Reports Received: Capital Ships Preventing Commanders From Receiving Combat Bonds

New AXI commanders should learn the ropes in NHSS (where they should learn to use the flak cannons) and/or normal AX CZ
The CapShip CZ are not good for learning the ropes since there are no swarms and the cap ship provides a good agro magnet, but at least these CapShips are insanely fun and provides grounds for novel tactics.
There are no active swarms anywhere in the "CG" system (HIP 22460), regardless of being at the capital ships or otherwise. You're basically suggesting new AX (not "AXI", that is a squadron/faction) pilots stay away from the CG action completely.
 
No amount of gitting gud will improve one's ping. Making sure you get credit for your own kill can require split second timing, even without the capship trying to ruin your day. Can only imagine the suffering of 130ms+ ping having CMDRs.

Yeap, i'm playing solo, so i have 0 ping.
However, in an instance with many players, chances for a player to get the killing shot also increase a lot since there are many of them shooting at the same interceptor

I have lost my share of interceptors due to my own mistakes and i wished there was another player to shoot that interceptor and get credit 🤷‍♂️
So i had to shrug it off and i tried to time my shots better at next attempts.
 
There are no active swarms anywhere in the "CG" system (HIP 22460), regardless of being at the capital ships or otherwise. You're basically suggesting new AX (not "AXI", that is a squadron/faction) pilots stay away from the CG action completely.

no, i'm sayingthat CapShip CZ are not good for learning the ropes as was implied by the previous poster
They are however insanely fun as they are.
 
Yeap, i'm playing solo, so i have 0 ping.
However, in an instance with many players, chances for a player to get the killing shot also increase a lot since there are many of them shooting at the same interceptor

I have lost my share of interceptors due to my own mistakes and i wished there was another player to shoot that interceptor and get credit 🤷‍♂️
So i had to shrug it off and i tried to time my shots better at next attempts.
In the instance with many players, they better get winged up or only one of them is getting credit. I can imagine this sends a lot of people into solo mode. Another piece of odd design for a multiplayer game.

We're all learning to time our shots perfectly to get credit for the kills we made, but this still doesn't mean the design is good. It's especially poor for people with networking issues outside of their control, and solving a problem that doesn't even exist since you cannot afk farm these conflict zones in the first place.

Anyway, host ping is one opinion. Try connecting through a wing where the host may even be overseas and report back.
 
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That doent make any sense since normal AX CZ have no CapShips to hold agro (and no CapShips to steal credits).

So whoever is worried about losing credits to CapShips should farm normal AX CZ.
i know nothing about afk farming, so i was a bit confused.
first i thought the afk farmer would just use the cz without cap ships, but if they need them it all makes sense.

personally i don´t care to much about credits or the cg, so it´s an easy choice for me
 
However, in an instance with many players, chances for a player to get the killing shot also increase a lot since there are many of them shooting at the same interceptor

n the instance with many players, they better get winged up or only one of them is getting credit. I can imagine this sends a lot of people into solo mode. Another piece of odd design for a multiplayer game.

Wait, you mean that the times I have played in Open and in combination with other players killed a interceptor and was rewarded with the combat bond, those other players were not similarly rewarded?

If so, Ugh....don't I feel like a ***
 
no, i'm sayingthat CapShip CZ are not good for learning the ropes as was implied by the previous poster
They are however insanely fun as they are.
I'm currently sitting at 1,235,430,000 of bonds turned in for this most recent CG. That number excludes one Medusa and two Basilisks whose Bonds were poached by INV Audacious Dream. This is my AX Cutter, there are many like it...

Caveats for anecdotes.

Its pretty common for the interceptors to spread out and NOT directly engage the capital ship. Roughly half my engagements end up at greater than 8km from the CapShip. Basilisks and Medusa are over-represented at the greater than 8km range. Cyclopes don't generally last long enough to spread out.

I don't bother with Hydras. They pretty much require ammo synth, and I'm fairly militantly against ammo synth.

From a learning-the-ropes perspective, these (and the regular AX) CZ give a dramatically simplified fight. No active Thargons or distracted Thargons and the ability to manage agro on the Interceptor gives a new AX pilot the most valuable of commodities in a fight: time. If you're new to AX combat I'd highly recommend you try these CZ out.

Because of the breathing room the NPC combatants give, AX CZs are more forgiving on all most all aspects of the fight, the exceptions being the lack of Thargon swarms (so no opportunity to practice), and the killing blow issue.

Occasionally the instance will bug and no new ships will spawn to allow you to "finish" the instance. Not sure why this happens, Best guess is sometimes the game loses track of a kill and so doesn't think its time to spawn a new hostile (kind of like the old invincible heart bug).

Earning rates are very dependent on what interceptors spawn. A completed instance usually takes me between 20-30 minutes with payouts running from 50-100 million. From an earnings perspective Basilisks are the ideal, Cyclops hold me back, and Medusa don't really pay enough for the extra time they take to burn down. (going all guass would speed kill time on the Medusa, but it would slow kill time on the Basilisk and Cyclopes. And I like Plasma Chargers...).
 
Wait, you mean that the times I have played in Open and in combination with other players killed a interceptor and was rewarded with the combat bond, those other players were not similarly rewarded?

If so, Ugh....don't I feel like a ***
Don't worry, cmdrs can't steal payouts like the capships do. The only times that applies is if people have missions to kill a certain type of interceptor (mission will only complete if you or someone in your wing gets the kill shot). Everyone who registered a hit and was present when it died still gets the pilots fed combat bond.

This is why if you do AX fighting in large groups during incursions and you don't have a mission to kill the interceptor you're fighting, you should hold back when it's lost all of its hearts (so someone with a mission can finish it off).
 
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