Pls no. No toilet gameplay talk.Pooping tech hasn’t been fully developed yet, but at least the toilets are in the game!
I wish I was making up that up…
Pls no. No toilet gameplay talk.Pooping tech hasn’t been fully developed yet, but at least the toilets are in the game!
I wish I was making up that up…
This is one of the main reasons why I love the Solo mode on ED and hate the kind of forced gameplay that SC (and most MMOs) offer.Highlight remains ambushing players with Ballista AA vehicles when they're on a lazy approach to a 'safe' Jumptown Event.
I get you. I'm completely in line with your opinion. It's toxic game design, imo.This is one of the main reasons why I love the Solo mode on ED and hate the kind of forced gameplay that SC (and most MMOs) offer.
The last thing I want to do is start another hateful Solo vs Open discussion, I understand the virtues of the game in Open and I think it's fantastic, but I hate that the only option available has to be to forcefully play whatever the rest of the players want, whether I like it or not, and that's why I greatly appreciate being able to play by myself in the same universe as everyone else, without having to eat like the one you describe of being disgustingly ambushed when I go to an event (whether I want to or not) or not being able to go mining in peace because 5 guys, who are not looking for roleplaying but griefing, spoil the only time in the week I have to play the game.
If there is interaction between players, I like it to be an option and not an obligation.
People in PU just do that; ambushes, bounty traps, griefing.... If a SC type MMO (with a strong FPS pew-pew component) that after 10 years still hasn't been able to offer a game where there is progression and persistence of your actions, the logical thing is that players don't care about respecting what others do, because they know that right now nothing is useful, nothing is transcendent, nothing matters until, at the very least, the game comes out in Gold.
The problem I see is that SC fans are sure that this current gameplay will change when the game is in Gold, that there will be millions of missions, hundreds of star systems and locations, dozens of playable mechanics, and that there will be a thousand things to do (something that, sadly, nobody can guarantee at this point), but if the game is not well balanced by the Devs (something that seems that people forget easily, that once the game is functional comes a very very very complex and continuous part as it is to balance it in all its facets), and a part of the players understand that continue doing that disgusting gameplay is profitable for the character development and to get credits to buy ships in-game, then many players will understand how necessary it is that there is optionally a Solo mode in a game like this.
Fans doing fans things.
Haters doing haters things.
Personnaly, I prefer doing fans things.
The whole point of JT events is to force the players into a tight space and fight for control of the installation to reap rewards (in the form of UEC for successful drug deliveries).This is one of the main reasons why I love the Solo mode on ED and hate the kind of forced gameplay that SC (and most MMOs) offer.
The last thing I want to do is start another hateful Solo vs Open discussion, I understand the virtues of the game in Open and I think it's fantastic, but I hate that the only option available has to be to forcefully play whatever the rest of the players want, whether I like it or not, and that's why I greatly appreciate being able to play by myself in the same universe as everyone else, without having to eat like the one you describe of being disgustingly ambushed when I go to an event (whether I want to or not) or not being able to go mining in peace because 5 guys, who are not looking for roleplaying but griefing, spoil the only time in the week I have to play the game.
If there is interaction between players, I like it to be an option and not an obligation.
People in PU just do that; ambushes, bounty traps, griefing.... If a SC type MMO (with a strong FPS pew-pew component) that after 10 years still hasn't been able to offer a game where there is progression and persistence of your actions, the logical thing is that players don't care about respecting what others do, because they know that right now nothing is useful, nothing is transcendent, nothing matters until, at the very least, the game comes out in Gold.
The problem I see is that SC fans are sure that this current gameplay will change when the game is in Gold, that there will be millions of missions, hundreds of star systems and locations, dozens of playable mechanics, and that there will be a thousand things to do (something that, sadly, nobody can guarantee at this point), but if the game is not well balanced by the Devs (something that seems that people forget easily, that once the game is functional comes a very very very complex and continuous part as it is to balance it in all its facets), and a part of the players understand that continue doing that disgusting gameplay is profitable for the character development and to get credits to buy ships in-game, then many players will understand how necessary it is that there is optionally a Solo mode in a game like this.
