Installer is Tier 0.5. Not 0 because they made a big deal about their delta patcher that works about as well as anything else they've made. Early days.
Wait... he built one in the Los Angeles back in 2014 IIRC. He then spent an ungodly amount of money on filming at Andy Serkis' Imaginarium in the UK, which also required bringing all the actors based in Hollywood to the UK on CIG's dime, for a reshoot. Now he's built an even larger one in the UK??? And it's five times bigger than Andy Serkis'?????
Someone on Reddit was going on about the installer. He said the uninstaller didn't work and you have to remove some Star Citizen files manually... from three different locations
Wait... he built one in the Los Angeles back in 2014 IIRC. He then spent an ungodly amount of money on filming at Andy Serkis' Imaginarium in the UK, which also required bringing all the actors based in Hollywood to the UK on CIG's dime, for a reshoot. Now he's built an even larger one in the UK??? And it's five times bigger than Andy Serkis'?????
Blast from the Past: Mocap Me Like Your French Girls
April 2022:"Someone just pointed out to me that motion capture for S42 was done during the Obama administration."
A Brief Timeline:
May 2013 - CIG film a nude lady for no apparent reason.
June 2013 - "$10 Million and an Optitrack Motion Capture System Funded by You!"
March 2014 - CIG continue to use their in-house mocap studio.
Feb 2015 - CIG have decided they'll actually use Andy Serkis's Imaginarium in the UK.
October 2015 - Big actors continue to get added to the roster.
October 2016 - Over 20 hours of performance capture.
August 2020 - Pick up shoots required as the data was captured "some time ago" and "the game has progressed a lot since then". NB 250 scenes shot in total.
February 2022 - "Some of the team traveled to the UK to work alongside the Mo-Cap and Audio teams to capture vignettes and complete the first pass of content for the female player character..."
Some Unverifiable Dev Gossip:
Agent's Stuff:
wanna know the reason you're seeing so many artists working on shirts and hats? gotta build all of them for the sq42 cutscenes, which (as of right now) takes place in combat and non-combat areas, so crobbers wanted everyone off duty in civ garb
problem with that is, you gotta test all the mocapped models with the hyper realistic clothing they have, which is broken as and produces hilarious bugs that take the artists dozens of hours to fix by hand
new mocap shoot coming up right before halloween, will continue for several weeks (hearing for prelude, can't be right)
in june 2016 hamil did most of what we'll see in the sq42 prelude
problems with old animation vs new engine upgrade is causing a lot of problems
more specifically: old shoots done with different tech, new captures much easier to get in and working
tech was upgraded without realizing how it affected current animation capture and tools
every NPC interaction in the prelude is entirely hand scripted at this point, no subsumption or "true" AI
almost all scenes will have to be reshot with stand ins for the A list cast animations (already happening since early this year)
internally sq42 prelude is still on for march 2017, many fights about deadline releasing with roberts and sandi (for some reason)
"huge" scenes with dozens of characters paired down due to problems getting them to run, talked about hiring outside CGI animators for larger cutscenes
mess hall scene now features less than five characters including PC, was over two dozen
"[Roberts] wrote this like a 100 million dollar sci-fi epic without regard to seeing how it feasibly functions."
sq42 prelude supposedly "in medias res"
"The problem [with the Morrow tour] was that it didn't hook anyone. We needed a hook; a punch, an explosion right off the bat."
the imaginarium is one of the worst mocap studios around. Mr. Gollum is a huge poopoo head who has a lot of money and thinks just buying the most expensive equipment makes him up there with the best. But its not, its passable but VERY expensive. Its one of the most expensive mocap joints around because Mr. "Artist" owns the thing and is high on his own supply.
wanna know the height of irony? the best mocap studios in the world are in fricking LA. they are cheaper and staffed with teams that know what the frick they are doing and guess what, the fricking actors ARE ALREADY IN LA. SO IS CIG FOR FRICKS SAKE.
No reason to ship the whole cast and crew to the uk for a pickup shoot, just pop down to house of moves or wherever and do it there. plus everyone gets to sleep in their own beds at night... the actors love that.
like seriously, the only way to get more expensive mocap than the imaginarium is to build a mocap studio on the moon. or mars. its literally the most expensive place in the known galaxy to do mocap. you go there because you want golumn guy to sign your one ring poster. you go there for bragging rights. that's about it.
FUDster claims only whales can enjoy SC's irrecoverable performance and impossible lack of gameplay loops...
Oh wait no. It's just long-term backer Camural pointing out a range of physics bugs, and some disappointments with the project. So easy to get those things confused...
Wow, some of that is very impressive... it's just that I can't bring myself to care overly... either way.
The Long Dark has some very basic/stylised 'actors', but they are fine for me as I find the game and the gameplay interesting and fun, and of course they match the graphic style of the game. (Oh and I've yet to die from pushing a trolly or fall through the geometry.)
I remember watching the Gary Oldman speech and finding the whole thing utterly tedious. ymmv. It just that I would have felt the same boredom had he been filmed 'live' making the speech, shown mo-cap digitised, or portrayed as a stick-man on a flick-book.
TL/DR basic graphics never ruined a good game. Great graphics never made a bad game good.
No this cannot be. Only someone with Tony Z's vision and stellar history of game delivery could possibly - personally - deliver quanta. Quantum. Thingy.
Someone on Reddit was going on about the installer. He said the uninstaller didn't work and you have to remove some Star Citizen files manually... from three different locations