"potential" signals that the project fell short and is lacking."potential" - its a word you hear often in relation to SC.
I prefer to focus on what I can actually do in a game, not what one day might or might not be.
Pagefile are absolutely not relic of a bygone era.But now with my measly 32 GB, I can run Microsoft Flight Simulator for hours on high-ultra settings and Firefox open in the background, and it's completely stable. Same goes with Space Engineers and X4 Foundations (both of which can be memory hogs due to all the "pieces" being tracked).
At this point, if I had a program that required me to reenable the page file, I'd probably just get rid of that program rather than lose the stability I gained by getting rid of my page file. Page files are a relic of a bygone era, just like the floppy drive.
No, there is no specific crash for SC if you enable pagefile. There is only guys having problem because they disable it, put it on a hdd or don't give pagefile enough space when manually set.ps - if you enable swap in SC, you will also have specific crashes![]()
My Tobii 4c...which is about 5 years old by now...and has since been superceded by the Tobii 5. I bought the 4C specifically for ED after watching ObsidianAnt's sponsored advertisement he did for it back then. It worked flawlessly in ED at that time...even works in Odyssey on foot, or it did when I played ED:O on release. The new Tobii 5 is a bit overpriced I reckon, and the reason I fell no compunction to sidegrade to a newer version of what I already have...and still works flawlessly in every game I use it in.I read Tobii Eye implementation in ED is not very good (for the price tag). Maybe it was for the previous version? Though only 3DOF in ED with the last version and even if it's already great (my edTracker does wonders) I must admit implementation in SC looks top notch.
Good glimpse of what SM could be
They fly to Hurston's Orbit, and everyone walked from the main area to the bar, and then the ship's dining room. As they were making their way to the pool, the server 30K'd.
(source)
Yeah, 100+ without SM. Should reassure you, now CIG can at least fill an IdrisLiving the dream baby![]()
Yeah, 100+ without SM. Should reassure you, now CIG can at least fill an Idris
For a company going backwards, that's weird![]()
They maxed out at about 114 people inside of the ship (Total server count was between 116-120 at the time). People had about 10-20 fps while they were in the middle of a city (Microtech), with a bunch of other ships in the area.
When the 890 took off to outer space, fps laid at 25-30 and above. Desync was surprisingly good for people staying in the same continent as the server. People in other continents (Morph in Asia) got as bad as 400 ping, but even that didn't look too bad.
(same source as before)
Yeah, 100+ without SM. Should reassure you, now CIG can at least fill an Idris
For a company going backwards, that's weird![]()
One server managing whole Stanton and able to sustain 100 players instead of 50. With SM and Stanton separated on multiple servers (freeing a lot of ressources by zones = freeing a lot of ressources for each server), more players by server will be possible.Not sure how SM is relevant here at all to be honest.
- CIG default servers at 50 cough their lungs out and break often
Erk!.. no stereoscopic 3D? Do you think it's likely that EAC will whitelist VorpX?The 'lesser' aspects are pretty important on the immersion front though...
It's more a glorified headlock like this, rather than a system which convinces the brain of the images' depth & heft etc.
You can do comparable hacky things with ED to play on foot (with the avatar in the correct place etc). They're just not particularly good. (Lacking stereo depth, prone to latency, a massive faff to set up & maintain etc).
The main boon of native VR in ED currently is just having that full feeling of a physical ship and landscape around you as you pilot. (Being able to roomscale around in full VR inspecting coffee machines, while your headless pilot body stays in the seat, is more of a fun bonus. Unless you really must stand on the bridge saluting as your ship auto docks at a station)
Not able at all to sustain 100 players at all no:One server managing whole Stanton and able to sustain 100 players instead of 50.
Indeed, a new ship sale will be arriving shortly so commandos can show their appreciation with financial gifts.Alpha progressing in the right direction.
The goal isn't how many people wearing top hats and monacles they can get into one ship though...it's supposed to be about making all the other broken, half finished and barely implemented shyte actually work, is it not? In that regard, gravity has long since overtaken forward impetus and it's plummeting rapidly downward.One server managing whole Stanton and able to sustain 100 players instead of 50. With SM and Stanton separated on multiple servers (freeing a lot of ressources by zones = freeing a lot of ressources for each server), more players by server will be possible.
Alpha progressing in the right direction.
Not able at all to sustain 100 players at all no:
As for what SM will bring, who knows!
- CIG default servers at 50 cough their lungs out and break often
- CIG tries servers at >50 and they still cough their lungs out and break, hilariously so (did anyone really expect any other outcome?
Those SC blues...
Elsewhere, Mike has been playing cat and mouse with the PvP desync...
Yeah, having ten bazzilion players on a server doing not so much is quite trivial. It only becomes interesting when they start interacting with themselves and game systems. Games with more than a hundred players on a server are dime a dozen.The goal isn't how many people wearing top hats and monacles they can get into one ship though...it's supposed to be about making all the other broken, half finished and barely implemented shyte actually work, is it not? In that regard, gravity has long since overtaken forward impetus and it's plummeting rapidly downward.
There's an old tailor's saying that comes to mind...never mind the quality, feel the width![]()
Is that a joke, or a self parody ? Did you really just "install SC on a SSD" me ? Didnt I tell you multiple times my (fully watercooled) setup has got only (FAST !) SSD's ? What's the point anyway, even if the game was slower to load (on any other PC really) if the code was not a huge pile of crap coded by teams who obviously did not agree on anything it would at least make sure physics are working before letting the player move through walls and the planet ?! But no, it's still a huge mess with the server wrestling actor control away from the client-authoritative core engine from CE.It's rare now to fall so much times through the floor. I will ask the standard question. Do you have the game and the windows pagefile on a SSD (both are mandatory) ?
Erk!.. no stereoscopic 3D? Do you think it's likely that EAC will whitelist VorpX?
Just sometimes...I get the sneaking suspicion that Ant thinks he's the only one on here that actually plays SC and the rest of us are just regurgitating comments from the SC refunds subIs that a joke, or a self parody ? Did you really just "install SC on a SSD" me ? Didnt I tell you multiple times my (fully watercooled) setup has got only (FAST !) SSD's ? What's the point anyway, even if the game was slower to load (on any other PC really) if the code was not a huge pile of crap coded by teams who obviously did not agree on anything it would at least make sure physics are working before letting the player move through walls and the planet ?! But no, it's still a huge mess with the server wrestling actor control away from the client-authoritative core engine from CE.