What feature do hope will be updated/refreshed for early 2023?

Well, yeah...that's what I mean by obscured: so much discussion had to be had about whether transfers would be instant or not, that the topic of the prices got shunted aside. Same difference, y'know?
Are you sure there was a discussion about price. IIRC it was just "do you want instant or not". Prices never were mentioned. It was a loaded question. Anyone sensible would say "Not instant", but had I known there were credits on top I would have rather voted "instant".
 

Robert Maynard

Volunteer Moderator
Are you sure there was a discussion about price. IIRC it was just "do you want instant or not". Prices never were mentioned. It was a loaded question. Anyone sensible would say "Not instant", but had I known there were credits on top I would have rather voted "instant".
From the OP of Sandro's poll thread:
Note there will always be a credit cost component to ship transfer, though it will likely be lower if there is also a delivery time component.
 
Are you sure there was a discussion about price. IIRC it was just "do you want instant or not". Prices never were mentioned. It was a loaded question. Anyone sensible would say "Not instant", but had I known there were credits on top I would have rather voted "instant".
I do recall seeing similar sentiments once knowledge of the pricing was more widespread...certainly Fdev never focused a discussion around it. Certainly better to lower the credits on top than break all known game-world-rules about space travel, though.
 
From the OP of Sandro's poll thread:


Heh, I remember that post...and I still shudder to think how exorbitant their original ideas for the pricing was going to be if they had been kept instant. It was so detached from the concept of "QOL feature" that they themselves called it.
 
i generally think the transfer prices are fine. on one hand it is important to not make transfering ships the defacto way of doing it, OTOH there is no point making it so expensive that no one uses it.
And for my play style i think they nailed that....... in so far as i genuinely have a decision to make. if i want to do combat in my, i dunno, say my Gunship but i am in my asp do i call in the gun ship and do a quick mission in my asp or do i go and get it myself, same with all my other ships..... Personally I find it just depends what mood i am in and therefore i think it is well balanced, i dont feel pressured either way to do one or the other, both are balanced ok.
 
From the OP of Sandro's poll thread:

I wasn't aware of the credit part. For me it seemed to revolve only around the instant or nor question. The amounts involved were quite unbelievable when reveiled.
 
i generally think the transfer prices are fine. on one hand it is important to not make transfering ships the defacto way of doing it, OTOH there is no point making it so expensive that no one uses it.
And for my play style i think they nailed that....... in so far as i genuinely have a decision to make. if i want to do combat in my, i dunno, say my Gunship but i am in my asp do i call in the gun ship and do a quick mission in my asp or do i go and get it myself, same with all my other ships..... Personally I find it just depends what mood i am in and therefore i think it is well balanced, i dont feel pressured either way to do one or the other, both are balanced ok.
They serve no real purpose. It should be either wait time or spend credits - not both, imo. At the time the feature was released the fees were frivolous.
 
Sometimes I criticise ED for promoting elitist gameplay, The design of the ship transfer is an early example for it. Back then I called it a feature that only the rich would use. Withholding gameplay behind arbitrary barriers is like a red thread through the design history of this game. There is nothing wrong with putting up little challenges and goals for players, but FDEV just doesn't have any good measure. They go wrong like several magnitudes each time and it got old long ago.
 
They serve no real purpose. It should be either wait time or spend credits - not both, imo. At the time the feature was released the fees were frivolous.
instant makes no point no matter what, ever in the game imo....... (bear in mind i want elite to be a well written sci fi game. dont get me wrong it falls over in some places, some of which at launch i forgave as i thought it was MVP to get it out of the door and i truly believe would have been fixed in the months after release). clearly i was wrong on that however that does not mean i think it would be a good idea to throw what internal consistency we do have under the bus.

also there needs to be some fee involved imo because again, who would deliver our ships for free.

where i think ships transfer could be improved..... it would make sense to me to be able to contact a ship delivery company and transport my ship in advance of me arriving. lets say i am travelling to Bunda from Diaguandri, it makes sense for me to start the delivery of my ships i want there in advance of me arriving. that is a genuine QOL feature which still would not break much balance in the game, and at the same time is totally plausible within the game universe.
 
