Game Discussions Star Citizen Discussion Thread v12

But now with my measly 32 GB, I can run Microsoft Flight Simulator for hours on high-ultra settings and Firefox open in the background, and it's completely stable. Same goes with Space Engineers and X4 Foundations (both of which can be memory hogs due to all the "pieces" being tracked).

At this point, if I had a program that required me to reenable the page file, I'd probably just get rid of that program rather than lose the stability I gained by getting rid of my page file. Page files are a relic of a bygone era, just like the floppy drive.
Pagefile are absolutely not relic of a bygone era.
Having to launch from time to time several Virtual Machines plus a photoshop with heavy history, with only 32gb I'm sometime short.

But for SC specifically, the game can need up to 20gb of dedicated ram on some special cases (events). With 32gb, you have 12gb of free ram for windows (need 7-8gb) and all other programs you launch (4-5gb of free ram available for them). So windows needing virtual memory or not depends on what you launch beside SC. The first thing we check when someone has CTD on reddit is the pagefile configuration...

ps - if you enable swap in SC, you will also have specific crashes 🤪
No, there is no specific crash for SC if you enable pagefile. There is only guys having problem because they disable it, put it on a hdd or don't give pagefile enough space when manually set.
 
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I read Tobii Eye implementation in ED is not very good (for the price tag). Maybe it was for the previous version? Though only 3DOF in ED with the last version and even if it's already great (my edTracker does wonders) I must admit implementation in SC looks top notch.
My Tobii 4c...which is about 5 years old by now...and has since been superceded by the Tobii 5. I bought the 4C specifically for ED after watching ObsidianAnt's sponsored advertisement he did for it back then. It worked flawlessly in ED at that time...even works in Odyssey on foot, or it did when I played ED:O on release. The new Tobii 5 is a bit overpriced I reckon, and the reason I fell no compunction to sidegrade to a newer version of what I already have...and still works flawlessly in every game I use it in.

I'd be kinda lost without it to be honest...like those with VR headsets, head and eyetracking for me is almost a prerequisite for flight/space sims these days. ED only had 3 dof with added eyetracking but didn't suffer because of it...Ci~G went for full Tobii support with 6 dof headtracking with added eyetracking. Both head and eyetracking are also implemented as a switchable option on foot with a one key centre/disable binding. It takes a bit of getting useed to on foot in first person..since the mouse doesn't control headlook, just orients the body combined with the usual wasd directional movement. Your head is free to look around independantly.
 
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Good glimpse of what SM could be

100+ players sitting very still, or walking around incredibly gingerly, while a man in an enormous top hat pretends to order a drink?

Followed by a 30K? ;)

They fly to Hurston's Orbit, and everyone walked from the main area to the bar, and then the ship's dining room. As they were making their way to the pool, the server 30K'd.

(source)


Living the dream baby ;)
 
Yeah, 100+ without SM. Should reassure you, now CIG can at least fill an Idris 😋

For a company going backwards, that's weird 😂

Oh I didn't realise an Idris at 30fps in space, with no NPCs, and dubious ping was the dream?

They maxed out at about 114 people inside of the ship (Total server count was between 116-120 at the time). People had about 10-20 fps while they were in the middle of a city (Microtech), with a bunch of other ships in the area.

When the 890 took off to outer space, fps laid at 25-30 and above. Desync was surprisingly good for people staying in the same continent as the server. People in other continents (Morph in Asia) got as bad as 400 ping, but even that didn't look too bad.

(same source as before)

So much more load to come young man. So many more PTU knobs to be twiddled. But enjoy the Great Gatsby moment for sure ;)
 

Viajero

Volunteer Moderator
Yeah, 100+ without SM. Should reassure you, now CIG can at least fill an Idris 😋

For a company going backwards, that's weird 😂

Not sure how "with or without SM" is relevant here at all to be honest.
  • CIG default servers at 50 cough their lungs out and break often
  • CIG tries servers at >50 and they still cough their lungs out and break, hilariously so (did anyone really expect any other outcome?)
LittleAnt seems to be doing a cute victory lap somehow anyways 🤷‍♂️ Way to go man!
 
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Not sure how SM is relevant here at all to be honest.
  • CIG default servers at 50 cough their lungs out and break often
One server managing whole Stanton and able to sustain 100 players instead of 50. With SM and Stanton separated on multiple servers (freeing a lot of ressources by zones = freeing a lot of ressources for each server), more players by server will be possible.

Alpha progressing in the right direction.
 
The 'lesser' aspects are pretty important on the immersion front though...



It's more a glorified headlock like this, rather than a system which convinces the brain of the images' depth & heft etc.