Surely this JT event is not the best example of what I mean because, as you indicate, it is a PvP event, but the problem that I want to point out is that this type of forced PvP gameplay and in many cases not consented and unpleasant, it is common in the day to day of the current gameplay of SC.The whole point of JT events is to force the players into a tight space and fight for control of the installation to reap rewards (in the form of UEC for successful drug deliveries).
With that in mind, I dont see what's 'disgusting' about any of what you quoted with regards to my playstyle.
Dont want to take part in PvP? Don't go to PvP hotspots.
OMG, why didn't you say that you like it more rough?!I'm a fan coz I love when LA hits me with a post.
Pooping tech hasn’t been fully developed yet, but at least the toilets are in the game!
I wish I was making up that up…
Normally, analysis is a process of seeking out tidbits and granules of information and piecing them together. With CIG, there's an unrelenting hailstorm of information showering you constantly... Point being, I don't know what more transparency you expect from CIG, unless you're hoping to be appointed to the Board.
The fact that CIG has 3 IP's in development (Star Engine, Star Citizen, and Squadron 42), with a number of "side DLC" equivalent (Arena Commander, Star Marine, etc etc), and that they haven't cancelled any of those projects (barring putting things like the Hangar Module "on ice," so the IP can be reintegrated directly into the SC IP, rather than being shelved and abyssed), for 10+ years is legitimately unusual for the gaming industry. Any other company with only half a billion of total accessible liquidity (which is indeed very small, for 10+ years of 3 AAA IP's in simultaneous R&D) would have frankly cancelled Star Citizen and Squadron 42, packaged whatever work they'd been able to make to Star Engine/CryEngine by now, and find a way to sell CIG (the entire company) and the IP to Amazon for integration into AWS. Or some similar liquidity event.
PES + Server meshing will also be massively expensive, so I doubt they have any intention of delaying Squadron 42's marketing campaign by more than a 12 month window from the initial static server meshing testbed (big time AWS fees go brrrrt). If anything, they will arbitrarily delay the full launch of 4.0 until they're confident that Squadron 42 is only ~12 months out.
CIG still has a few years of growth, growing pains, and acceleration ahead; but yes, that makes them an excellent, highly underappreciated asset right now, in my opinion. By the end of the decade I think it's safe to say any bet made on CIG stock now would have been well worth it, if possible.
Consider the enteprise value of persistent entity server meshing, alone, if hypothetically monetizable.
Oh good lord, this whole thread.
Here are some highlights:
I think the dear boy may have been showered by a bit too much information...
I did like this bit though![]()
It's not information - it is pretty much the embodiment of Frankfurter's definition about bulldung. SC marketing and its fans are just a big bulldung machine.What CIG really do is information overload. They put out so much information backers are free to pick and choose what to believe, even if some of the information contradicts some other information. It confuses people so that nobody can be certain what is the actual state, what will and won't be in release and what even release is. Its a hot mess of information.
Information wars are often like electronic countermeasures. They create noise and trash so you can't decide truth from lie. Then their fabricated realities keep being mantraed until it sinks in and gets accepted in a new narration of reality.Whenever peeps talk about "most open game development" and "transparency" regarding SC, the word that actually pops into my head is "smokescreen"
One can be a fan of something, and still be willing to critique it.Fans doing fans things.
Haters doing haters things.
Personnaly, I prefer doing fans things.
Fan me in the direction of these logs that I'm told to look at regarding why the installer fails. Where are they found?
Found it. Guess what? "This folder is empty" just like Chris Robber's head.Try %appdata%\RSI Launcher\logs
Damn! I thought littleant would be having some backup from a new sc supporterFound it. Guess what? "This folder is empty" just like Chris Robber's head.