Just because there is nothing meaningful in the way FDev have set up the artificial restrictions to the module loadouts doesn't mean that it should be thrown out along with the bathwater. Elite is a game, and games need restrictionsI don't see what is not making sense to you. You responded to my point about quality of life being sacrificed for the sake of artificial incentivization, as opposed to letting it be optional and up to player choice, with the claim that you've never encountered a situation outfitting your ships where you encountered that artificial barrier. Which runs contrary to the oft-repeated idea that there's anything meaningful behind the artificial module restrictions, and that it contributes anything to the level of fun in the game.
It should be possible to make swapping modules for certain tasks more fun. I don't know how to do that, because I'm not a game designer. But I get this feeling that there aren't any game designers at FDev either. Sure there are plenty there that can make pulling a swift turn in a spaceship feel just right, and bouncing along on the surface of a moon a pleasure... but there don't seem to be many there that are good at setting up the rules to play a game