Game Discussions Star Citizen Discussion Thread v12

besides backers funding being used to build a 4500 square foot custom built mocap studio at his Empire of Roberts building in Manchester
Wait... he built one in the Los Angeles back in 2014 IIRC. He then spent an ungodly amount of money on filming at Andy Serkis' Imaginarium in the UK, which also required bringing all the actors based in Hollywood to the UK on CIG's dime, for a reshoot. Now he's built an even larger one in the UK??? And it's five times bigger than Andy Serkis'?????

Source: https://www.youtube.com/watch?v=ahrBOvz1jzA&ab_channel=BusterPrime1
 
Wait... he built one in the Los Angeles back in 2014 IIRC. He then spent an ungodly amount of money on filming at Andy Serkis' Imaginarium in the UK, which also required bringing all the actors based in Hollywood to the UK on CIG's dime, for a reshoot. Now he's built an even larger one in the UK??? And it's five times bigger than Andy Serkis'?????

Yeppp....

Blast from the Past: Mocap Me Like Your French Girls

April 2022: "Someone just pointed out to me that motion capture for S42 was done during the Obama administration."


A Brief Timeline:

May 2013 - CIG film a nude lady for no apparent reason.

June 2013 - "$10 Million and an Optitrack Motion Capture System Funded by You!"

March 2014 - CIG continue to use their in-house mocap studio.

Feb 2015 - CIG have decided they'll actually use Andy Serkis's Imaginarium in the UK.

October 2015 - Big actors continue to get added to the roster.

October 2016 - Over 20 hours of performance capture.

August 2020 - Pick up shoots required as the data was captured "some time ago" and "the game has progressed a lot since then". NB 250 scenes shot in total.

February 2022 - "Some of the team traveled to the UK to work alongside the Mo-Cap and Audio teams to capture vignettes and complete the first pass of content for the female player character..."


Some Unverifiable Dev Gossip:

Agent's Stuff:

  • wanna know the reason you're seeing so many artists working on shirts and hats? gotta build all of them for the sq42 cutscenes, which (as of right now) takes place in combat and non-combat areas, so crobbers wanted everyone off duty in civ garb
  • problem with that is, you gotta test all the mocapped models with the hyper realistic clothing they have, which is broken as and produces hilarious bugs that take the artists dozens of hours to fix by hand

NB Agent says this was later confirmed, but I can't drag it up from the memory hole.

oh and oldman was annoyed because he found out sandi was getting paid more than him

enjoy that one

hello, some of this is rehashed again
  • new mocap shoot coming up right before halloween, will continue for several weeks (hearing for prelude, can't be right)
  • in june 2016 hamil did most of what we'll see in the sq42 prelude
  • problems with old animation vs new engine upgrade is causing a lot of problems
  • more specifically: old shoots done with different tech, new captures much easier to get in and working
  • tech was upgraded without realizing how it affected current animation capture and tools
  • every NPC interaction in the prelude is entirely hand scripted at this point, no subsumption or "true" AI
  • almost all scenes will have to be reshot with stand ins for the A list cast animations (already happening since early this year)
  • internally sq42 prelude is still on for march 2017, many fights about deadline releasing with roberts and sandi (for some reason)
  • "huge" scenes with dozens of characters paired down due to problems getting them to run, talked about hiring outside CGI animators for larger cutscenes
  • mess hall scene now features less than five characters including PC, was over two dozen
  • "[Roberts] wrote this like a 100 million dollar sci-fi epic without regard to seeing how it feasibly functions."
  • sq42 prelude supposedly "in medias res"
  • "The problem [with the Morrow tour] was that it didn't hook anyone. We needed a hook; a punch, an explosion right off the bat."

hello
  • some contention over payments due 3lateral / faceware (same company btw)
  • friction over potential losses if camera is canceled with new owners (epic bought 3lat earlier this year)
  • losses / lost payments total "tens of millions"
  • would have to sell "many units" to break even on camera
  • "low priority" for CIG and Epic, as numbers of potential sales look low / dire
  • if there's no agreement met with current issues, 3lat can stop any and all mocap footage using their rigs / technology from appearing in SC

hello and holy fricking poop
  • SQ42 supposedly undergoing a huge push for release but encountering some issues
  • These issues include mostly gameplay but also have serious problems with animation, lighting and texture fidelity
  • Mocap data having to be "recleaned" at a very high cost in manhours but with little real progress
  • Other problems include VA and story changes
  • New VAs and actors have been brought in to replace key roles (been hearing this for in ever)


Apparent angry ex-dev 'atxsperg' (2016)

the imaginarium is one of the worst mocap studios around. Mr. Gollum is a huge poopoo head who has a lot of money and thinks just buying the most expensive equipment makes him up there with the best. But its not, its passable but VERY expensive. Its one of the most expensive mocap joints around because Mr. "Artist" owns the thing and is high on his own supply.

wanna know the height of irony? the best mocap studios in the world are in fricking LA. they are cheaper and staffed with teams that know what the frick they are doing and guess what, the fricking actors ARE ALREADY IN LA. SO IS CIG FOR FRICKS SAKE.
No reason to ship the whole cast and crew to the uk for a pickup shoot, just pop down to house of moves or wherever and do it there. plus everyone gets to sleep in their own beds at night... the actors love that.

like seriously, the only way to get more expensive mocap than the imaginarium is to build a mocap studio on the moon. or mars. its literally the most expensive place in the known galaxy to do mocap. you go there because you want golumn guy to sign your one ring poster. you go there for bragging rights. that's about it.

Postscript:

Source: https://twitter.com/MarkHamill/status/1186077390612512768

But don't worry, it will prove very useful for: The minor remaining pick up work. And future SQ42 sequels...
 
FUDster claims only whales can enjoy SC's irrecoverable performance and impossible lack of gameplay loops...

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Oh wait no. It's just long-term backer Camural pointing out a range of physics bugs, and some disappointments with the project. So easy to get those things confused...

Source: https://www.youtube.com/watch?v=tNp-MyTQTjo

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Hey you dirty filthy low-down FUDsters... name another nearly 10 year old pre-alpha/released product with half a billion in funding with fewer bugs!?

Yeah - YOU CAN'T - so there!

Point. Proved.

Answer the call (whilst we're still in the first decade, kinda) and buy an Idris!
 
Just two months ago, Chris Roberts said: "...we are planning to release a content-rich Alpha 3.17.2 patch with known stable code..."

It's true they are still "planning" to do so. As of July 14th.

If I were them I would have said 'hoping' rather than 'planning'.

Albeit, 'unrealistically' applies equally based on evidence to date. ymmv.
 
Wow, some of that is very impressive... it's just that I can't bring myself to care overly... either way.

The Long Dark has some very basic/stylised 'actors', but they are fine for me as I find the game and the gameplay interesting and fun, and of course they match the graphic style of the game. (Oh and I've yet to die from pushing a trolly or fall through the geometry.)

I remember watching the Gary Oldman speech and finding the whole thing utterly tedious. ymmv. It just that I would have felt the same boredom had he been filmed 'live' making the speech, shown mo-cap digitised, or portrayed as a stick-man on a flick-book.

TL/DR basic graphics never ruined a good game. Great graphics never made a bad game good.
 
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