What feature do hope will be updated/refreshed for early 2023?

When I got my prismatics, I actually did the cargo run in open and met no opposition at all, that was a bit anticlimactic..

I'd tend to agree about the rewards, it would probably be much cooler if you had to return the modules when leaving the service. If you don't uninstall them, you'll be harassed by powerful NPCs until you get so tired of it that you give up the shinies voluntarily.. :D
I think those modules should be separated from Powerplay. Hand them over to the tech brokers or to engineers. Between prismatics and biweaves standard shields have become close to obsolete. And as a small ship you kinda want Cytos. I was also delighted when putting Enforcers on my Eagle. Those things may look like size one multicannons, but the actually function like huge ones. Same low firing rate with more omph per hit, even sounding somewhat similar and conserving ammo.
 
So as part of the Development plans, we heard about. The CMs said there was a major feature being updated/reworked for 2023. The way I see it, it could be one of the following features;-
  1. Engineering (this seems to be the favourite but it will be the third time it will be reworked).
  2. Crime and Punishment (this includes piracy, Player Piracy, Griefing, Smuggling, the number of NPC pirate attacks)
  3. More Enhancement to the BGS.
  4. Powerplay
  5. CQC
  6. Exobiology (Suggested by zimms)
As much as I'd love powerplay to be reworked, I feel that the Crime and Punishment is the one feature that I feel this game needs reworking more than any other. Crime has to pay (at the moment it doesn't), I feel there needs to be more NPC attacks in mid, low and populated anarchy systems (An unshielded maxed out T-9 should not be able to make it through to an Anarchy systems base) and some proper consequences for players who go seal clubbing / griefing.

We're thinking of using this as a topic in a future Lave radio episode, so we'd like to know what the players think?
Engineering is the one with the most glaring impacts, especially upon all forms of ship combat encounters. Hitpoint inflation does as well; although not directly caused by Engineers, it is exponentially exacerbated by Engineering. If Engineering blueprints were rebooted to be the original "specialized tweaks" to our ships that we were sold on conceptually in the very beginning, instead of the grossly overpowered "super buffs" straight out of a copy/paste MMORPG from the early 2000's, allowing combat to return towards the near-perfect state it was in way back in vanilla pre-horizons Elite Dangerous, that would be the most ideal scenario. Eliminating the RNG and repetition grind (also as though copy-pasted from the worst of MMORPG design ideas) would be nice too.

C&P primarily needs to be intuitive. That goes double for NPC pirate attack encounters - the "how" and "why" and "what" just do not make sense for the vast majority of them, which is reflected by the laughable monologues targeted at the player (which has been largely unchanged since what, 2015?). I don't agree that a higher frequency of NPC attacks is a good thing without tackling that issue first. Griefing/seal clubbing is going to happen no matter what you do in any sort of PvP mode, the only true solution is an officially supported PvE mode.

BGS is mostly fine...if letting it remain the background simulation is acceptable, as opposed to bringing it to more of a foreground focus for the game. I don't interact with it deeply enough to have any further commentary on it, which is partly to do with it seeming obscure and complicated. But it does seem to hold up to player interaction...mostly.

Powerplay, in lieu of getting a full reboot (unlikely), needs to focus on eliminating "hurry up and wait" tedium, and the loopholes that allow bad actors to mess things up. It also has much to be desired in terms of intuitiveness, similar to C&P. (There's also the issue of Yuri Grom, how he came to be under shady circumstances [namely player cheating/rigging of events], and how his supporters have left the game anyway, leaving a gigantic question mark upon the reason for his creation and continued presence.) Somewhere after those priorities is giving more life to the characters present in Powerplay; add more reasons for CMDRs to care about them that aren't merely mechanical in nature or exist solely in Galnet posts.

CQC needs two things: AI opponents and the removal of the "power up boosts". It's just not exciting when most of the meta is "who rushed to the power ups first?", and it's not exciting waiting on matchmaking interminably without pre-arranged dates. Better integration into the game universe, like Solaris VII in the Mechwarrior universe, would be nice.

I haven't experienced exobiology as of yet - but it might say something that I feel absolutely no urge to do so in the near future.

...

A valuable topic I think you've neglected to mention is the presence (or lack thereof) of functional community tools ingame. Having strong pillars of community interaction can make up for any number of flaws in a game - as evidenced by all the honestly horrendous MMORPGs that have nonetheless stuck around for decades despite endless trainwrecks of terrible game design, predatory monetization practices, and out-of-touch leadership that lacks any sense of morals (cough, Blizzard, cough). Elite does have some strong pillars - community goals, private groups, friend finding - but it lacks functionality and polish, and some of what it does have is not in good condition; multicrew is still infamous for being a buggy and inconsistent affair.

