Expose more info about solo/pg player actions in station info

Which is lovely until you have a territory thats 400 systems (or more) in size, dozens of PMFs (all with allegiances), Powerplay BGS overlaps, PP itself etc to manage. Having more information in this case would make this level of the game more enjoyable since you are in game more and less on Excel.
Ok. The larger your Area of Responsibilty is, so more difficult it is and coordinative measures are needed. Again think outside the Box. I admit that we have no experience with such large PMFs or Alliances between PMFs. The Standard we deal with/work for are 5 to 10 systems PMFs. If i am allowed to make a proposal/assumption... we have one member, that does not play ED on PC. He hasn't even a Cmdr Account. His only job is to survey INARA, other third Party Tools, Websites and discords. We have another Member whos only duty is to fly arround systems after Ticks and check changes, bounty Boards, reported ships in systems. This two adjust their information and create a global picture of whats going on. A PMF with 400 systems needs, i suppose, a lot more then this guys. 400 systems PMF should be very professionell, so some of your surely countless members could be appointed to this task.
 
Ah that kind of heat, it makes more sense then.
Really (for me) what I want to see is much more granular information, or that the hooks that exist in the BGS express themselves better in news reports so you at least have a more informed idea- like this I suggested ages ago: https://forums.frontier.co.uk/threa...tomatically-generated-stories-reports.537679/

That, and having in game ways to avoid this scrutiny (since IMO there should always be gameplay ways to dodge things)- such as:

Avoiding security scans by sec forces / outposts means you don't appear on transit lists.
Scans around stations linking to BM access or what you can sell (as, if you are seen, thats too much heat for the BM fence to handle and rewards stealthy play).
Having gov types that record (or not) differing levels of data. So a criminal anarchy faction does nothing, dictators do it all, and democracies do it except in civil liberty (since the free population dislike Big Brother).
Having states and events (such as compromised navs) not recording data. For example civil unrest is chaos where things are out of control, but lockdown is very strict re these records. Or that superpowers (and s.power allied factions) distrust / trust players more when allied (so less checks) while if you become unfriendly you gain more scrutiny- or that certain ships or s.power mismatch (so Cutters in a Fed system, FAS in Imp and so on) cause more attention.

The about (IMO) really adding flavour and imbuing real differences to areas such as C+P, factions etc.
 
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frankly its lop sided being able to decouple your identity from your actions
Says the guy that blocks all of his information on INARA.

rubbernuke-inara.jpg


It just smacks of hypocrisy that you're demanding more and more information about everybody else and what they're doing while doing the very best that you can to hide your own.
 
Ok. The larger your Area of Responsibilty is, so more difficult it is and coordinative measures are needed. Again think outside the Box. I admit that we have no experience with such large PMFs or Alliances between PMFs. The Standard we deal with/work for are 5 to 10 systems PMFs. If i am allowed to make a proposal/assumption... we have one member, that does not play ED on PC. He hasn't even a Cmdr Account. His only job is to survey INARA, other third Party Tools, Websites and discords. We have another Member whos only duty is to fly arround systems after Ticks and check changes, bounty Boards, reported ships in systems. This two adjust their information and create a global picture of whats going on. A PMF with 400 systems needs, i suppose, a lot more then this guys. 400 systems PMF should be very professionell, so some of your surely countless members could be appointed to this task.
I used to be that guy always on Excel. A long time ago I used to be one of the organisers of the Utopian Powerplay group- and two of us (Ben Ryder and myself) would spend hours and hours on Excel trying to work out things for flipping 100 or so systems (and keeping the Powerplay BGS 'correct') on top of having to manage about six PMFs who all broke promises and.....its not fun since you never really get to play. Nearly every part of ED has had an information upgrade to make life easier, and in this context it would be nice (not spoonfeeding but better info) having more of things in game and less outside of it. I will say with certainty that the BGS as it is is perfect for small groups- however it does not scale to the larger features and at the large end its unwieldy.
 
Well he said also about how to avoid getting noticed. Blocking info on third party sites is kind of part of that.
So he wants to have his cake and eat it too.

You can't have "I can find ways to hide my information" along with "I should have access to everybody's information". It's one or the other. Presently, it's up to the player, as it should be.

It should stay that way.
 

Robert Maynard

Volunteer Moderator
I will say with certainty that the BGS as it is is perfect for small groups- however it does not scale to the larger features and at the large end its unwieldy.
Given DBOBE's comments on some of the behaviours of large player groups (ref. EGX 2014), it is perhaps unsurprising that this is the case.
 
To be be honest I barely use INARA or know its deeper workings, I used it to post my art on and look at engineering references.
And yet you saw fit when you signed up to block access to any of your most basic information like credits you have and progress on ranks and your last known location.

Why?

Mine is an open book. I don't care what you see. Yet here you are wanting everybody else's information while doing your best to hide your own. Again, it's hypocrisy of the highest order.
 
Given DBOBE's comments on some of the behaviours of large player groups (ref. EGX 2014), it is perhaps unsurprising that this is the case.
Its a bit late for that :D Powerplay automatically assumes large scale management, and the largest PMFs are approaching the lower end of this number as well (like a lot of Alliance groups).
 
And yet you saw fit when you signed up to block access to any of your most basic information like credits you have and progress on ranks and your last known location.

Why?

Mine is an open book. I don't care what you see. Yet here you are wanting everybody else's information. Again, it's hypocrisy of the highest order.
If I don't know what I'm blocking (or that you could block it) how is that hypocrisy? I don't block anything in game and as I said I'm not an INARA expert.
 

Robert Maynard

Volunteer Moderator
Its a bit late for that :D Powerplay automatically assumes large scale management, and the largest PMFs are approaching the lower end of this number as well (like a lot of Alliance groups).
Not at all - as the level of information seems to be, as mentioned, fine for small groups - but does not go out of its way to favour large player groups with interests in hundreds of systems.
 
Not at all - as the level of information seems to be, as mentioned, fine for small groups - but does not go out of its way to favour large player groups with interests in hundreds of systems.
Yes, but as groups get bigger and more sophisticated, it would be nice to have more info to hand. One example from Powerplay is system stats on BGS tick. It would be nice that there was a report on how aligned a bubble was if you visited a control system rather than having to visit 10 to 20 systems each time.
 
If I don't know what I'm blocking (or that you could block it) how is that hypocrisy? I don't block anything in game and as I said I'm not an INARA expert.
By default, it shows everything. You have to manually go in there and tell it not to display everything one by one. You had to intentionally set it that way.
 

Robert Maynard

Volunteer Moderator
Yes, but as groups get bigger and more sophisticated, it would be nice to have more info to hand. One example from Powerplay is system stats on BGS tick. It would be nice that there was a report on how aligned a bubble was if you visited a control system rather than having to visit 10 to 20 systems each time.
Why should the game be diverted in favour of big player groups, making it even easier for them to steamroller small player groups?
 
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