Expose more info about solo/pg player actions in station info

Really? Isn't that a bit like demanding the movements and activities of every player, in every mode, on every platform, be announced for all to see, just in case they are doing something one doesn't like?
They do a bit of this already for bounties claimed and bounties incurred across modes already and it's helpful and works fine. Why is a bit extra worse (assuming it's not more top 10s and detailed action logs).
 
They do a bit of this already for bounties claimed and bounties incurred across modes already and it's helpful and works fine. Why is a bit extra worse (assuming it's not more top 10s and detailed action logs).
And the BGS player is provided with movement in influence, economy and security for each faction present in the system too, every day, following the tick, suffiecient information to plan a strategy from, even if no indication of 'who' is active.
 
With how BGS works, isn't that the majority of players who are not PMF / PP supporters?
What Rubbernuke said. But actually, ideally the system would filter out the chaff and focus on the more dedicated efforts - persistent or high volume participants in a given system/for a given faction. Find out who the "agents" are, forget about the random freelancers. It implies a sort of "status", which is kind of fun.
 
Indeed, it has always been shared, and players have developed stategies to deal with expected / unexpected situations. As far as I see things, nobody can actually prevent anyone doing something, I'll even stack a heap of missions for controlling factions on my T6 (65k rebuy) and poodle around waiting for the enthusiastic 'defenders' to blow me up, bang, 20 missions for their faction failed and negative effects from the murder...

Of course, being a vagrant I don't even have a home system or faction to vent frustrations on my actions, and if I choose, I'll never meet anything other than 'friendly' players... What is the benefit to a BGS bod in knowing that me, or any of my vagrant group are in the area, what are they able to do to stop us? Nothing, just do a little more grinding to negate our actions.
Its about giving players the information they need to make more informed choices. In multi mode BGS terms that knowing ahead of time which places are 'hot', or lost causes- things today you can only guess at retrospectively after the event has happened. Its like baking a cake backwards and trying to understand why it failed when knowing what went in would have changed the outcome.

It has more gameplay possibilities too- just as I said above for avoiding scans gov types like anarchy and compromised navs could also play a part and be blackspots, so everything feeds into the game.
 
Indeed, it has always been shared, and players have developed stategies to deal with expected / unexpected situations. As far as I see things, nobody can actually prevent anyone doing something, I'll even stack a heap of missions for controlling factions on my T6 (65k rebuy) and poodle around waiting for the enthusiastic 'defenders' to blow me up, bang, 20 missions for their faction failed and negative effects from the murder...

Don't give them ideas, the next one will be a scanner that tells you what missions a particular ship is carrying around so they can decide whether to attack or defend it! (actually I think I've heard that request before in one form or another) (y)
 
Because sometimes instancing, timezones and platforms do all align and give more info about open players anyway and not presenting the whole picture leaves room for a lot more intersting stuff with stealth and risk/reward and other chance encounters that's otherwise missing. Are there other ways to achieve that?

Well, my question was trying to understand what this suggestion is really about.

Is it an idea to provide more info about what people are doing with the BGS?

Or is it basically another "Waaaaaaaa! PG and solo people are doing stuff and we can't do anything about it"?

Even if the game was open only, you'd never have the full picture. Even if there was no instancing, no timezones, you'd never have the full picture, because you don't know what people are doing most of the time, even if you're sat there watching 24 hours a day ships going back and forth in a system.

So, either all data should be presented from everyone to all, or its just another "Waaaaaaa, PG/solo" thing.
 
Well, my question was trying to understand what this suggestion is really about.

Is it an idea to provide more info about what people are doing with the BGS?

Or is it basically another "Waaaaaaaa! PG and solo people are doing stuff and we can't do anything about it"?

Even if the game was open only, you'd never have the full picture. Even if there was no instancing, no timezones, you'd never have the full picture, because you don't know what people are doing most of the time, even if you're sat there watching 24 hours a day ships going back and forth in a system.

So, either all data should be presented from everyone to all, or its just another "Waaaaaaa, PG/solo" thing.
It's a useless suggestion by someone who doesn't understand how the whole thing works.
 
If it means we would get even more threads about cowardly solo commanders hiding from the brave and noble warriors of open, I'm all for it. I like laughing at ridiculous, salty people who spend their time getting up in other people's business.
 
And the BGS player is provided with movement in influence, economy and security for each faction present in the system too, every day, following the tick, suffiecient information to plan a strategy from, even if no indication of 'who' is active.
You can use the past 24h bounty information to react to an attack in less busy systems or find opportunities to for attack BGS before the tick happens (which takes hours to propagate the information anyway, but that's a different issue). In terms of effort bounties seem to outweight anything else anyway so the effect of publishing other, uncertain mission/support data is a lot less effective.

Is it an idea to provide more info about what people are doing with the BGS?

Or is it basically another "Waaaaaaaa! PG and solo people are doing stuff and we can't do anything about it"?
Yes, it's a bit of both in hopes of tying both things together for a better solution to both things and as such it's not something I'd want people to engage with on such reductive terms or just dismiss without any deeper thought because they can't stand one part of it.
 

