Expose more info about solo/pg player actions in station info

Why should the game be diverted in favour of big player groups, making it even easier for them to steamroller small player groups?
It doesn't though, at least IMO. The largest PMF I've ever been involved with had more issues with smaller groups because all their effort was in a smaller footprint.
 
I get exactly what you mean, but whats happened (especially with Powerplay and its use of the BGS - which is FD legitimising BGS play since its such an important factor in defence via lowering triggers) is exactly that: they are playing the BGS. For a Powerplay group its more about maintaining control over territory far far greater than PMF backed factions ever get to, and doing it as efficiently as possible. I expect the largest PMFs would behave in a similar way, and that what you describe holds true really for small to medium sized groups in the BGS (if that sounds condescending its not meant to be- its just at the larger end of the scale for the BGS and Powerplay you are dealing with multiple PMFs, factions, powers each and every day with more and more added all the time).

FD themselves seem confused too, since the 'black box' of 2015 was opened up and devs have told us INF values of actions, what causes what, and so on ever since. More and more UI feedback as been added over time, as well as making us aware of things like expansions and retreats. If FD wanted the BGS to remain in the background, surely they'd have kept a lid on the black box?
FD has realised that the BGS allowed for true emergent gameplay. Sometimes you have to beat players to play a mechanic, when players repurpose a mechanic to make it their own it's a bit like a spark in a bottle. Like rocket jumping. Maybe they envisioned something like it, designed Powerplay and when they saw how players used the BGS deemed it more valuable than Power Play for their own vision.
 
By default, it shows everything. You have to manually go in there and tell it not to display everything one by one. You had to intentionally set it that way.
FYI, INARA only shows what you put on there. If you don't run your favourite flavour of spyware to auto-upload information, nothing goes there. I just checked back to my old profile from who knows when... everything there was hand-entered by me and is completely inaccurate.
 
FD has realised that the BGS allowed for true emergent gameplay. Sometimes you have to beat players to play a mechanic, when players repurpose a mechanic to make it their own it's a bit like a spark in a bottle. Like rocket jumping. Maybe they envisioned something like it, designed Powerplay and when they saw how players used the BGS deemed it more valuable than Power Play for their own vision.
I'd say that a more than fair assumption of it :D Its a bit like Powerplay in that for ages (and really now) because Powerplay itself was static the emphasis fell on the BGS management side of things and has grown in importance.
 
I used to be that guy always on Excel. A long time ago I used to be one of the organisers of the Utopian Powerplay group- and two of us (Ben Ryder and myself) would spend hours and hours on Excel trying to work out things for flipping 100 or so systems (and keeping the Powerplay BGS 'correct') on top of having to manage about six PMFs who all broke promises and.....its not fun since you never really get to play. Nearly every part of ED has had an information upgrade to make life easier, and in this context it would be nice (not spoonfeeding but better info) having more of things in game and less outside of it. I will say with certainty that the BGS as it is is perfect for small groups- however it does not scale to the larger features and at the large end its unwieldy.
I have no clue about PP, we only do BGS. So i dont know how this interacts with one and the other. I could imagine that managing such large groups is hard work. This is a simple statement and perhaps a platitude: Dont get so big that you can't handle it. When we first get in touch with BGS and adopted an abondend XB PMF with 10 controlling systems and a presence in more then 50 systems, we limited ourselves to 3 core systems and about 8 surrounding systems. That was manageable with 3 in game Cmdrs and 2 outside assistents, some mercs from other squads and 1 squad supporter.
More space to controll needs more personal for sure.
 
Which is lovely until you have a territory thats 400 systems (or more) in size, dozens of PMFs (all with allegiances), Powerplay BGS overlaps, PP itself etc to manage. Having more information in this case would make this level of the game more enjoyable since you are in game more and less on Excel.
This does not encourage other "non-aligned" players to support your stance.

You are describing the current coordinated effort of several hundred players to control the games BGS in specific manners, and the suggestions presented on this thread is you want these hundreds of coordinated players to have access to hundreds of other players info to determine their activities and directly contact (through various responses such as messages, combat, negotiations, whatever) with the intent of effecting other players gameplay activities to be aligned to yours.

