Yeah, I'll give you that, but I'll have to take your word on the 100+ player count. Meanwhile Keen can't host more than 10 players on one of their Space Engineers servers without it slowing down to a crawl, though that is Keen being cheap and lazy when it comes to their own servers (3rd party servers do much better).But from a netcode point, it's pretty smooth for a 100+ player
All that said, I'd rather have 10 NPCs that pass the Turing test than 100 real humans making my game world feel like a theme park rather than an immersive environment. I'm still waiting for some brilliant programmer to crack the "believable, completely immersive NPC" nut. At least today's NPCs are more appreciative and loyal than the average human I've had to pleasure interacting with. Heck, I've had NPC companions who are more loyal than actual family members, LOL! But that's a topic for another thread.