Another example is the multicrew feature, where it turned out that noobs contributing to a mission would only get a fraction of the money a high-ranked player would get. "Respecting player time" - it's not something FDEV really understands what it means. Per design a noob's time is worth less than a ranked player's, even though the noob EARNs the ranked player the mission reward. If you tell me my time is worth less - then don't wonder I won't play your feature.
 
Back then I called it a feature that only the rich would use.
but it absolutely isnt.

i can almost always cover the cost of any ship delivery in the time it takes for it to be delivered if i choose by doing a job in the ship i am in. That is giving players genuine options without feeling pressured to do it 1 specific way.
ship delivery with its costs ARE entirely viable from a cost benefit point of view................... so is going and getting it yourself.
 
but it absolutely isnt.

i can almost always cover the cost of any ship delivery in the time it takes for it to be delivered if i choose by doing a job in the ship i am in. That is giving players genuine options without feeling pressured to do it 1 specific way.
ship delivery with its costs ARE entirely viable from a cost benefit point of view................... so is going and getting it yourself.
"BACK THEN" is the keyword - not "IS".
 
Another example is the multicrew feature, where it turned out that noobs contributing to a mission would only get a fraction of the money a high-ranked player would get. "Respecting player time" - it's not something FDEV really understands what it means. Per design a noob's time is worth less than a ranked player's, even though the noob EARNs the ranked player the mission reward. If you tell me my time is worth less - then don't wonder I won't play your feature.
personally i think that whole thing is wrong...... the pay for a wing mission should be a set amount (more than it is now) with time bonuses (to encourage wing play but not take away from hose in small wings or solo). if i ordered 2000 bricks for a building job, so long as they come in time i do not care if they come in 1 delivery with 2 lorries or 2 deliveries with 1 lorry (unless its a specific super fast time limited job). i certainly would not agree to pay 4 times as much if my delivery came in 4 small transit vans as opposed to 1 travis perkins flat bed lorry.
same with pirate bounty vouchers....... i would rather the game spawned far more USSs full of loads of pirates that only a wing can tackle and increase money earning more that way rather than magic bounty voucher inflation.

as for pay, delivery missions would pay based on percentage work done, and combat multicrew....... i would suggest the skipper would put out a contract which you would fill or not fill.
 
The fee is that the player can't play the game with the ship they desire. I can easily disbelieve any fiscal lore elements when it benefits the gameplay.
right from day one FD made it very clear fast travel was NOT a thing in the elite universe, ship transfer was detailed long before it was ever released in the design documents. what they delivered in the end isnt far from what it said there.. if you chose to ignore that that is imo your mistake. indeed i feel dissapointed that FD already backtracked on that with ship crew. there are other better ways they could have done it without having fast travel and still convenient, but that would have been more work.

if we take your view to the extreme a day 1 player could say "i cant pvp against fully engineered FDLs in my side winder so i should get one immediately as that is what i want to do to enjoy the game".
 
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"BACK THEN" is the keyword - not "IS".
ah ok so you are admitting you were wrong and it didnt end up being only for rich people... my mistake, I thought you were meaning you said from the get go it would only be used by rich people and you stood by that.

my apologies.

most ships have an acceptable jump range if you spec them accordingly. Some people choose to mimise their FSD etc etc which makes them useless to get out of a system. that is ok, but that is the choice a player makes to then mean they are a pain to get to another system.
 
ah ok so you are admitting you were wrong and it didnt end up being only for rich people... my mistake, I thought you were meaning you said from the get go it would only be used by rich people and you stood by that.

my apologies.

most ships have an acceptable jump range if you spec them accordingly. Some people choose to mimise their FSD etc etc which makes them useless to get out of a system. that is ok, but that is the choice a player makes to then mean they are a pain to get to another system.
What's wrong with you? Ever heard about context? That judgement is to be seen BACK THEN and in its context.
 
What's wrong with you? Ever heard about context? That judgement is to be seen BACK THEN and in its context.
what is wrong with me? nothing. there was nothing wrong with the cost of ship delivery back then and there isn't now imo. I was being polite and genuinly have no idea what your problem is (with having to pay for ship delivery) , but if you want to go to personal digs then kindly jog on.
 
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