal Cartographics on board your carrier and pay your weekly costs via discoveries. I've been on a long term exploration hike since last year and manage my weekly costs no problem.Still requires returning to civilization. Something not all explorers seem prepared to do.
I was wondering if that would generate enough to keep a carrier going. Good to know.Or like me you can install Universal Cartographics on board your carrier and pay your weekly costs via discoveries. I've been on a long term exploration hike since last year and manage my weekly costs no problem.
The bad thing about this is they also dropped all the squadron functionality which would have been really great to have as an option for cooperative play. Like allowing shared ownership, and making it possible for multiple people within a squadron to for example schedule a jump, or to pay into and share the upkeep costs. Or access it as a storage space. Basically all the benefits of a "mobile base" went away. And then on the other side of this they left all these personal carriers as persistent assets clogging up everyone's game, even though at this point they didn't really need to be persistent anymore since they weren't serving a vital multiplayer purpose.Frontier likely realised how trivial it would have been to circumvent any Squadron membership threshold required to acquire one, that lots of players would want be the Squadron leader controlling the Carrier rather than just a Squadron member, as well as acknowledging that many players don't play in Squadrons, nor want to have the Carrier controlled by a Squadron Leader who could kick them on a whim after having helped fund the Carrier in the first place.
It was confirmed, prior to the announcement of the change to personal Carriers that a Squadron with a single remaining player would still have the Carrier as an asset.
Lots of unnecessary Squadron related drama avoided this way, and Squadrons can call on multiple Carriers, not just one.
I don't know the answer to that, but I personally don't think FC's and their upkeep should be cheaper.Am I the only person that thinks the over cost of buying and running a fleet carrier in console should be dropped give the fact that console development has been dropped completely?