I am only skimming the surface of how bad this sounds.

It might not be your intention, but across your posts on this topic this is what you have described.
 
I'd very much like to know who wrecks the local BGS situation, over and over. If someone does something of a significant magnitude they should make waves so I know who they are.

Otherwise you cut away the possibility of wrecking their BGS in return to dissuade them, and instead be locked into defence (that or talking, although that rarely works).

By knowing nothing your only course of action is to keep pumping up your area and hope they get bored, which, is dull in itself.
Could just be a booster gang. A corpo rat. Pirate scum. A travelling salesman. Or me. It doesnt really matter. Today it's me, tomorrow CMDR Knifte from down under. You will never know because you're not ommiscient and the game doesnt work like you imagine. Could be me doing stuff elsewhere, or could be Knifte targetting your PMF that you insist on not supporting because you refuse to play the game like intended and rather make up silly ideas about how the game should fundamentally function.
Players are nothing more than random number seeds - only much better because it's not entierely random but bears sense because humans shaped this world - and not the algo. It's quite a genius design. But you gotta look behind simple pewpew to see that.
 
FYI, INARA only shows what you put on there. If you don't run your favourite flavour of spyware to auto-upload information, nothing goes there. I just checked back to my old profile from who knows when... everything there was hand-entered by me and is completely inaccurate.
Yep, my profile in there is wildly out of date.
 
I have no clue about PP, we only do BGS. So i dont know how this interacts with one and the other. ...
Factions used to have boni against certain gov types and weaknesses to others. If you had a group specialised in weakening your foe or strengthening your faction - that's where things fit together. Let's say a pirate leader attacks some Imperial Lord who is vulnerable to corpo influence. You find your usual poser gang who like to RP a corp, or just play as corpo mercs. You could have an alliance group who hate imps. Rebellious anarchist who go "death to the corpos"
etc.
 
The BGS was designed to provide a dynamic galaxy, where systems would change hands, factions would expand and retreat. Instead players are using it to create a stagnant galaxy, filled with vast monocultures where large numbers of systems have only one faction in control of all stations.

Players need LESS information about the BGS, not more.
Ahh, back in the day it was still colourful. I guess players have learned to game the system, but it's no surprise after quite a couple years.
 
Ahh, back in the day it was still colourful. I guess players have learned to game the system, but it's no surprise after quite a couple years.
Between PMFs and PP players flipping systems to helpful government types it's gotten awfully bland.

In the last 3 months I've visited > 1,000 Bubble systems. There were 5 anarchies, 1 theocracy and no communism. Colorful it ain't.
 
It's all gonner go sideways soon....lol.
Ain't they been saying that for ages?
Bgs somehow is manned. Idk how they all do it but it really does balance out.
Pp too. Amazing really.
Upsetting that balance now that's the rub.
5c or some new expanding player faction..numbers truly count. Not intel.
 
It's all gonner go sideways soon....lol.
Ain't they been saying that for ages?
Bgs somehow is manned. Idk how they all do it but it really does balance out.
Pp too. Amazing really.
Upsetting that balance now that's the rub.
5c or some new expanding player faction..numbers truly count. Not intel.
 
I have no clue about PP, we only do BGS. So i dont know how this interacts with one and the other. I could imagine that managing such large groups is hard work. This is a simple statement and perhaps a platitude: Dont get so big that you can't handle it. When we first get in touch with BGS and adopted an abondend XB PMF with 10 controlling systems and a presence in more then 50 systems, we limited ourselves to 3 core systems and about 8 surrounding systems. That was manageable with 3 in game Cmdrs and 2 outside assistents, some mercs from other squads and 1 squad supporter.
More space to controll needs more personal for sure.
The trouble is, you have to be on top of it, because your opponents will be chipping away it, anywhere and everywhere. This is why I'd love to see better information. The attack surface for a Power is its entire territory and if you let it become misaligned it can make Powerplay fortification much, much harder to do.
 
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