But, of course, there's only so much one can cover all at once, so maybe it's food for thought on a future talk episode.
 
I would love to see working anti-aliasing. Now that would be a new feature.
Also this - I really want to highlight this for any staff reading this thread. The bad anti-aliasing is a large part of why I keep going to other games at the moment. It is so fundamental to game experience, it really should take priority.
 
Ecobiology, Im sick and tired of enginnering honeslty so a update for that wouldnt be very interesting plus it already had a refresh to it. Exobiology on the other hand has no interesting gameplay too it and needs to be refreshed.
 
In addition to the above: Community Goals.

The Azimuth saga shows how much effort FDev are prepared to put into the narrative but the underlying mechanisms for player interaction are very limited.
 
Oh wait, I know what the new feature refresh is! Duh!!!

 
Powerplay-
Needs a way to meddle with a power since the building phase is long since past, 5C doesn't cut it. Needs updated for OD as well, new rewards would be nice with a solid progression..
Maybe even focused areas for PVP combat, with their own l'il kill board, that can be created by player agency fo a time. Can be avoided but may trap the unwary as fluid.

Engies-
Probably just needs tweaked as a complete overhaul would mean removing what players have created and that's unlikely to happen, unless they like forum riots..

BGS-
Seems fine, might be nice to see it further evolve but it doesn't seem a problem area. People are engaged with it.

C&P-
Piracy & smuggling maybe...

Exo-Biology-
They have said no current plans but hopefully in the future as there's a thread with ideas.

CQC-
Never popular enough even in its prime.. I doubt there would be sufficient interest in it. Maybe tweak the progression to make it a bit easier.

I don't mind which really but I think they could tick a lot of boxes with PP
 
So as part of the Development plans, we heard about. The CMs said there was a major feature being updated/reworked for 2023. The way I see it, it could be one of the following features;-
  1. Engineering (this seems to be the favourite but it will be the third time it will be reworked).
  2. Crime and Punishment (this includes piracy, Player Piracy, Griefing, Smuggling, the number of NPC pirate attacks)
  3. More Enhancement to the BGS.
  4. Powerplay
  5. CQC
  6. Exobiology (Suggested by zimms)
As much as I'd love powerplay to be reworked, I feel that the Crime and Punishment is the one feature that I feel this game needs reworking more than any other. Crime has to pay (at the moment it doesn't), I feel there needs to be more NPC attacks in mid, low and populated anarchy systems (An unshielded maxed out T-9 should not be able to make it through to an Anarchy systems base) and some proper consequences for players who go seal clubbing / griefing.

We're thinking of using this as a topic in a future Lave radio episode, so we'd like to know what the players think?
They already dedicated a full update back in 2017 (?) about C&M and it's still a mess. I think they have no idea how to balance C&M in a multi-player game so I would rather prefere that they work at new gameplay loops that do not involve engineering... new exploration gameloop on planets would be my choice but I won't hold my breath because experience show that fdev care more about pew pew.
 
I must say that to my mind things like proper VR, antialiasing, graphics bugs/questionable_tradeoffs, support for more input and output devices (sticks that go unrecognised, number of buttons limitations, motion platforms, etc), and even more or less gamebreaking functionality bugs with interactions, do not really factor in, in this context. I am inclined to class all of those as basic, low level functionality, that should be taken care of anyway (I'll take them all, please), just like rendering graphics and outputting it to any screen in the first place, and taking any input, and loading and saving data, etc -- I wouldn't call them: "gameplay features", unlike the things in the list.
 
I doubt any of the staff would be familiar enough with the game to do any kind of real update or overhaul. Over the past few years it has felt to me that with each major update the staff is new and familiarizing themselves as they go. That being said, I believe I have a suggestion that they will be perfectly capable of and that everyone would greatly appreciate:
Increase the power of the reverse thrusters on the Imperial Cutter by 50%. I don't mind if it draws more distributor power. I don't even fly mine anymore because it is so tedious.
 
Ecobiology, Im sick and tired of enginnering honeslty so a update for that wouldnt be very interesting plus it already had a refresh to it. Exobiology on the other hand has no interesting gameplay too it and needs to be refreshed.
It also needs severely more QoL and connecting to the game. Letting us know which planets have their species already discovered just with the FSS rather than having to DSS & collect one sample before universal cartographics finally letting us know it has already been discovered. Adding a vista genomics mission board towards bio signals.
 
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