You can do comparable hacky things with ED to play on foot (with the avatar in the correct place etc). They're just not particularly good ;). (Lacking stereo depth, prone to latency, a massive faff to set up & maintain etc).

The main boon of native VR in ED currently is just having that full feeling of a physical ship and landscape around you as you pilot. (Being able to roomscale around in full VR inspecting coffee machines, while your headless pilot body stays in the seat, is more of a fun bonus. Unless you really must stand on the bridge saluting as your ship auto docks at a station ;))
Erk!.. no stereoscopic 3D? Do you think it's likely that EAC will whitelist VorpX?
 

Viajero

Volunteer Moderator
One server managing whole Stanton and able to sustain 100 players instead of 50.
Not able at all to sustain 100 players at all no:
  • CIG default servers at 50 cough their lungs out and break often
  • CIG tries servers at >50 and they still cough their lungs out and break, hilariously so (did anyone really expect any other outcome?
As for what SM will bring, who knows!
 
One server managing whole Stanton and able to sustain 100 players instead of 50. With SM and Stanton separated on multiple servers (freeing a lot of ressources by zones = freeing a lot of ressources for each server), more players by server will be possible.

Alpha progressing in the right direction.
The goal isn't how many people wearing top hats and monacles they can get into one ship though...it's supposed to be about making all the other broken, half finished and barely implemented shyte actually work, is it not? In that regard, gravity has long since overtaken forward impetus and it's plummeting rapidly downward.

CiG are doing their normal sidetracking trick. They can't fix the broken alpha and are already a month late delivering the latest broken quarterly patch...so instead of fixing it, they do the smoke and mirrors stuff all over again with this nonsense. There's an old tailor's saying that comes to mind...never mind the quality, feel the width ;)
 
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Not able at all to sustain 100 players at all no:
  • CIG default servers at 50 cough their lungs out and break often
  • CIG tries servers at >50 and they still cough their lungs out and break, hilariously so (did anyone really expect any other outcome?
As for what SM will bring, who knows!

This is the thing. The 30K is kind of enough of a hint in that direction. But the other question is, how is the server health generally?

And going by streams from others in the same PTU, it's bad...

Those SC blues...


Elsewhere, Mike has been playing cat and mouse with the PvP desync...


NPCs in cities an amorphous blob, combat AI desynched and bizarre, player desync atrocious in that Mike example, etc etc.
 
The goal isn't how many people wearing top hats and monacles they can get into one ship though...it's supposed to be about making all the other broken, half finished and barely implemented shyte actually work, is it not? In that regard, gravity has long since overtaken forward impetus and it's plummeting rapidly downward.

There's an old tailor's saying that comes to mind...never mind the quality, feel the width ;)
Yeah, having ten bazzilion players on a server doing not so much is quite trivial. It only becomes interesting when they start interacting with themselves and game systems. Games with more than a hundred players on a server are dime a dozen.
 
It's rare now to fall so much times through the floor. I will ask the standard question. Do you have the game and the windows pagefile on a SSD (both are mandatory) ?
Is that a joke, or a self parody ? Did you really just "install SC on a SSD" me ? Didnt I tell you multiple times my (fully watercooled) setup has got only (FAST !) SSD's ? What's the point anyway, even if the game was slower to load (on any other PC really) if the code was not a huge pile of crap coded by teams who obviously did not agree on anything it would at least make sure physics are working before letting the player move through walls and the planet ?! But no, it's still a huge mess with the server wrestling actor control away from the client-authoritative core engine from CE.
 
Erk!.. no stereoscopic 3D? Do you think it's likely that EAC will whitelist VorpX?

I wouldn't hold my breath ;)

The most ardent guys have found some workarounds to actually use VorpX again, but they're going via a desktop viewer. And still no stereoscopics etc.

So still a low performant, non-3D experience, just on a giant curved screen projection too. After jumping through a lot of hoops. ¯\(ツ)/¯
 
Is that a joke, or a self parody ? Did you really just "install SC on a SSD" me ? Didnt I tell you multiple times my (fully watercooled) setup has got only (FAST !) SSD's ? What's the point anyway, even if the game was slower to load (on any other PC really) if the code was not a huge pile of crap coded by teams who obviously did not agree on anything it would at least make sure physics are working before letting the player move through walls and the planet ?! But no, it's still a huge mess with the server wrestling actor control away from the client-authoritative core engine from CE.
Just sometimes...I get the sneaking suspicion that Ant thinks he's the only one on here that actually plays SC and the rest of us are just regurgitating comments from the SC refunds sub :whistle:

I'd better not let on about the custom user.cfg file I've been running for the last 5 years...
 
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