Robert Maynard

Volunteer Moderator
Yes, for which reason we have unbridled ganking in open at CGs etc (although that does induce penalties for the ganker, albeit C&P and security potency are frequent targets of severe criticism).
The consequences for the gankers are, very likely, less onerous than those on the targets - as the targets often have something in their ship to lose whereas the gankers' ships are likely to contain nothing of value.

Ganking exists because players are free to shoot at anything they instance with - the latter is very, very unlikely to change so neither is the former.
I'm not sure being able to do what you want with no checks, balances or stakes of any kind no matter what the detriment to other players' commonplace interests is a good thing or a basic requirement.
For good or ill we all experience and affect the single galaxy state - those who don't enjoy sharing it with those that they can't shoot at don't have any say in which game mode any player plays in though.
 

Robert Maynard

Volunteer Moderator
It does, but its aggregated and tells you little of who is doing what, not to mention its reactive rather than being proactive- as in, if I know who is where I might stop supporting a war I know is pointless to fight in and focus elsewhere.
Very little information in the game tells players who is doing what, limited to very specific situations - I doubt that that would change. Same with the daily nature of the tick - I'd not expect it to happen more often just to provide more information.
For the reason I explained above, more information exposed allows for better strategic choices with limited time / resources. The information changes how you react to others before the outcome is decided.
Which would work both ways, i.e. the reaction of players to the actions of others would also be exposed allowing for better strategic choices.
 
For good or ill we all experience and affect the single galaxy state - those who don't enjoy sharing it with those that they can't shoot at don't have any say in which game mode any player plays in though.
This is amusing since you argue for multi mode but argue against more information across modes that would make the game more equal for everyone.

Very little information in the game tells players who is doing what, limited to very specific situations - I doubt that that would change. Same with the daily nature of the tick - I'd not expect it to happen more often just to provide more information.
Its more about who is where, numbers, affiliation etc plus exposing what they carry what they did during their time in the system (such as landing on what body, station etc)- so an extention of things that NPCs and players can scan for during play. Powerplay does this well enough but having better traffic info and having the two systems unified would be fantastic, at least IMO.

Which would work both ways, i.e. the reaction of players to the actions of others would also be exposed allowing for better strategic choices.
It would- and then things become more pro-active based on better information and less guesswork. Its like - OK I lost day 2 of the war, should I continue? Who (and how many) are in system? Right now its a case of mindlessly grinding in ignorance and hoping you do more next time. Even closing loopholes via Apex or FCs would be useful.
 
Yes, it's a bit of both in hopes of tying both things together for a better solution to both things and as such it's not something I'd want people to engage with on such reductive terms or just dismiss without any deeper thought because they can't stand one part of it.

Well, i'd drop the open only angle and present it as a request for more in-game information for all.

The idea is still flawed, as the information as requested is pretty useless except as a general indication of volume/effort, not of actual impact, but at least it would lose the open/solo debate angle which just drags the entire suggestion down into the mud.
 
So exposing information is not changing how they play, its changing how you play.
It would change how may players would play.

a) Driving players into Solo mode.
b) Getting very familiar with the Ignore feature.
c) Getting familiar with reporting other players.
d) Can't be bothered, leave the game entirely.

You might have nice pretty thoughts on how you would use detailed cmdr tracking data. There are others that would use it for player harassment. It would only take a few unsolicited messages and weirdos hunting others cause they didn't like the colour of a player's ship. Or "trespassed in their system" to drive normal well adjusted players away from ED.
 
It would change how may players would play.

a) Driving players into Solo mode.
b) Getting very familiar with the Ignore feature.
c) Getting familiar with reporting other players.
d) Can't be bothered, leave the game entirely.

You might have nice pretty thoughts on how you would use detailed cmdr tracking data. There are others that would use it for player harassment. It would only take a few unsolicited messages and weirdos hunting others cause they didn't like the colour of a player's ship. Or "trespassed in their system" to drive normal well adjusted players away from ED.
You might want to actually read what I suggested, and not what you think I said because my position is not the same as the OPs suggestion.

How, being a multi mode idea from my perspective (where, in none of my posts do I suggest this is for solo or PG only) is this driving more people into solo, when its about exposing movements regardless of mode based on if you are scanned in game, be it either NPC, base or player, making less of the players movements within the BGS unknown?

Please do explain how this requires the ignore or report feature, or drives people from the game?
 
Its why I'd love a detailed log you could download (or have available via a KWS) where you can see who is where at a given moment in time. You could even make gameplay out of it- in that these detailed logs only record people and ships who have been scanned. So APEX / FCs would automatically log you, with the only stealthy way in via private ships avoiding all scans.
This is exactly what you said. Which is a deviation from what the OP said.

A downloadable detailed log on other player's activity? Yes, that would bring out the weirdo's that want to harass others for "trespassing in their territory" etc. Its an awful idea.
 
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